As the third spring rolled on Blazemark The Wall of Beasts, a fortress constantly besieged by several species of zombie bird men (who had mobbed over five militia comanders), giant anthropods and dizzines-inducing fetid sludge (conveniently only raining on the south part of the map were only hunters venture), its inhabitants wondered why the goblin hordes had overlooked their small site.
Having finished the cage traps of the main entrance to the fort and were placing the finishing touches on the well, the horror! An abomination leaped form the fetid jungles, howling for blood and flesh! It ran rabidly towards the main gate as the mechanic and woodcutter leaped inside for safety! The monster leaped after them, foaming at the mouth and avoided the cage traps!
Inside the beast saw a cat tied to a rope and tore it to shreds!
As the rather-inexperienced militia of five ragtag recruits and a war dog arrived to the scene they saw that the beast...
...was just a big shrew.
And quite a weak one at that. Hell, even the regular dogs were tearing parts off. The dwarves were dissapointed, for they would have liked to experiment with it, or weaponize it but they were appaled at the weakness of the beast.
Im guessing the only way to capture a werebeast is via GCS web cagetrap?
The dogs were biting it all over the place, will any of them become infected by the curse? And the blood is everywhere, the poor thing got mobbed by dogs, sword,hammer,axedwarves and even the hunters joined in. Will the blood affect anyone? I an quite inexperienced about werebeasts and the wiki doesnt help too much about this.
Incidently, I cant seem to get my dwarves to haul any corpses to the corpse or refuse stockpile, what gives?
The main purpose of this fort was to make an army of giant lions, tigers, gorillas, and any other giant critter I could get my hands on (hence the name) to fight zombies and gobbos. But now I am very intrigued about the posibilities of werebeasts (though not yet to the point of wanting a full werebeast fort.)