Turn 10
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 55/55(26/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [18/18] food production, [2/2] pop needed
8 Hive cities: 15/16 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces [4/6] IC. [4/4] pop needed
2 Labs[4/4]
1 Aquatic shipyard
2 Fuel distillery.[2/4 People, 2/4 output]
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
6 IC
10 Food
(9 plagued food)
0 Metal
6 fuel
Zelterra
-2 Fighter squadrons: 0/5 fuel.5/5 hp.Attack: 2, Defense: 1 (Note, needs 1 fuel to lift out of the drydock)
-1 Scout fleet: [0/10 fuel]
-2 Ground to space batteries[10/10hp, 4 attack, 0 defense]
-Advanced Aquaculture basics: Gives a +1 food bonus to aqua farms
-Solar Powered fighter engines: [Fighters don't use fuel when fighting]
-High industry efficiency
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:
1 Fuel Distillery (Underwater)
2 Ground to Space Batteries (On Land)
Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab
2 Pop. - Fuel Distillery
Research:
Mass Drivers[5 turns left. Allows the construction of orbital mass drivers. Orbital mass drivers: 5 size, 10 IC, 5 rare metals. Can transport up to 10 cargo units in system per turn.]
Terraforming[5 turns left. Allows the construction of terraforming machines and terraforming ships. (To be added to OP). [Small terraformers: 10 IC, 2 size. Requires 5 IC to work]]
Other Things:
-Your scientists point your attention to the fact that there's an unknown structure in Kylon orbit, and that they would like to investigate. They note that you have all the equipment to do it, so they are asking themselves why not.
-People are becoming unhappy about stagnation.(Ie nothing important happened)
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 30/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel, Rare Metals(44/50)
3 Farm Produces [13/12] food, [3/3] Workforce (3 genmodified)
4 Cities(8/8)
2 Arcology Pop cap:[7/8] . Farm included: [1/2] workforce [4/8 food output])
2 Mine (+3 Metal,+1rare metal) [2/2] Workforce (Gen modified)
1 Factory( Produces [3/4] IC) [2/4] Workforce (Gen modded)
1 lab[2/2](Gen modded)
1 Hospital system
1 Fuel distillery[2/2]
0 Ic
30 food
1 metal
6 Rare metal
8 fuel
Arcologies V.0.1 :(Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output])
Jump-drive: Requires 2 rare materials
1 moderate planet
Planet name here
3 debris rings
1 large planet[Size: 56. Heat:6. Resources: [3* Metal, 1*Food 1* Useless]. Live: Low level sentience. Moons: Debris ring: [
]]
1 gas giant
Scout fleet: Location: Home planet. Fuel: 0/10
BuildingCity and farm arco
ResearchImproved Metal Mining:[4 Turn. Increase mine output by 25%.(Rounded down)]
Research into the rare metals was finished. It has been found out that they can be used, among other things, to create a sort of jumpdrive.
WorkforceDomestic newsPopulation growth continues.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 42/50 (0/10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
5 Superhive: 18/20 pop
4 farms: Produce [20/20] food [4/4] pop
3 Mines Produce 12 metal [3/3] pop
1 Industry Produce 4 IC 4 pop
1 Small Spaceport
1 fuel distillery [2/2]
2 lab[4/4]
1 Observatory
0 IC
17 food
20 metal
2 fuel
Jump-drive: Requires 2 rare materials
Cryo-systems: [Allows you to freeze in pop units both on ships and other places. Freezing costs 1IC/ per pop unit. Frozen pop units still need living place.]
1 scout ship [4/10 Fuel. 1/4 hp]
Chelicerata and Hexapoda
Rocky planet[Size:42, Heat:9 Atmosphere: Greenhouse, Resources: Metal*2, Useless*2, Life: Bacterial ]
Arthropoda
rocky planet[Size: 40. Heat:8 Atmosphere: Greenhouse*2,Useless Resources: Metal*2, Fuel, Research artifacts*1 Life: [Modern] Moon: large moon, small moons]
Gas giant
Gas giant
Construction:
Lab
Workforce:
4 in farms
3 in mines
4 in industry
4 in the labs (Finish Suspend Animation Research in old lab, Start researching rare metal synthesis in lab 2 (Convert metal into rare metal, perhaps using fuel))
2 in the distillery
1 in observatory (Keep an eye out for cosmic or alien events in our system)
Research:
Rare metal syntheses: 4 turns left. [Can refine 10 metal and 2 fuel into 1 rare metal. Reaction happens at factories.(max 2/turn); Causes pollution if done large scale]
Other:
Scout Ship: Abduct some citizens from the civilized planet and bring em back home for research.
