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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32658 times)

Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #330 on: June 10, 2012, 11:01:26 am »

Construction:
Superhive

Workforce:
5 in farms
2 in mines
4 in Factories (Make IC)
4 in the labs (Research Plague to Exterminate the Neighboring Species)
2 in the distillery
1 in observatory (Keep an eye out for local cosmic or alien events)

Other:
Spend 5 food throwing a feast to lift moral and/or inspire population growth
Scout Ship: Fuel Up and jump to another new system system (You can delete that last system from my post. I doubt I will return.)
Leader: Spend 2 food throwing lavish parties for NEPA aligned members of congress, trying to sell them on the Genocide Virus idea.

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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #331 on: June 10, 2012, 12:04:10 pm »

Build:
2 bunkers (Aschima)

Population:
18 pop available.
Farms: [5/5]
Mines: [1/3] (Ore)
Mines: [2/3] (Luxury Goods)
Factory: [4/4]
Laboratory: [2/2]
Observatory [0/1]
Fuel refinery: [2/2]
Soldiers: 1

Pop:
(Ashima)
Mines 1/2
Industry: 2/4

Research:
Reverse engineer some of the more advanced weapons we bought from the aliens. Try to apply their design to large ships.
[6/10. Light ballistic weaponry. Cost per ship: 1 IC, +1 to attack]

Trade route:
4 food 6 IC from homeplanet
6 Ore To homeplanet.
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Nirur Torir

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Re: Colonizing the stars: Forum game (6/6) Turn 9 up
« Reply #332 on: June 10, 2012, 12:28:56 pm »

((I was going to kill them all, but I realized that I should be nice. If they decide my people are gods, they can live.
I don't remember why I felt the need to leave soldiers on the planet alone, but I changed my mind: rare metals for a space elevator are more interesting than a shipyard planet.))

Construction on Chryskav III:
13 IC available
-10 IC: Computer Entertainment Facility

Workforce:
19 pop available.
Farms: [6/6]
Mines: [0/3] (Metal)
Laboratory: [6/6]
Fuel Distillery: [0/2]
Observatory: [0/1]
Cloning center: [2/2] (Cloning)
Converted to IC: 3
Soldiers: 2 [+1 from transport]

Research:
3 labs research single population hostile-environment city-mines.
Next in the queue is an automated ship to collect fuel from gas giants.

Military:
Split up to guard the cloning centers and lab with two regiments each, and the rest at random cities.

Fleet:
See below

Other:
Evacuate and abandon Chrykav II for now. Prepare for a fighting withdraw, including as much food as is convenient to retrieve. Try to show off my destructive capabilities without slaughtering them all.
Leave behind a few stones with pictures indicating we'll return later and destroy any who don't worship us.
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adwarf

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #333 on: June 10, 2012, 04:08:09 pm »

Is it possible for me to turn the terraformer on, and have it slowly turn the entire world into ocean?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #334 on: June 10, 2012, 11:20:58 pm »

Yes. It will be the standard 5 Ic cost. However you won't gain any actual size advantage from this. (Just converting existing land.)
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #335 on: June 11, 2012, 08:32:16 pm »

You want names? Fine

It is said that once the Ageless simply said this planet or that planet but one day a wee boy named Ebbix asked the annoying question so then they came up with the most unoriginal names possible. The first one is a that they hail from have a psionic term for it but being non-telepaths good luck to you Ebbor. So then they decided to bring up the most unimaginative names possible. The first one gained the names: Former spot that people who were fools thought as the center of the universe, that one planet we evolved on, and that one planet that we hailed from as a species

For the gas giant: Giant ball of gas that is smaller than a star

For the large planets: That giant piece of rock that is bigger than Former spot that people who were fools thought as the center of the universe that is in our solar system.



Begin a training program for the volunteers while a cargo ship is built for 4 IC right also begin to load the constructionship with 3 IC but don't embark. How are you enjoying vacation Ebbor?
« Last Edit: June 11, 2012, 08:35:11 pm by SoHowAreYou »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #336 on: June 12, 2012, 01:06:28 pm »

How are you enjoying vacation Ebbor?

Not vacation. Supposed to study. (which, as evidenced by being online, I'm not doing at the moment).
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #337 on: June 12, 2012, 07:57:08 pm »

Maybe Toady would be willing to mute for a couple of days to help you study if its a problem? That actually is a legitimate idea and not something stupid that is meant to piss you off.
« Last Edit: June 12, 2012, 10:13:52 pm by SoHowAreYou »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #338 on: June 19, 2012, 12:22:40 pm »

Maybe Toady would be willing to mute for a couple of days to help you study if its a problem? That actually is a legitimate idea and not something stupid that is meant to piss you off.
It doesn't form a problem. I'm pretty capable of focusing when I really should, and I'm pretty sure I've passed all the tests. I still got a few to do, but those are simple ones. (Religion and Biology), for example.

