Turn 11
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 55/55(26/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [18/18] food production, [2/2] pop needed
8 Hive cities: 15/16 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces [4/6] IC. [4/4] pop needed
2 Labs[4/4]
1 Aquatic shipyard
2 Fuel distillery.[2/4 People, 2/4 output]
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
6 IC
10 Food
(9 plagued food)
0 Metal
10 fuel
Zelterra
-2 Fighter squadrons: 0/5 fuel.5/5 hp.Attack: 2, Defense: 1 (Note, needs 1 fuel to lift out of the drydock)
-1 Scout fleet: [0/10 fuel]
-2 Ground to space batteries[10/10hp, 4 attack, 0 defense
-1 Regiment of Kalkari militia [10/10 hp, 5 attack, 3 defense]
-Advanced Aquaculture basics: Gives a +1 food bonus to aqua farms
-Solar Powered fighter engines: [Fighters don't use fuel when fighting]
-High industry efficiency
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:
Spend 4 IC to train a regiment of soldiers to the utmost, make them masters of hand-to-hand combat on land, underwater, and in the zero-gravity of space if we can replicate it. Make them true masters of ranged weaponry, they shall be the elite, they shall be the Kalkari.
Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab
4 Pop. - Fuel Distillery
Research:
Mass Drivers[4 turns left. Allows the construction of orbital mass drivers. Orbital mass drivers: 5 size, 10 IC, 5 rare metals. Can transport up to 10 cargo units in system per turn.]
Terraforming[4 turns left. Allows the construction of terraforming machines and terraforming ships. (To be added to OP). [Small terraformers: 10 IC, 2 size. Requires 5 IC to work]]
Other Things:
-Your scientists point your attention to the fact that there's an unknown structure in Kylon orbit, and that they would like to investigate. They note that you have all the equipment to do it, so they are asking themselves why not.
-People are becoming unhappy about stagnation.(Ie nothing important happened)-Population levels remains stable.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 30/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel, Rare Metals(44/50)
3 Farm Produces [13/12] food, [3/3] Workforce (3 genmodified)
4 Cities(8/8)
2 Arcology Pop cap:[7/8] . Farm included: [1/2] workforce [4/8 food output])
2 Mine (+3 Metal,+1rare metal) [2/2] Workforce (Gen modified)
1 Factory( Produces [3/4] IC) [2/4] Workforce (Gen modded)
1 lab[2/2](Gen modded)
1 Hospital system
1 Fuel distillery[2/2]
3 Ic
32 food
1 metal
5 Rare metal
10 fuel
Arcologies V.0.1 :(Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output])
Jump-drive: Requires 2 rare materials
1 moderate planet
Planet name here
3 debris rings
1 large planet[Size: 56. Heat:6. Resources: [3* Metal, 1*Food 1* Useless]. Live: Low level sentience. Moons: Debris ring: [
]]
1 gas giant
Scout fleet: Location: Home planet. Fuel: 0/10. Jumpdrive capable.
BuildingRecall the scout, equip drive,
build a small space port launch a construction ship. Not enough IC
ResearchImproved Metal Mining:[3 Turn. Increase mine output by 25%.(Rounded down)]
WorkforceDomestic newsPopulation growth stops and population levels stabilize.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 42/50 (0/10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
5 Superhive: 18/20 pop
4 farms: Produce [20/20] food [4/4] pop
3 Mines Produce 12 metal [3/3] pop
1 Industry Produce 4 IC 4 pop
1 Small Spaceport
1 fuel distillery [2/2]
2 lab[4/4]
1 Observatory
3 IC
19 food
28 metal
4 fuel
Jump-drive: Requires 2 rare materials
Cryo-systems: [Allows you to freeze in pop units both on ships and other places. Freezing costs 1IC/ per pop unit. Frozen pop units still need living place.]
