Turn 6
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 55/55(22/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [18/18] food production, [2/2] pop needed
8 Hive cities: 13/16 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
2 Labs[4/4]
1 Aquatic shipyard
1 Fuel distillery.
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
-2 Fighter squadrons: 0/5 fuel.5/5 hp.Attack: 2, Defense: 1 (Note, needs 1 fuel to lift out of the drydock)
[spoiler:Research]
-Advanced Aquaculture basics: Gives a +1 food bonus to aqua farms
[/spoiler]
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:
Fuel Distillery(Uhm, this one should have been build previous turn. Forgot to add it then).
Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab
Research:
Solar Powered Fighter Engines[1 Turn left: Fighters no longer use fuel when fighting. ]
Domestic affairsPopulation levels stabilize and growth stops.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 29/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel, Rare Metals(49/50)
4 Farm Produces [17/16] food, [4/4] Workforce (One genmodified)
6 Cities(12/12)
2 Mine (+3 Metal,+1rare metal) [2/2] Workforce (Gen modified)
1 Factory( Produces [2/4] IC) [2/4] Workforce (Gen modded)
1 lab[2/2](Gen modded)
1 Hospital system
1 Fuel distillery[2/2]
3 Ic
17 food
1 metal
2 Rare metal
Arcologies V.0.1 :(Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output])
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant
Scout fleet: Location: Homeplanet. Fuel: 2/10
BuildingResearchImproved Metal Mining:[4 Turn. Increase mine output by 25%.(Rounded down)]
WorkforceDomestic news-The Scout fleet is waiting to launch and is awaiting their destination.
-One of your scientist reports an important discovery regarding the properties of the rare metal. When subject to certain pressures and other influences, they have strange anonimalous effects. Some even theorize they could be used to tear a hole in Space time and propell ships to other locations.
Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying (+1 to suprise attacks/retreats)
Size: 23/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2
8 City 11/16
1 Lightning capacitor(Fuel thingy) 2 Pop required. Produces 4 fuel
2 Mine: 2 Pop required Produces 4 Metal
1 Industry 4 pop required Produces 4 I C
1 Lab [2/2]
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)
No turn. One turn before Kick. Nation in statis.ConstructionPopulation2-Lighting Capitacor
2- Mines
4-Industry
2-Lab
ResearchGiant animal taming: 3 turns left. (Allows the construction of a ranch. 5IC, 3 size 2 pop needed. Produces 3 food and 1IC)
Domestic affairs-Scientist report an important discovery. While trying to tame the Giant animals they found something that looked like an old ship. While it's has been damaged to much to be salvageable, they think they could repair the engines.
-Population continues growing, despite problems with food supply.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 36/50 (0/10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
3 Superhive: 12/12 pop (3 size)
1 Hives: 2/2 pop
4 farms: Produce [15/20] food [3/4] pop
3 Mines Produce 6 metal [3/3] pop
1 Industry Produce 4 IC 4 pop
1 Small Spaceport
1 fuel distillery [0/4]
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky planet
Gas giant
Gas giant
Construction: None
Workforce:
3 In the farms
3 In the mines
4 In the Industry
3 Putting out the fire
Domestic News:
The fire was quite hard to put out, but only damaged a bit of the forest. No buildings were hurt.
Population growth continues
Combat/Exploration/Diplomacy:
Send a message back to the fleet...
"Greetings Captain Vlodgnoshof. This is Captain Arrentian of The Vespara People's First Scout Detatchment. We are a space fareing people expecting to begin Extra-Solar opperations within the next decade. This is our first contact with life from outside our star system; therefore we have not seen the criminals you are looking for."
"High Queen Kalerria would be honored to extablish proper diplomatic relations with the Glorious Prakatchian empire. We have a spaceport and can recieve a diplomat should you pass this message along to whoever is in charge of peaceful forgien relations. We do not wish to step on the Empire's toes, so we would apreiciate a breifing on your laws and terrotorial claims."
"I'm afraid we don't have time for a proper meeting. Our sensors have confirmed that the criminals are indeed not in this system, and so we must continue our pursuit. I will make sure to inform the Board of diplomacy of your existence when I return. Please however, accept this gift, it's standard First contact protocol. One of the ships launches some sort of pod, which begins it's reentry into the atmosphere. It will land in the recently burned Jungle.
Return Scout Ship to Spaceport
The message is broadcasted and increases Moral quite a bit.
Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Size: 37/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
3 Farm Produces [15/15] food, [3/3] Workforce
8 Cities(14/16)
3 Mine (+[4/6] Metal) [2/3] Workforce
1 Factory( Produces 4 IC) 4 Workforce
2 Lab [2/2]Workforce
1 Fuel distillery [2/4] Workforce
1 Observatory
Ufo Blueprints: 10 IC, 2 Rare metals, (Requires Medium shipyard) 0/20 Fuel, 3 Attack, 5 Defense, 10/10 hp 0/30 storage
Chryskav I is small, Mercurian, and airless. (Size:18 Heat:8. Resources: Rare metals, Precious metals)
Chryskav II is fertile and twice Chryskav I's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.(Size:42, Heat:6, Atmosphere: Water*2, Semi-inteligent life. Resources: Fuel, Food*3 [Small moon] )
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.[Resources: Metal, Luxury resources]
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:
4 IC available.
-2 IC: Mine
Workforce:
14 pop available.
Farms: [3/3]
Mines: [2/2]
Factory: [4/4]
Laboratory: [4/4]
Fuel Distillery: [0/2]
Observatory: [1/1] (Study inner belt's resources.)
Research:
The Ufo is finished and has been completly analysed. It seems to be a sort of Large transporter ship, with medium defenses and some strange things they haven't found a use for yet.
Domestic Affairs:
Scans of the innerbelt reveal lots of building materials and luxury resources.
Population levels remain stable.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 25/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 11/12
4 Farms: ( Produces [12/16] food. [3/4] workforce)
2 Mines: ( Produces 2 metal
1 Industry: (Turns metal into IC. Max 4. 1 pop per metal processed))
1 Observatory[1/1 population]
1 Research facility[1/2 Population]
1 Fuel distillery[0/2]
1 scout ship [1/10 fuel] Ashima
-Higher industry efficiency. Increases max conversion rate/per pop by 50%
Sun
Telmun Prime [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt[Resources: Metal*2]
Thorcas
Asteroid belt[Resources: Luxury goods, Fuel]
Asteroid belt
Ashima[Heat:7,Size:54,Atmosphere:Greenhouse,Greenhouse,Useless,Resources:Metal*2,Fuel,Useless rock*2 Life: Small lifeforms. Mostly oceanic.][Rings:
]
Gas giant
Asteroid belt
Gas giant
Construction: none
Workforce
11 pop available.
Farms: [3/4]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Observatory [1/1] (Scout astriodbelt 2)
Research
Other:
The party does not substatially increase happines.
The scout sends a geological report. The life on the planet is limited to Small oceanic lifeforms, the first step to oceanic life. It's also suprised to find a ring of debris orbiting the planet. Probably the debris of a collision between a moon and a incoming asteroid. The Planet seems lifeable, and would only need small chances in the atmosphere to make it truly liveable. (At the moment you can build anything there exept for farms or cities.)
Population levels remain constant.