Hey everyone! I don't post a whole lot, but I noticed there are a few threads about active MUDs (hellMOO, etc.), and that it's been ~2 years since my personal favorite, Armageddon MUD, has been talked about. Thread reached about 20 pages then, and I thought it might be nice to bring back up, see if anyone plays, and introduce a few people.
Armageddon MUD is heavily inspired by the D&D Dark Sun setting, and is set in a place called Zalanthas, a planet turned into a vast, harsh desert by ancient magic called defiling, as such, magick (both elementalism and sorcerery) is illegal in most places, and feared and hated in all. The whole world is in oppressed state, ruled by one of two sorcerer-kings, under the thumb of a local despot, or held by the purse by one of the three major Merchant Houses. There are only two major city-states, Allanak, and Tuluk, and two other major outposts, Luir's, which straddles the border of the northern and southern parts of the known, and Red Storm, which sits on the shore of the Sea of Silt (which is sailable ingame, but will likely lead to your death!). The rest of the world (known and unknown) is desert, scrub, mountain, waste, etc., and is dotted sparsely by small outposts, ruins (fun to find IG, because of their rarity), xenophobic tribal elves, tribal humans, nasty brutal Gith, and other huge horrifying creatures of different types (not even a fraction are listen in the bestiary on the website).
The majority of PCs are referred to OOCly as "mundane," as the setting is low-magic in a way. There exists 7 elementalist classes, 1 sorcerous class, and a psionic user class, but all are regulated via a Karma system (points awarded for roleplay, responsible use of power, interaction with staff, etc.), and a special application system. There are 6 normal classes, 24 sub-classes, and a slew of "extended sub-classes" which are currently being worked on and implemented. There are 7 playable humanoid races (some restricted by Karma or Special App), the fantasy types differing greatly from what one normally expects (dwarves have no hair, elves come from a culture of tribal sneakiness, etc.) Normal character applications go through an approval process, which usually only takes a few hours. All is carried out in game, or through the really easy to use request tool.
A big draw to the game is it's permadeath, which in conjunction with the incredibly harsh and difficult world, makes the entire game an immersive, on-edge experience. You could get eaten by a Mekillot, starve to death in the waste, get gutted by a pick-pocket in Allanak's ghetto called The 'Rinth, have your head chopped off by a Templar for blaspheming the Highlord, fall off the Shield Wall, drown in the Sea of Silt, or any other combination of nasty ways to go. One of the official taglines is "Murder. Corruption. Betrayal.," so you know it's gonna be good.
There are a few maps of the
known world on the website, but this isn't the extent of the game. The gameworld has somewhere near 30,000 rooms at last count. Ingame secrets are closely kept, and spreading specific information is actually forbidden in the rules. The game is a roleplay-enforced MUD; IC and OOC information are meant to be kept separate.
There is a lot of documentation for certain areas, Houses, races, etc. that really helps you flesh out the world. It's a lot of fun just to read the shit in your off time.
If anyone is interested:
http://www.armageddon.org/Armageddon runs at armageddon.org 4050.
I suggest MUSHclient for a MUDclient, it's awesome. It works really well under WINE too.
http://www.gammon.com.au/downloads/dlmushclient.htmIf you decide to play, and have any questions, we also have helpers who'll answer you. There's a button at the bottom of the main page that says "Live Chat!", and underneath says "Talk to a Helper!" They're a great resource.
Non-systematically chosen Dark Sun art of some sort.