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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32700 times)

10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 5 up
« Reply #150 on: May 13, 2012, 02:49:03 am »

I still need EvilMahardja and Mcclay. (Though I doubt he'll post).
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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 5 up
« Reply #151 on: May 13, 2012, 03:20:09 am »

Workforce
11 pop available.
Farms: [3/4]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Observatory [1/1] (Scout astriodbelt 2)

Research
Higher industry efficiency: 2 turns left.

Other:
Have a party to rise moral. 4 food.
Send the scout to Ashima to give us further knowledge about the planet.
« Last Edit: May 13, 2012, 03:23:28 am by Evil Marahadja »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 5 up
« Reply #152 on: May 13, 2012, 06:09:11 am »

Turn 6

Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Local fleet (click to show/hide)
[spoiler:Research]
-Advanced Aquaculture basics: Gives a +1 food bonus to aqua farms
[/spoiler]
Spoiler: Local system (click to show/hide)

Construction:
Fuel Distillery(Uhm, this one should have been build previous turn. Forgot to add it then).

Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab

Research:
Solar Powered Fighter Engines[1 Turn left: Fighters no longer use fuel when fighting. ]

Domestic affairs
Population levels stabilize and growth stops.

Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Spoiler: Planet (80% Happines) (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: System (click to show/hide)
Spoiler: Fleet (click to show/hide)

Building

Research
Improved Metal Mining:[4 Turn. Increase mine output by 25%.(Rounded down)]
Workforce

Domestic news
-The Scout fleet is waiting to launch and is awaiting their destination.
-One of your scientist reports an important discovery regarding the properties of the rare metal. When subject to certain pressures and other influences, they have strange anonimalous effects. Some even theorize they could be used to tear a hole in Space time and propell ships to other locations.

Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying  (+1 to suprise attacks/retreats)
Spoiler: Voltoun(75% Happines) (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Store room (click to show/hide)
Spoiler: Local system (click to show/hide)
No turn. One turn before Kick. Nation in statis.

Construction
Population
2-Lighting Capitacor
2- Mines
4-Industry
2-Lab
Research
Giant animal taming: 3 turns left. (Allows the construction of a ranch. 5IC, 3 size 2 pop needed. Produces 3 food and 1IC)

Domestic affairs
-Scientist report an important discovery. While trying to tame the Giant animals they found something that looked like an old ship. While it's has been damaged to much to be salvageable, they think they could repair the engines.
-Population continues growing, despite problems with food supply.

Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives

Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
 
Spoiler: Fleet (click to show/hide)
Spoiler: Local sector (click to show/hide)

Construction: None

Workforce:
3 In the farms
3 In the mines
4 In the Industry
3 Putting out the fire

Domestic News:
The fire was quite hard to put out, but only damaged a bit of the forest. No buildings were hurt.
Population growth continues

Combat/Exploration/Diplomacy:
Send a message back to the fleet...
"Greetings Captain Vlodgnoshof. This is Captain Arrentian of The Vespara People's First Scout Detatchment. We are a space fareing people expecting to begin Extra-Solar opperations within the next decade. This is our first contact with life from outside our star system; therefore we have not seen the criminals you are looking for."

"High Queen Kalerria would be honored to extablish proper diplomatic relations with the Glorious Prakatchian empire. We have a spaceport and can recieve a diplomat should you pass this message along to whoever is in charge of peaceful forgien relations. We do not wish to step on the Empire's toes, so we would apreiciate a breifing on your laws and terrotorial claims."
Quote from: Captain Vlodgnoshof
"I'm afraid we don't have time for a proper meeting. Our sensors have confirmed that the criminals are indeed not in this system, and so we must continue our pursuit. I will make sure to inform the Board of diplomacy of your existence when I return. Please however, accept this gift, it's standard First contact protocol. One of the ships launches some sort of pod, which begins it's reentry into the atmosphere. It will land in the recently burned Jungle.

Return Scout Ship to Spaceport

The message is broadcasted and increases Moral quite a bit.
 
Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Spoiler: Buildings (click to show/hide)
Spoiler: Store rooms (click to show/hide)
Spoiler: Research (click to show/hide)

Construction on Chrykav III:
4 IC available.
-2 IC: Mine

Workforce:
14 pop available.
Farms: [3/3]
Mines: [2/2]
Factory: [4/4]
Laboratory: [4/4]
Fuel Distillery: [0/2]
Observatory: [1/1] (Study inner belt's resources.)

Research:
The Ufo is finished and has been completly analysed. It seems to be a sort of Large transporter ship, with medium defenses and some strange things they haven't found a use for yet.

Domestic Affairs:
Scans of the innerbelt reveal lots of building materials and luxury resources.
Population levels remain stable.

