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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32696 times)

Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #300 on: June 02, 2012, 09:46:59 am »

Hows the resources on Achima?

Build:
Cargo ship. Engage Traderoute)
Industry (Ashima)

Population:
18 pop available.
Farms: [5/5]
Mines: [1/3] (Ore)
Mines: [2/3] (Luxury Goods)
Factory: [4/4]
Laboratory: [2/2]
Observatory [0/1]
Fuel refinery: [2/2]
Soldiers: 1

Pop:
(Ashima)
Mines 1/2
Industry: 2/4

Research:
Reverse engineer some of the more advanced weapons we bought from the aliens. Try to apply their design to large ships.
[4/10. Light ballistic weaponry. Cost per ship: 1 IC, +1 to attack]

Trade route:
2 food, 1 pop 6 IC Food from homeplanet, 2 IC
4 Ore To homeplanet.

Other:
Spend 4 luxury goods on a party to celebrate our great traderoute.

« Last Edit: June 02, 2012, 09:57:29 am by Evil Marahadja »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #301 on: June 02, 2012, 09:51:41 am »

Seems like I screwed up a spoiler. Fixing that.
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Ukrainian Ranger

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #302 on: June 02, 2012, 10:14:35 am »

Questions:
1) Total orbital space of planet = total surface space, right?
2) Is there are any benefits to have several research projects like I have? Or 3 labs research a tech strictly 3 times faster?
3) I need construction ship to build orbital lenses system? Or I can build it from the land like spacestation?

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #303 on: June 02, 2012, 10:21:03 am »

Questions:
1) Total orbital space of planet = total surface space, right?
2) Is there are any benefits to have several research projects like I have? Or 3 labs research a tech strictly 3 times faster?
3) I need construction ship to build orbital lenses system? Or I can build it from the land like spacestation?
1)Total orbital space= Free Spacestation size. You do need to build spacestations to house the mirror.
2) Nope, no benefits in either spreading or focusing multiple labs on one tech
3) If you want to build it in the orbit of another planet you'd need it. For your own planet you can just build it.
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Nirur Torir

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Re: Colonizing the stars: Forum game (6/6) Turn 9 up
« Reply #304 on: June 02, 2012, 10:34:04 am »

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Ukrainian Ranger

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #305 on: June 02, 2012, 10:58:59 am »

Damn, now I need to think hard, research the mirrors or not, 5labturns + some food wasted on teker cloning center still hurt... I'll not use them for a looooong time.

____________
Maybe mistakes

1) I think I should have 4 more food

Had 24 -20 (pops) - 10 (new cornovan field) +12 (3*4 farms) + 12( cornovan fields) = 18

2) My orbital mirrors got no progress, why? Is there are some RP cost to just get specs?

3) I should have 16 IC
Had 15 IC - 1IC (farm) - 2 IC (mine) - 2 IC + 6 fatory (4*1.5)
Looks like you forgot about Higher industry efficiency

4) and should have less metal, 2 not 4. Same reason as above

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #306 on: June 02, 2012, 11:05:26 am »

I really should double check math and such. All errors fixed.
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Ukrainian Ranger

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #307 on: June 02, 2012, 12:30:44 pm »

Construction:
Basic scout ship
Small spaceport

Workforce (19 available):
Farms: [3/5]
Mines (Metal): [3/3]
Factories [6/8]
Labs [6/6]
Observatory [1/1] (study medium planet)


Research queue (3 labs)

1) Biofuels [Allows factories and distilleries to converse 5 food into 1 fuel. With a max production of 4/3 a turn.(Factory and distillery)] [3 turns left.]  (I think it should be done next turn)

2) Lab #2 -Roof planting. :Suitable buildings provide their size/4  space that can be used only for Cornovan fields and farms [0/10]

3) Orbital lenses and mirrors system: [Cost: 30 IC Size:10  Orbital system: Attack=10-Solar distance Def: 4  20/20 hp. Boosts farm and cornovan food output by 1.][2/40]


Misc: GDCAG - announces that he wants to find a wife. The one who is equally wise as him and will help him to improve the mighty Cornovan race

______________

Orbital lenses... you look so cool... I want you so  badly but 6.5 turns without other research... no, not now.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #308 on: June 02, 2012, 12:32:06 pm »

HOW DO YOU PLAY THIS!?
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Warning, nearly incapable of expressing tone in text

Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #309 on: June 02, 2012, 01:55:30 pm »

Construction:
Farm

Workforce:
5 in farms
2 in mines
4 in Factories (Make IC)
4 in the labs
2 in the distillery
1 in observatory (Keep an eye out for local cosmic or alien events)

Research:
Lab 1: Continue Subspecies Research
Lab 2: Research Plague to Exterminate the Neighboring Species

Other:
Scout Ship: Scan the Supergiant and jump home.
Leader: Brief members of congress aligned with NEPA on both our research projects (Subspecies and Genocide Plague) in a top secret meeting. Ask for their input on what project to actively peruse, and by extension what local planet will host our first in System colony.

(Also, why hasn't my population been expanding recently? Bad rolls, or am I doing something wrong?)
« Last Edit: June 02, 2012, 07:42:22 pm by Weirdsound »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #310 on: June 02, 2012, 01:58:34 pm »

Bad rolls. In your case, population is rolled on a d20 and expands on 16+.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #311 on: June 02, 2012, 04:51:46 pm »

Give me a sec turn in a minute (Also just of curiosity how is mine rolled?)

Gen modify 1 factory worker, stock all buildings to full and begin asking for volunteers to co colonize, recall the construction ship load up all of the IC produced, then build 2 cities and recall

My new research: subatomic nanobots and software devolopment for said robots (This will balance by making me have to update each individual function and will make it clearer what I want them to do.)
« Last Edit: June 04, 2012, 11:56:01 am by SoHowAreYou »
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Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #312 on: June 02, 2012, 07:42:36 pm »

Turn edited a bit.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #313 on: June 03, 2012, 04:02:28 pm »

Just a quick question what would sub-atomic nanobots do?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 13 up
« Reply #314 on: June 03, 2012, 04:03:54 pm »

Just a quick question what would sub-atomic nanobots do?
I have honestly no idea. (Mostly I would say they are not possible, since if they operate subatomic, what are they made. However, this is SF, so we don't really care about that. (Though I'll try to stick to reality as much as possible). I hoped you would tell me.
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