Anyway, this game might remain in suspension for a bit longer, as it seems my internet connection will be unsure in the near future and I know that at least one player is on vacation too. Not dropping this though.
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Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #339 on: June 19, 2012, 12:30:08 pm »

Take as long as you need bro. This is awesome and totally worth the wait.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 15 up
« Reply #340 on: June 19, 2012, 12:40:37 pm »

Glad you like it.

 I might do an update next week, but after that it's highly doubtable. Worst case scenario is one update about every 2-4 weeks for the entire summer.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #341 on: June 22, 2012, 04:24:39 pm »

Turn 16

Leader Name and title: Zolas Nisala the High King, known to the people as the Saint King
Governement system: Monarchy
Average time between ruler change: Long
Researcher(25%)
Peoples hero
Bloody background
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Local fleet and army (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Local system (click to show/hide)

Construction:
City

Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab
4 Pop. - Fuel Distillery

Research:
Jump gate research: Research indicates there to be 2 possibilities. Either researching the construction of our own Jumpgates, or portable ones.
             - Jumpgate construction[Allows construction of orbital jumpgates. 20 IC, 10 raremetals, 5 science artefacts, 20 fuel, 10 size] [7/100]
             - Portable jumpdrive [0/15]

Other Things:
-Terraforming activities are succesfull
-The aquatic shipyard was dismanteled
- A plague is tormenting the waters. Some kind of rapid spreading algae is covering the waters, suffocating everything beneath.

Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Spoiler: Heroes (click to show/hide)

Spoiler: Planet (75% Happines) (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Resources (click to show/hide)

Spoiler: Large planet (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Warehouse (click to show/hide)
Spoiler: Fleet (click to show/hide)
Spoiler: Research (click to show/hide)
Improved Metal Mining:[Increase mine output by 25%.(Rounded down)]
Spoiler: Home System (click to show/hide)
Spoiler: Nova system (click to show/hide)

Construction
Cargo ship

Research
Subatomic Nanobots:[Can be used in conjuction with any rolled action, and will then give a small bonus to it,while worsening the effects if the roll fails.[5/10] (This is just the effect of the basic of the nanotech tree. You can develop the individual functions later.)

Other
The training program for the volunteers goes nicely. Estimates is they'll probably survive.

Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Spoiler: Heroes and leaders (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Crustacea (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Warehouses (click to show/hide)

Spoiler: Research (click to show/hide)
 
Spoiler: Fleet (click to show/hide)
Spoiler: Local sector (click to show/hide)
Spoiler: Planetary Nebula (click to show/hide)

Construction:
Superhive

Workforce:
5 in farms
2 in mines
4 in Factories (Make IC)
4 in the labs (Research Plague to Exterminate the Neighboring Species)
2 in the distillery
1 in observatory (Keep an eye out for local cosmic or alien events)

Research:
Lab 1: Vesparra subspecies: [Optimal heat:8 Can survive:7 and 9][8/30]
Lab 2: Research Plague to Exterminate the Neighboring Species [16/20]

Other:
The feast is a succes, and the population grows tremendously.
The scout enters a planetary nebula. A weak protostar enlights the planets, and collisions are common place here.
Leader: The feast is succesfull to, and you got some support know. Some people still feel the people might not understand, but then, they need not to know it.
Work on the plague goes faster then expected, and several breakthroughs are made.

Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Spoiler: Heroes (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Store rooms (click to show/hide)
Spoiler: ChryskavII (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Army (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Fleet (click to show/hide)

Construction on Chryskav III:
13 IC available
-10 IC: Computer Entertainment Facility

Workforce:
19 pop available.
Farms: [6/6]
Mines: [0/3] (Metal)
Laboratory: [6/6]
Fuel Distillery: [0/2]
Observatory: [0/1]
Cloning center: [2/2] (Cloning) No problems
Converted to IC: 3
Soldiers: 2 [+1 from transport]

Research:
Automated moveable refinery [15 IC,  5 scientific stuff. Def: 4 20/20 hp. Fuel: 0/40] 2/40 (Requires medium shipyard)

Military:
Split up to guard the cloning centers and lab with two regiments each, and the rest at random cities.