1 scout ship [7/10 Fuel. 4/4 hp]
Chelicerata and Hexapoda
Rocky planet[Size:42, Heat:9 Atmosphere: Greenhouse, Resources: Metal*2, Useless*2, Life: Bacterial ]
Arthropoda
rocky planet[Size: 40. Heat:8 Atmosphere: Greenhouse*2,Useless Resources: Metal*2, Fuel, Research artifacts*1 Life: [Modern] Moon: large moon, small moons]
Gas giant
Gas giant
Workforce:
4 in farms
3 in mines
4 in industry
4 in the labs (Continue Research on Rare Metal Synthesis)
2 in the distillery
1 in observatory (Keep an eye out for cosmic or alien events in our system)
Research:
Rare metal syntheses: 1 turns left. [Can refine 10 metal and 2 fuel into 1 rare metal. Reaction happens at factories.(max 2/turn); Causes pollution if done large scale]
Other:
Scout Ship: Launch a scan for technology, ID underdeveloped portions of the planet where Anti-Air is unlikely to exist. Return home for fuel and repairs.
Scans are succesfull and reveal many underdeveloped areas. They also show that while the planet is starting to use technological systems, they haven't been very advanced yet. No trace is found of any hightech or nuclear weaponry.When the scout ship returns start a propaganda campaign showing off the damage and claiming that life hostile to the Vespara.
The campaign hasn't got much effect. Opinion is divided, with multiple people emphatizing with the native people, urging for them to be left alone. Offer a reward of vast mineral wealth (5 Metal) to any individual or group who can beat the labs to a breakthrough on Rare Metal Synthesis.
No takers here.Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Size: 42/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
4 Farm Produces [20/20] food, [4/4] Workforce
9 Cities(16/18)
3 Mine (+[4/6] Metal) [2/3] Workforce
1 Factory( Produces 4 IC) 4 Workforce
2 Lab [2/2]Workforce
1 Fuel distillery [2/2] Workforce
1 Observatory
1 Cloning center
5 Flamethrower soldier Battalions [3 attack 2 defense[10/10]] Traits:
Bug VanquisherUfo Blueprints: 10 IC, 2 Rare metals, (Requires Medium shipyard) 0/20 Fuel, 3 Attack, 5 Defense, 10/10 hp 0/30 storage
Cloning centers: Size:2, 6 IC, Can turn 5 food into 1 pop. Negative effects can't be excluded
Chryskav I is small, Mercurian, and airless. (Size:18 Heat:8. Resources: Rare metals, Luxury metals)
Chryskav II is fertile and twice Chryskav I's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.(Size:42, Heat:6, Atmosphere: Water*2, Semi-inteligent life. Resources: Fuel, Food*3 [Small moon] )
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.[Small moons: Size:10 Resources:Metals and rare metals]
Asteroid belt.[Resources: Metal, Luxury resources]
Chryskav IV is a gas giant with five moons.[3* Greenhouse gasses,1* useless, 1*fuel[Moons: 1 large:[Size 14. Metal] 4 Small:[Size:4 Useless]]]
Asteroid belt.[Metal, fuel]
Chryskav V is a gas giant with eight moons.[2*useless, 1*water,Poison, Fuel] Moons: 8 size Useless
Chryskav VI is Venusian world with a single moon.[Size: 56, Atmosphere: Greenhouse*5, Poison*2 Resources:
Life:
Temp: 7] [Moon:
]
Construction on Chryskav III:
-
Workforce:
13 pop available.
Farms: [4/4]
Mines: [0/3]
Factory: [0/4]
Laboratory: [4/4]
Fuel Distillery: [1/2]
Observatory: [1/1] (Planet III's moon.)
Cloning center: [2/2] ((I'm going to assume that you do want to clone people.))
Soldiers: 1
Research:
2 labs research large-scale computer center entertainment facilities.[1 turns left: Computer entertainment. Size:2 10 IC [0/5 pop] Raises happines by the amount of pop "working". ]
Domestic affairs.