The attempt is unsuccesfull. The scout fleet is discovered and runs into primitive anti air defenses, which nevertheless are quite effective.Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Size: 42/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
4 Farm Produces [15/20] food, [3/4] Workforce
9 Cities(13/18)
3 Mine (+[4/6] Metal) [2/3] Workforce
1 Factory( Produces 4 IC) 4 Workforce
2 Lab [2/2]Workforce
1 Fuel distillery [2/2] Workforce
1 Observatory
1 Cloning center
5 Flamethrower soldier Battalions [3 attack 2 defense[10/10]] Traits:
Bug VanquisherUfo Blueprints: 10 IC, 2 Rare metals, (Requires Medium shipyard) 0/20 Fuel, 3 Attack, 5 Defense, 10/10 hp 0/30 storage
Cloning centers: Size:2, 6 IC, Can turn 5 food into 1 pop. Negative effects can't be excluded
Chryskav I is small, Mercurian, and airless. (Size:18 Heat:8. Resources: Rare metals, Luxury metals)
Chryskav II is fertile and twice Chryskav I's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.(Size:42, Heat:6, Atmosphere: Water*2, Semi-inteligent life. Resources: Fuel, Food*3 [Small moon] )
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.[Resources: Metal, Luxury resources]
Chryskav IV is a gas giant with five moons.[3* Greenhouse gasses,1* useless, 1*fuel[Moons: 1 large:[Size 14. Metal] 4 Small:[Size:4 Useless]]]
Asteroid belt.[Metal, fuel]
Chryskav V is a gas giant with eight moons.[2*useless, 1*water,Poison, Fuel] Moons: 8 size Useless
Chryskav VI is Venusian world with a single moon.[Size: 56, Atmosphere: Greenhouse*5, Poison*2 Resources:
Life:
Temp: 7] [Moon:
]
Construction on Chryskav III:
6 IC available
-6 IC: Cloning Center
Workforce:
13 pop available.
Farms: [3/4]
Mines: [0/3]
Factory: [4/4]
Laboratory: [4/4]
Fuel Distillery: [0/2]
Observatory: [1/1] (Planet VI)
Soldiers: 1
Research:
2 labs research large-scale computer center entertainment facilities.[2 turns left: Computer entertainment. Size:2 10 IC [0/5 pop] Raises happines by the amount of pop "working". ]
Other:
Promote a pop to soldiers.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 32/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
8 Bunkers 14/16
4 Farms: ( Produces [16/16] food. [4/4] workforce)
3 Mines: ( Produces [4/6] metal.[2/3] workforce]
1 Industry: ([3/4]Workforce, [4/6] Production)
1 Observatory[1/1 population]
1 Research facility[1/2 Population]
1 Fuel distillery[0/2]
1 small shipyard
1 scout ship [1/10 fuel] Ashima
4 Tank squads: Thorcas [+2 to attack, +2 defense, land only]
5 Infantery weaponry [+1 to attack]
2 Heavy infantery weaponry [+2 to attack, -1 to defense]
1 Jumpdrive
Basic cargo ship: 0/5 fuel, Capacity 0/10 (Spaceport required. Tranfers goods between planets)
-Higher industry efficiency. Increases max conversion rate/per pop by 50%
-Jumpdrive: 2 rare metals
Sun
Telmun Prime [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt[Resources: Metal*2]
Thorcas
Asteroid belt[Resources: Luxury goods, Fuel]
Asteroid belt
Ashima[Heat:7,Size:54,Atmosphere:Greenhouse,Greenhouse,Useless,Resources:Metal*2,Fuel,Useless rock*2 Life: Small lifeforms. Mostly oceanic.][Rings:
]
Gas giant
Asteroid belt
Gas giant
Construction:
Deconstruct Factory 2.
Build small shipyard.
Build cargoship
Population:
13 pop available.
Farms: [4/4]
Mines: [3/3]
Factory: [3/4]
Laboratory: [0/2]
Observatory [0/1]
Fuel refinery: [2/2]
Other:
The others understand, and pack up and leave without problems.
This action is in fact quite succesfull, there are lots of volunteers, and the population in general is quite estatic.
Name Leader: Carrin (GDCAG)
Race: Carnovans (GGGDGA)
Abilities: Master Race (No cities. Instead build Carnovan Fields(2 size. 10 food cost. 0/2 pop capacity. Counts as ground defenses. 2 food upkeep))
Photosynthetic( Carnovan fields produce food= (10-Solar distance)/2)
Distance from sun:4
Size: 29/51
Heat: 6 (Earthlike)
Atmosphere: Useless, Useless , Poisonous.
Life: Earthlike. Watch out the long nights.
Resources: Metal*2, Fuel, Luxury goods,
10 Carnovan fields: [15/20] pop. [30-20=10food production]
4 Farm[4/4] Workforce. [16/16]production
2 Mine [2/2 workforce] [4/4 Metal production, 2/2 Luxury production]
1 Factory [4/4 workforce] [4/4 IC production]
2 labs [4/4]
24 food
11 IC
3metal
2 luxury goods
Red Giant (Sun)
Small planet
Medium planet.
Asteroid belt
Planius
Gasgiant
Gas giant
Construction
1 Mine (luxury)
1 Cornovan Field
Worforce:
Farms: [4/4]
Mines (Metal): [1/1]
Mines (Luxury): [1/1]
Factories [2/4]
Labs [4/4]
Research
Lab #1 - Compact factories (same as standard, but -1 to size) [2 turns left]
Lab #2 - [Teker cloning centre: 2 size, 6 IC, 0/4 pop. 1 pop=>1 food 5 food=> 1 pop(Pop limited to mining and farming)Small chance of an uprising][4 turns left]
Misc:
Incentive succesfull, research boosted
Population levels rise through the roof.