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Author Topic: How do I deal with excess stone?  (Read 3401 times)

Chagen46

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How do I deal with excess stone?
« on: April 29, 2012, 07:15:39 pm »

This is a big problem my mountain fort is dealing with. I have WAAAAAAY too much stone, because all of my walls are stone. It's cluttering up goddamn EVERYTHING and I'm getting sick of it. The real problem is that I'm stuck in a catch-22: I can't dig out room to use as stone stockpiles, because I'll be digging into stone and simply creating MORE stone in the first place.

The only solution I see for this is to make a fuckload of Mason's Shops and then make all of my useless migrants masons.
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Mrhappyface

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Re: How do I deal with excess stone?
« Reply #1 on: April 29, 2012, 07:19:15 pm »

DFHack:
d-b-d
autodump destroy

Or the old fashioned way and atomsmash with a bridge.
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wallsy

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Re: How do I deal with excess stone?
« Reply #2 on: April 29, 2012, 07:20:21 pm »

Mass-dump it. D - B - D and select all the stone to be hauled off into a single tile garbage activity zone, ideally by your masons. Periodically go and unforbid the tile so it can be used. http://dwarffortresswiki.org/index.php/DF2012:Activity_zone#Garbage_Dump
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nopil3os

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Re: How do I deal with excess stone?
« Reply #3 on: April 29, 2012, 07:21:14 pm »

or: build some catapults facing walls and let your idlers operate the catapults. you'll get some strong siege engineers and the stones get destroyed (suggesting/using dfhack as first solution is no fun...)
« Last Edit: April 29, 2012, 07:23:14 pm by nopil3os »
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Poindexterity

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Re: How do I deal with excess stone?
« Reply #4 on: April 29, 2012, 07:22:59 pm »

trade goods
rock blocks
stone pots
train up the gem cutters

between those 4 uses, most of my excess stone is going away pretty quick.
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Daenyth

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Re: How do I deal with excess stone?
« Reply #5 on: April 29, 2012, 07:43:36 pm »

Train siege operators with catapults.
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rtg593

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Re: How do I deal with excess stone?
« Reply #6 on: April 29, 2012, 07:45:43 pm »

trade goods
rock blocks
stone pots
train up the gem cutters

between those 4 uses, most of my excess stone is going away pretty quick.

+1

This. I run out of stone if I'm not careful, I manage a few emergency reserve dumps in case I need stone in a hurry and accidentally burned through it all.
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Starver

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Re: How do I deal with excess stone?
« Reply #7 on: April 29, 2012, 07:53:13 pm »

Well, I tend to use the quantum-dump trick remove the stone from the places I don't want it cluttering, but then choose a particular stone-type to build all my aboveground walls with (and I usually make a lot of them) and then set up a specialised masonic workshop for this (and other specialised masonic workshops for other stone types) in order to turn it into blocks to make the walls(/floors/fortifications/bridges/roads/whatever) that I'm wanting.

But I usually end up doing something like deciding to turn the obviously copious limestone deposits into the aboveground fortress structure, plan the huge complex, start it, and then find that 90% of the limestone layer is aquifer-ridden.  Meanwhile, I've got a few-hundred-thousand stones of another variety being quantum-dumped out of the latest workings. ;)


In short, hiding is easy.  Dump it, and if you never use it ever again, you can just forget about it.  And/or actually set it to be hidden (which you can do in its original locale, as well, but does mean that invisible rocks might need pushing around when you're setting up an industry in the invisible-rock-ridden cavern).


I think the challenge is what to do with them.  And spending ages trying to get (say) five dozen stone mechanisms of exactly the same quality (and stone-type) takes up some of my stock (but produces a lot of stone mechanisms of a different quality, and occasionally stone-type when I've not managed to restrict the mechanics-maker to the right stockpiles).  I can often eat up specific-type blocks much more quickly than I can produce them in making my above-ground structures.  Add to that what Poindexterity has just mentioned, and homogeneous furniture (often with a similar 'identical quality-level' OCDing on my part) and that's basically my sink for these.
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rtg593

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Re: How do I deal with excess stone?
« Reply #8 on: April 29, 2012, 09:32:06 pm »

Well, I tend to use the quantum-dump trick remove the stone from the places I don't want it cluttering, but then choose a particular stone-type to build all my aboveground walls with (and I usually make a lot of them) and then set up a specialised masonic workshop for this (and other specialised masonic workshops for other stone types) in order to turn it into blocks to make the walls(/floors/fortifications/bridges/roads/whatever) that I'm wanting.

But I usually end up doing something like deciding to turn the obviously copious limestone deposits into the aboveground fortress structure, plan the huge complex, start it, and then find that 90% of the limestone layer is aquifer-ridden.  Meanwhile, I've got a few-hundred-thousand stones of another variety being quantum-dumped out of the latest workings. ;)


In short, hiding is easy.  Dump it, and if you never use it ever again, you can just forget about it.  And/or actually set it to be hidden (which you can do in its original locale, as well, but does mean that invisible rocks might need pushing around when you're setting up an industry in the invisible-rock-ridden cavern).


I think the challenge is what to do with them.  And spending ages trying to get (say) five dozen stone mechanisms of exactly the same quality (and stone-type) takes up some of my stock (but produces a lot of stone mechanisms of a different quality, and occasionally stone-type when I've not managed to restrict the mechanics-maker to the right stockpiles).  I can often eat up specific-type blocks much more quickly than I can produce them in making my above-ground structures.  Add to that what Poindexterity has just mentioned, and homogeneous furniture (often with a similar 'identical quality-level' OCDing on my part) and that's basically my sink for these.

The latest dev-log just solved your problem; workshops can be set to draw from a specific stockpile, set stockpile to certain stone, bam.

*drools a little*
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