Arm 2? Care to elaborate?
Also, to what extent should someone expect interaction with a staff member? Do they act as a DM of sort, or is it more obscured than that?
Armageddon had some legal trouble for taking the Dark Sun theme, so they decided to make another game. Armageddon 2's feature list is pretty damn awesome, since Arm's codebase is quite aged and messy. But they've been quite split in attention, with the top staff members building the culture, history, rooms, etc for Arm 2.
Not exactly a DM. They do 'animate' random NPCs, who'd sometimes have a chat with you and such. Many of them like to animate mounts, since it doesn't require any character research. I had quite a bit of fun once with a bored off-peak staff member who animated every NPC around me while I was playing a thief.
If you play the game seriously, they get very immersed with you... you're encouraged to write weekly 'character reports' with random things like what you want your character to accomplish, what they've done, etc, so that they could work together with other characters and create some kind of plot.
The thing is, I don't want to waste my time drafting a character, figuring everything out along the way and find that there is something in which completely turns me off (read: fast travel or some similar shit). I don't care about the inner-workings of how damage is dealt or anything like that. My question is more about MUDs MOOs, whatever in general, and how Armageddon relates to the other systems. Like I said, I have no concept of how everything works in these types of games. I mean, I understand that you may not want to talk about it, but I don't really have the will to dive into something unless I feel like it's going to meet certain standards; forgive me if asking about such things is taboo. There is a pretty hefty amount of effort that goes into making even a throwaway character which is why I don't really want to commit to doing so without feeling confident that it won't be a waste of time.
Even say, a link to a video of a similar MUD or some-such would be great. Anything that will show what happens with a character when moving, exploring, getting attacked, etc. would be fantastic.
I thought you were asking for a wiki or something... no such thing
There's logs if you want to see the gameplay. Um.. hard to explain, but Arm players love DF, and DF players like Arm. Philosophically, the game is designed to kill you. You have to work with other people just to survive. No solo grinding here.
Code base is much like a typical MUD - north, east, look north, kill monster. Battles are pretty straightforward, you just watch text scroll, and type flee if your hitpoints are low. Sneaking and stealth is very strongly incorporated into the game if you like that kind of thing. Playing an assassin/thief/burglar is extremely rewarding, provided you have the patience to not let them die. If you don't have the patience, warriors kick ass right from the start, and much later in the game, but they don't have a lot of fun skills. Though the game is not at all about winning with skills - you'll find that most of the fun is in the politics, etc.
If you're wondering if it's worth trying - it is. I can say this is the best game out there for a RP lover, assuming you don't mind that the game tries to kill you, you don't mind that the average character is a villain, and you don't mind spending a hell lot of time on it. And that you don't mind reading a lot of text and using your imagination.
A dwarven 'rinther, for example, is not the best starting character - the documentation on the website doesn't even begin to prepare you for that.
Lies
My second character was a dwarven 'rinther. He lived long enough that I think I've met just about most of the main Arm players with him. Eventually stored him though, because his focus was too tiring OOC.