Turn 7
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 55/55(22/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [18/18] food production, [2/2] pop needed
8 Hive cities: 14/16 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
2 Labs[4/4]
1 Aquatic shipyard
1 Fuel distillery.[0/2 People, 0/2 output]
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
8 IC
0 Food (9 plagued)
3 Metal
-2 Fighter squadrons: 0/5 fuel.5/5 hp.Attack: 2, Defense: 1 (Note, needs 1 fuel to lift out of the drydock)
-1 Scout fleet: [0/10 fuel]
[spoiler:Research]
-Advanced Aquaculture basics: Gives a +1 food bonus to aqua farms
-Solar Powered fighter engines: [Fighters don't use fuel when fighting]
[/spoiler]
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:
Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab
Research:
Solar Powered Fighter Engines [Research finished]
Higher industry efficiency: [3 turns left]
Domestic affairsPopulation levels start to rise again.
The Feast are a giant succes, and the population is estatic.
A group of scientist manages to build a scout fleet to Look at the strange object they found in orbit around Kylon. They just need fuel now.
A plague infects the harvest of one of the farms. The farmers are waiting on your orders on what to do with the food.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 29/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel, Rare Metals(49/50)
4 Farm Produces [17/16] food, [4/4] Workforce (One genmodified)
6 Cities(12/12)
2 Mine (+3 Metal,+1rare metal) [2/2] Workforce (Gen modified)
1 Factory( Produces [2/4] IC) [2/4] Workforce (Gen modded)
1 lab[2/2](Gen modded)
1 Hospital system
1 Fuel distillery[2/2]
7 Ic
22 food
0 metal
3 Rare metal
2 fuel
Arcologies V.0.1 :(Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output])
1 moderate planet
Planet name here
3 debris rings
1 large planet[Size: 56. Heat:6. Resources: [3* Metal, 1*Food 1* Useless]. Live: Low level sentience. Moons: Debris ring: [
]]
1 gas giant
Scout fleet: Location: Large planet. Fuel: 1/10
BuildingResearchImproved Metal Mining:[4 Turn. Increase mine output by 25%.(Rounded down)] PAUSED
Rare metal properties: 3 turns
WorkforceDomestic newsThe large planet has been scanned. It's inhabited and capable of supporting your lifeforms.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 38/50 (0/10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
4 Superhive: 15/16 pop
4 farms: Produce [20/20] food [4/4] pop
3 Mines Produce 6 metal [3/3] pop
1 Industry Produce 4 IC 4 pop
1 Small Spaceport
1 fuel distillery [1/2]
1 lab[2/2]
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky planet
Gas giant
Gas giant
Construction:
Build Lab
Upgrade Super-hive
Workforce:
4 In the Farms
3 In the Mines
4 In the Industry
2 In the Labs (Research Suspended Animation)
1 In the Fuel Distillery
Research:
[Suspended animation: 3 turns left. Allows the usage of cryosystems in ships and on planets. Frozen pop units don't consume food.]
Other:
The pod is found to contain a databank with what seems to be a lot of languages, some sort of communicator devise(which includes the contact code of the Pratkatchian fleet) and a blueprint of an engine.
The feest is a giant succes.
Population levels keep rising.
Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Size: 37/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
3 Farm Produces [15/15] food, [3/3] Workforce
8 Cities(14/16)
3 Mine (+[4/6] Metal) [2/3] Workforce
1 Factory( Produces 4 IC) 4 Workforce
2 Lab [2/2]Workforce
1 Fuel distillery [2/4] Workforce
1 Observatory
Ufo Blueprints: 10 IC, 2 Rare metals, (Requires Medium shipyard) 0/20 Fuel, 3 Attack, 5 Defense, 10/10 hp 0/30 storage
Chryskav I is small, Mercurian, and airless. (Size:18 Heat:8. Resources: Rare metals, Precious metals)
Chryskav II is fertile and twice Chryskav I's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.(Size:42, Heat:6, Atmosphere: Water*2, Semi-inteligent life. Resources: Fuel, Food*3 [Small moon] )
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.[Resources: Metal, Luxury resources]
Chryskav IV is a gas giant with five moons.[3* Greenhouse gasses,1* useless, 1*fuel[Moons: 1 large:[Size 14. Metal] 4 Small:[Size:4 Useless]]]
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:
6 IC available.
No construction.
Workforce:
14 pop available.
Farms: [3/3]
Mines: [2/3]
Factory: [4/4]
Laboratory: [4/4]
Fuel Distillery: [0/2]
Observatory: [1/1] (Chrykav IV)
Research:
Cloning center: [2 turns till finished. Allows the construction of cloning centers: Size:2, 6 IC, Can turn 5 food into 1 pop. Negative effects can't be excluded.]
Domestic affairs:
A food store is eaten by a giant worm, and 5 food is lost.
The spectroscopic results of Chryskav V are promising.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 30/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 12/12
4 Farms: ( Produces [12/16] food. [3/4] workforce)
2 Mines: ( Produces 4 meta.[2/2 workforce]
2 Industry: ([4/8]Workforce, [6/12] Production)
1 Observatory[1/1 population]
1 Research facility[1/2 Population]
1 Fuel distillery[0/2]
1 scout ship [1/10 fuel] Ashima
-Higher industry efficiency. Increases max conversion rate/per pop by 50%
Sun
Telmun Prime [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt[Resources: Metal*2]
Thorcas
Asteroid belt[Resources: Luxury goods, Fuel]
Asteroid belt
Ashima[Heat:7,Size:54,Atmosphere:Greenhouse,Greenhouse,Useless,Resources:Metal*2,Fuel,Useless rock*2 Life: Small lifeforms. Mostly oceanic.][Rings:
]
Gas giant
Asteroid belt
Gas giant
Construction: none
Construction:
Factory
Population:
11 pop available.
Farms: [2/4]
Mines: [2/2]
Factory: [4/4]
Factory 2: [1/4]
Laboratory: [2/2]
Observatory [0/1]
Fuel refinery: [0/2]
Research: Higher bunker facility. Make every bunker house more people.[3 turns left] Allows you to upgrade bunkers to advanced bunkers. (+1 person for 2 IC)
Domestic affairs:
-Population grows.
-A small fleet has just jumped into orbit. Their ships appear to be damaged, though they would probably still able to do serious damage to your land based assets. They are asking for your help in patching up their ships, and are willing to pay for it.
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