Turn 5
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 55/55(22/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [18/18] food production, [2/2] pop needed
8 Hive cities: 13/16 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
2 Labs[4/4]
1 Aquatic shipyard
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
-2 Fighter squadrons: 0/5 fuel.5/5 hp.Attack: 2, Defense: 1 (Note, needs 1 fuel to lift out of the drydock)
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:Fuel Distillery
Workforces:
2 Pop. - Aquaculture Center
( You only have 2 aquaculture centers. I assume you wanted to put them on the labs)
2 Pop. - Mine
4 Pop. - Factory
4 Pop. - Lab
Research:Advanced Aqua culture basics are finished. (Btw, 2 labs= 2 concurrent research projects or one faster project.
Domestic affairsYour speach is succesfull, and the people are moved to complete the building faster.
Population growth slows down, but continues.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 29/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel, Rare Metals(49/50)
4 Farm Produces [17/16] food, [4/4] Workforce (One genmodified)
6 Cities(11/12)
2 Mine (+3 Metal,+1rare metal) [2/2] Workforce (Gen modified)
1 Factory( Produces 4 IC) [4/4] Workforce
1 lab[2/2](Gen modded)
1 Hospital system
1 Fuel distillery
1 Ic
17 food
0 metal
1 Rare metal
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant
Scout fleet: Location: Homeplanet. Fuel: 0/10
BuildingFuel distillery
ResearchArcologies V.0.1 :[1 Turn to completion] (Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output]) Can be upgraded later
WorkforceSwitch a mine to Rare metals. (This causes your factory to have a metal shortage, however)
Domestic newsPopulation growth slows down and population levels stabilize.
Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying (+1 to suprise attacks/retreats)
Size: 23/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2
8 City 11/16
1 Lightning capacitor(Fuel thingy) 2 Pop required. Produces 4 fuel
2 Mine: 2 Pop required Produces 4 Metal
1 Industry 4 pop required Produces 4 I C
1 Lab [2/2]
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)
ConstructionNote, no turn (2 turns before Kick)
Population2-Lighting Capitacor
2- Mines
4-Industry
2-Lab
ResearchGiant animal taming: 3 turns left. (Allows the construction of a ranch. 5IC, 3 size 2 pop needed. Produces 3 food and 1IC)
Domestic affairs-Scientist report an important discovery. While trying to tame the Giant animals they found something that looked like an old ship. While it's has been damaged to much to be salvageable, they think they could repair the engines.
-Population continues growing, despite problems with food supply.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 36/50 (0/10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
3 Superhive: 11/12 pop (3 size)
1 Hives: 2/2 pop
4 farms: Produce [20/20] food [4/4] pop
3 Mines Produce 6 metal 3 pop
1 Industry Produce 4 IC 4 pop
1 Small Spaceport
1 fuel distillery [0/4]
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky planet
Gas giant
Gas giant
Construction:
Build Superhive Upgrade
Build Scout Ship
Workforce:
4 IC
4 In the fuel Distillery
4 In the farms
1 In the mines
Combat/Exploration:
Give the Scout Ship no more fuel than it needs, and then send it to check out and make contact with the unknown fleet
Domestic affairs:
- A forest fire has been detected, and it threathens to destroy a large part of the Jungle and even some of the mines and farms.
- You send out the scout ship to make contact with the unknown fleet. It recieves this message which is mysteriously translated into your own language.
This is captain Vlodgnoshof of the 16the Detachment of the Security fleet. We are part of the Glorious Prakatchian empire. Please identify yourselves, as it seems our databases do not recognize you. We also ask you if you have seen the following criminals. (What follows are a series of photos from a ship that looks quite similair to the Fleet's ship, as far as you can discern.
Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Size: 35/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
3 Farm Produces [15/15] food, [3/3] Workforce
8 Cities(14/16)
2 Mine (+[4/4] Metal) [2/2] Workforce
1 Factory( Produces 4 IC) 4 Workforce
2 Lab [2/2]Workforce
1 Fuel distillery [2/4] Workforce
1 Observatory
Chryskav I is small, Mercurian, and airless. (Size:18 Heat:8. Resources: Rare metals, Precious metals)
Chryskav II is fertile and twice Chryskav I's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.(Size:42, Heat:6, Atmosphere: Water*2, Semi-inteligent life. Resources: Fuel, Food*3 [Small moon] )
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:
5 IC available.
-5 IC: Laboratory
Workforce:
13 pop available.
Farms: [3/3]
Mines: [2/2]
Factory: [4/4]
Laboratory: [2/2]
Fuel Distillery: [1/2]
Observatory: [1/1] (Study Chrykav II's resources.)
Research:
Work on the blueprint progresses. The ship was quite large however, and will need at least a medium starport to build. It also uses some rare materials in it's construction, that have only been found in traces on this planet.[2 turns left]. Using the materials you have it will take some time to repair the vessel, and you probably can't repair it completly, but the materials you need are already there.
Other:
Population growth continues.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 25/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 11/12
4 Farms: ( Produces [12/16] food. [3/4] workforce)
2 Mines: ( Produces 2 metal
1 Industry: (Turns metal into IC. Max 4. 1 pop per metal processed))
1 Observatory[1/1 population]
1 Research facility[1/2 Population]
1 Fuel distillery
Sun
Telmun Prime [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt[Resources: Metal*2]
Thorcas
Asteroid belt
Asteroid belt
Ashima[Heat:7,Size:54,Atmosphere:Greenhouse,Greenhouse,Useless,Resources: Unknown, Life:Unknown]
Gas giant
Asteroid belt
Gas giant
Construct:
Try to construct fuel distillery.
Workforce
11 pop available.
Farms: [3/4]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Observatory [1/1] (Scout astriodbelt 1)
Research
Higher industry efficiency: 2 turns left.
Domestic affairs:
Name planet 2 Ashima.
The Feast is a minor succes. ( Happines +5%)
The speach is mildy succesfull.
Test drilling for the fuel distillery are extremely succesfull. In fact, some fuel has already been produced.
The spectrographs for the asteroid belts shows that it is primarily made up of metalic asteroids.
Had to reroll that 3 times, the dices kept suggesting that it was made up of food, like gigantic bread crumbs or something.