Grab the pistol, check ammo. Reload(?) taser.
Full clip.
Reloaded tazer.
Check the guards for some smokes.
Also see if any of them have keyrings or maps.
See if their clothes fit... we don't need their underwear.
Figure out which way to go.
No cigarettes.
No maps, there's several keycards.
Their clothes are standard-issue general-purpose military guard clothes, fit anyone. Bulletproof vest fits anyone.
No idea which way to go, there are cells both ways.
Examine the outside more in-depth and tell Theolodus to open the lock of the other cell.
He opens the other cell. It's a bare-stone hallway with lots of holding cells going both ways.
Check their pockets for any USB Keys, notes for passwords, Username ID cards. If I dont find any, ask Watchman to help me interrogate TaserGuy.
Nothing other than a yellow and green keycard. Tazer dude is fast asleep... err, you know.
((Could you be more specific? I don't even know how or where our position is. Is the cell door to Cell-D opened to the rest or just unlocked?! I mean, wasn't there another guard?))
You have knocked out both guards, both doors are now unlocked and opened.
Check the door for any tripwires/alarms/security cameras
You find no obvious security cams. Smoke alarm, check. Nothing else, really. No tripwires seen.
Collect and weaponize toner.
You get toner into some containers, but don't know how to weaponize (be more exact).
Check the guards for keys. If they don't have keys to the cells I'll pick 17-C open with my paperclips.
You open the doors (already said) with a lockpicker. Yarr. Keycards are already taken.
I'll put up an "inventory" screen in a bit, but you should decide who gets what.