Population grows normally, but mostly due to the influx of clones. This however seems to destabilize social structure and cause unhappines
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 30/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
8 Bunkers 14/16
5 Farms: ( Produces [16/16] food. [4/4] workforce)
3 Mines: ( Produces [4/6] metal.[2/3] workforce]
1 Industry: ([3/4]Workforce, [4/6] Production)
1 Observatory[1/1 population]
1 Research facility[1/2 Population]
1 Fuel distillery[0/2]
1 small shipyard
Size: 2/54
Heat: 7
Atmosphere: Atmosphere:Greenhouse,Greenhouse,Useless
Life: Microbiological
Resources: Metal*2,Fuel, Useless*2
1 Bunker
1 mine[1/1]
[spoiler=Storage]
1 food
4 metal
Thorcas
4 Tank squads: Thorcas [+2 to attack, +2 defense, land only]
5 Infantery weaponry [+1 to attack]
2 Heavy infantery weaponry [+2 to attack, -1 to defense]
1 Jumpdrive
Ashima
1 scout ship [0/10 fuel] Ashima
Basic cargo ship: X/5 fuel, Capacity X/10 [Trading route A]
A: Ashima - Thorcas. 2/5 fuel. (Transporting ore)
-Higher industry efficiency. Increases max conversion rate/per pop by 50%
-Jumpdrive: 2 rare metals
Sun
Telmun Prime [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt[Resources: Metal*2]
Thorcas
Asteroid belt[Resources: Luxury goods, Fuel]
Asteroid belt
Ashima
Gas giant
Asteroid belt
Gas giant
Construction:
2 farms (Where are you going to put them, the planet is full)
Population:
12 pop available.
Farms: [6/6]
Mines: [2/3]
Factory: [3/4]
Laboratory: [0/2]
Observatory [0/1]
Fuel refinery: [0/2]
Other:
Give a speech to the volunteers about the importance of their work.
Morale on the new colony will be quite high.Take the volunteers, and load them on the cargo ship. Bring them 2 food, and 7 IC. When they are on the planet, they should build 1 bunker and 1 mine, starting mining ore ASAP.
Colonization succesfullThe cargoship, should use the fuel from the scout ship and initiate a trading route to bring the metal back to our homeplanet.
Trade route estabilished, transport will start next turnSpend 6 food on a great party on our homeplanet, for our first (hopefully successfully) space colonisation. For population growth.
Population levels increase, making up for the left population.Name Leader: Carrin (GDCAG)
Race: Carnovans (GGGDGA)
Abilities: Master Race (No cities. Instead build Carnovan Fields(2 size. 10 food cost. 0/2 pop capacity. Counts as ground defenses. 2 food upkeep))
Photosynthetic( Carnovan fields produce food= (10-Solar distance)/2)
Distance from sun:4
Size: 29/51
Heat: 6 (Earthlike)
Atmosphere: Useless, Useless , Poisonous.
Life: Earthlike. Watch out the long nights.
Resources: Metal*2, Fuel, Luxury goods,
10 Carnovan fields: [15/20] pop. [30-20=10food production]
4 Farm[4/4] Workforce. [16/16]production
2 Mine [2/2 workforce] [4/4 Metal production, 2/2 Luxury production]
1 Factory [4/4 workforce] [4/4 IC production]
2 labs [4/4]
35 food
13 IC
3metal
0 luxury goods
4 soldier squads [2 attack, 2 defense 10/10 hp] Fanatic
1 tank squads [4 attack, 4 defense , 10/10 hp] Fanatic
Red Giant (Sun)
Small planet
Medium planet.
Asteroid belt
Planius
Gasgiant
Gas giant
Construction:
Tanks*1 (2 IC)
________________
Worforce:
Farms: [4/4]
Mines (Metal): [1/1]
Mines (Luxury): [1/1]
Factories [4/4]
Labs [4/4]
___________________
Research:
Lab #1 - Compact factories (same as standard, but -1 to size) [1 turns left]
Lab #2 - [Teker cloning centre: 2 size, 6 IC, 0/4 pop. 1 pop=>1 food 5 food=> 1 pop(Pop limited to mining and farming)Small chance of an uprising][3 turns left]
____________________________________________
Misc:
Convert 1 pop to soldiers, give them tanks, spend 4 luxuries to improve their standards of living, being a soldier should be a prestigious job.
This geste ensures you the absolute loyality of your soldiers for quite some time. You might even say they have become fanatic. (Not that they'll go off disobeying orders for no reason, at least not direct.Order them to guard lab#2, just in case.
Done.