Name Leader: Sorgarth
Race:  Magnologers
Abilties:Bunkers
Great engineers
Spoiler: Thorcas(82% Happines) (click to show/hide)
Spoiler: Buildings (click to show/hide)

Spoiler: Storage (click to show/hide)
Spoiler: Fleet (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Rest of the system (click to show/hide)
Construction: none

Workforce
11 pop available.
Farms: [3/4]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Observatory [1/1] (Scout astriodbelt 2)

Research


Other:
The party does not substatially increase happines.
The scout sends a geological report. The life on the planet is limited to Small oceanic lifeforms, the first step to oceanic life. It's also suprised to find a ring of debris orbiting the planet. Probably the debris of a collision between a moon and a incoming asteroid. The Planet seems lifeable, and would only need small chances in the atmosphere to make it truly liveable. (At the moment you can build anything there exept for farms or cities.)
Population levels remain constant.
« Last Edit: May 13, 2012, 06:32:14 am by 10ebbor10 »
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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #153 on: May 13, 2012, 06:21:57 am »

Do I have to research something to do the terraformchanges?

And my higher industry efficiency should be finish by now.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #154 on: May 13, 2012, 06:30:51 am »

Do I have to research something to do the terraformchanges?

And my higher industry efficiency should be finish by now.
Yes, Shouldn't take to long though. You will however need to invest IC in order to make it work. Keep in mind that you can build bunkers and mines and such, but not farms or cities.

Really, (Seems that I forgot to advance progress at turn 5). Fixing that.
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Nirur Torir

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #155 on: May 13, 2012, 06:53:19 am »

Construction on Chrykav III:
6 IC available.
No construction.

Workforce:
14 pop available.
Farms: [3/3]
Mines: [2/3]
Factory: [4/4]
Laboratory: [4/4]
Fuel Distillery: [0/2]
Observatory: [1/1] (Chrykav IV)

Research:
2 labs research cloning centers.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #156 on: May 13, 2012, 06:57:42 am »

Construction on Chrykav III:
6 IC available.
No construction.

Workforce:
14 pop available.
Farms: [3/3]
Mines: [2/3]
Factory: [4/4]
Laboratory: [4/4]
Fuel Distillery: [0/2]
Observatory: [1/1] (Chrykav IV)

Research:
2 labs research cloning centers.
Not going to try and fix up the ship ?
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Nirur Torir

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #157 on: May 13, 2012, 07:34:08 am »

Not going to try and fix up the ship ?
I am, but increased growth takes priority, as I don't have enough people to comfortably work the fuel distillery. I only wanted blueprints first in case the RNG decided the aliens were going to come looking for their ship after X turns.
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adwarf

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Re: Colonizing the stars: Forum game (0/6)
« Reply #158 on: May 13, 2012, 08:25:47 am »

Construction:
None

Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab

Research:
Solar Powered Fighter Engines
Improved Factories

Other Things:
Organize, and host great feasts in every city in honor of the Gods, and our progress thus far. (13 Units of Food)

OOC: Also my food produced count on the farms is off by 2
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #159 on: May 13, 2012, 09:23:32 am »

Construction:
None

Workforces:
2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab

Research:
Solar Powered Fighter Engines
Improved FactoriesSame thing as Evil Mahardja ?

Other Things:
Organize, and host great feasts in every city in honor of the Gods, and our progress thus far. (13 Units of Food)Happines or population boost? Or something else

OOC: Also my food produced count on the farms is off by 2(4(base rate)+2(bonus)+2(Food resource)+1(Research))
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Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #160 on: May 13, 2012, 10:17:36 am »

Construction:
Build Lab
Upgrade Super-hive

Workforce:
4 In the Farms
3 In the Mines
4 In the Industry
2 In the Labs (Research Suspended Animation)
1 In the Fuel Distillery

Other:
Check out the pod
If the Pod isn't some terrible trap, spend 5 units of our food reserve throwing a planet-wide feast to celebrate first contact and the successful flight of the scout ship.
« Last Edit: May 13, 2012, 10:24:22 am by Weirdsound »
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adwarf

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #161 on: May 13, 2012, 10:18:36 am »

First one- Yes
Second one - A happiness boost please :)
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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #162 on: May 13, 2012, 02:42:18 pm »

You forgot to change the industry bonus in my buildingslist.

Construction:
Factory

Population:

11 pop available.
Farms: [2/4]
Mines: [2/2]
Factory: [4/4]
Factory 2: [1/4]
Laboratory: [2/2]
Observatory [0/1]
Fuel refinery: [0/2]

Research:
Higher bunker facility. Make every bunker house more people.



« Last Edit: May 14, 2012, 01:58:45 pm by Evil Marahadja »
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #163 on: May 13, 2012, 09:15:36 pm »

Ahem send the scout to the largest planet and switch my research to these new rare metal properties. btw I'll post in space race tomorrow I'm to busy flicking off the ISS every time it comes over my hemisphere.
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Starting marching band will not be able to post everyday.

10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 6 up
« Reply #164 on: May 14, 2012, 01:16:55 pm »

What are the premises for the game? Are there any privat sector? Or are we the whole civilisation? (Aka, is there any spaceflight except for what we order.)
If I build mines on the other planet, do I need to use fuel to transport in between worlds?
You explore and conquer the universe.
Not yet, later maybe.
Yes, you control the governement and therefore most of the population. Later private initiatives may spring up, but not now.
Yes. You can build large and quite efficient cargo haulers, or research and build mass drivers. Since one cargo hauler is actually an abstraction of a fleet of cargo haulers, I'll let you set up a trade route, the mechanics of which I'll tell you about later.
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