Fleet:
See below

Other:
The plan ends up to fail rather falicantly; Your soldiers underestimated the speed of the squirel thingies, being barely capable of etching in the plates before having to depart. The Ufo's lasers and exhaust hatches killed quite a lot of them though.


Name Leader: Sorgarth
Race:  Magnologers
Abilties:Bunkers
Great engineers
Spoiler: Heroes (click to show/hide)
Spoiler: Thorcas(95% Happines) (click to show/hide)
Spoiler: Buildings (click to show/hide)

Spoiler: Storage (click to show/hide)
Spoiler: Ashima (80%) (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Fleet and army (click to show/hide)
Spoiler: Trading routes (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Rest of the system (click to show/hide)

Build:
2 bunkers (Aschima)

Population:
18 pop available.
Farms: [5/5]
Mines: [1/3] (Ore)
Mines: [2/3] (Luxury Goods)
Factory: [4/4]
Laboratory: [2/2]
Observatory [0/1]
Fuel refinery: [2/2]
Soldiers: 1

Pop:
(Ashima)
Mines 1/2
Industry: 2/4

Research:
Reverse engineer some of the more advanced weapons we bought from the aliens. Try to apply their design to large ships.
[8/10. Light ballistic weaponry. Cost per ship: 1 IC, +1 to attack]

Trade route:
4 food 6 IC from homeplanet
6 Ore To homeplanet.

Other:
Population grows on the capital planet, as well as on Ashima. This is probably thanks to the flourishing trade between Ashima and Thorcas. It does seem to suffer a bit from fuel shortages, but that should be no major problem.
One scientist makes proud proclamations that he's got a serious discovery he will show off at the next Kardish prices. There's a lot of work left, after all.

Name Leader: Carrin (GDCAG)
Race: Carnovans (GGGDGA)
Abilities: Master Race (No cities. Instead build Carnovan Fields(2 size. 10 food cost. 0/2 pop capacity. Counts as ground defenses. 2 food upkeep))
Photosynthetic( Carnovan fields produce food= (10-Solar distance)/2)
Spoiler: Heroes (click to show/hide)
Spoiler: Planius(65%) (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Army (click to show/hide)
Spoiler: Solar system (click to show/hide)

Construction:
1 labaratory

Workforce (20 available):
Farms: [5/5]
Mines (Metal): [1/3]
Factories (IC) [4/4]
Factories (Fuel) [2/4] (convert 15 food in 3 fuel)
Labs [8/8]
Observatory [0/1]

Research queue (4 labs)
1) Roof planting. :Suitable buildings provide their size/4  space that can be used only for Cornovan fields and farms [9/10]

2) Sealed cornovan field ( Basically a huge greenhouse, same as standard cornovan field but can be built in hostile environments, including airless planets)

3) Sealed mine

4) Orbital lenses and mirrors system: [Cost: 30 IC Size:10  Orbital system: Attack=10-Solar distance Def: 4  20/20 hp. Boosts farm and cornovan food output by 1.][2/40]

Fleet
Scout loads 3 fuel and goes to the nearby gas giant

Wife:
RSCAG (The one with many flowers)
She was one of the more fertile cornovans that caused that rewarding of the most fertile females. And as she is one of the most fertile cornovans (She has thousands of saplings ), that move made her pretty rich. Also she is famous of her gluttony but in the world of plants this make females more attractive, and that in conjunction with young age and fertility was a main reason why she was chosen as a wife.
« Last Edit: June 23, 2012, 10:56:48 am by 10ebbor10 »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #342 on: June 22, 2012, 04:26:11 pm »

ignore
« Last Edit: June 22, 2012, 11:58:09 pm by 10ebbor10 »
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 16 up (Partially, at least)
« Reply #343 on: June 22, 2012, 04:35:34 pm »

Whoah man double rainbow post.

Sorry I couldn't resist
« Last Edit: June 22, 2012, 04:38:04 pm by SoHowAreYou »
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Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 16 up (Partially, at least)
« Reply #344 on: June 22, 2012, 06:35:19 pm »

Construction:
Factory

Workforce:
5 in farms
2 in mines
6 in Factories (Make IC)
4 in the labs (Finish Genocide Plague Research)
2 in the distillery
1 in observatory (Keep an eye out for local cosmic or alien events)

Research:
Vesparra subspecies: [Optimal heat:8 Can survive:7 and 9][8/30]
Research Plague to Exterminate the Neighboring Species [16/20]

Other:
Assuming Research Concludes without a hitch lace 5 units of food with plague, load them into the construction ship, fuel up, and drop on major alien population centers.
Scout: You have plenty of fuel left. Try another new system.
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