Turn 4
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 51/55(22/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [16/16] food production, [2/2] pop needed
8 Hive cities: 12/16 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
2 Labs
1 Aquatic shipyard
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
-2 Fighter squadrons: 0/5 fuel.5/5 hp.Attack: 2, Defense: 1 (Note, needs 1 fuel to lift out of the drydock)
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:2 Hivecities (You only had 6 IC availble)
2 Fighters squadrons
Workforces:2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
2 Pop. - Lab
Research:Advanced Aquaculture Basics: Work here progresses and will be finished in 1 turn, giving a +1 food bonus to aqua farms.
Domestic affairs- Populaton growth arcelerates fast due to the abundancy of space and food supply.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 25/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel Rare Metals
4 Farm Produces [17/16] food, [4/4] Workforce (One genmodified)
6 Cities(11/12)
2 Mine (+4 Metal) [2/2] Workforce
1 Factory( Produces 4 IC) [4/4] Workforce
1 lab[2/2](Gen modded)
1 Hospital system
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant
Scout fleet: Location: Homeplanet. Fuel: 0/10
BuildingNone
ResearchArcologies V.0.1 :[2 Turns to completion] (Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output]) Can be upgraded later
WorkforceResearch
Domestic newsPopulation growth continues.
Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying (+1 to suprise attacks/retreats)
Size: 23/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2
8 City 10/16
1 Lightning capacitor(Fuel thingy) 2 Pop required. Produces 4 fuel
2 Mine: 2 Pop required Produces 4 Metal
1 Industry 4 pop required Produces 4 I C
1 Lab [2/2]
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)
Construction2 Cities
Population2-Lighting Capitacor
2- Mines
4-Industry
2-Lab
ResearchGiant animal taming: 4 turns left. (Allows the construction of a ranch. 5IC, 3 size 2 pop needed. Produces 3 food and 1IC)
Domestic affairsStorms sweep the planet, resulting in the lightning capacitor gathering more fuel.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 36/50 (0/10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
2 Superhive: 9/8 pop (1 size)
2 Hives: 4/4 pop
4 farms: Produce [20/20] food [4/4] pop
3 Mines Produce 6 metal 3 pop
1 Industry Produce 4 IC 4 pop
1 Small Spaceport
1 fuel distillery [0/4]
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky planet
Gas giant
Gas giant
Construction:
1 Fuel distillery
Workforce:
Mine - 3 pop
Farm - 4 pop
Industry - 4 pop
Domestic affairs:
-The population growth continues. Overpopulation causes minor unhappines.
-Astronomers have just found an unknown fleet that mysteriously appeared in system. What do you do ?
Leader Name: Kobcho
Race: Chryka
Abilities:
Living rock
Metamorphose
Size: 33/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
3 Farm Produces [15/15] food, [3/3] Workforce
8 Cities(13/16)
2 Mine (+[2/4] Metal) [1/2] Workforce
1 Factory( Produces 4 IC) 4 Workforce
1 Lab [2/2]Workforce
1 Fuel distillery [0/4] Workforce
1 Observatory
Chryskav I is small, Mercurian, and airless. (Heat:8. Resources: Rare metals, Precious metals)
Chryskav II is fertile and twice Chryskav II's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:4 IC available.
-2 IC: City
Workforce:12 pop available.
Farms: [3/3]
Mines: [2/2]
Factory: [4/4]
Laboratory: [2/2]
Fuel Distillery: [0/4]
Observatory: [1/1] (Study Chrykav I's resources.)
Research:Work on the blueprint progresses. The ship was quite large however, and will need at least a medium starport to build. It also uses some rare materials in it's construction, that have only been found in traces on this planet.[3 turns left]
Other:-Population growth slows down, but continues.
-Spectroscopic scans of Chryskav I are processed quickly. It turns out that the materials used in the aliens ship are present there, as well several other sought after resources. Sadly the planet is too hot for our species to survive. The lack of atmosphere also proves problematic.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 21/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 11/12
4 Farms: ( Produces [12/16] food. [3/4] workforce)
2 Mines: ( Produces 2 metal
1 Industry: (Turns metal into IC. Max 4. 1 pop per metal processed))
1 Observatory[1/1 population]
1 Research facility[1/2 Population]
Sun
Telmun Prime [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt
Thorcas
Asteroid belt
Asteroid belt
Planet 2[Heat:7,Size:54,Atmosphere:Greenhouse,Greenhouse,Useless,Resources: Unknown, Life:Unknown]
Gas giant
Asteroid belt
Gas giant
Construct6 IC available.
Bunker
Workforce9 pop available.
Farms: [3/3]
Mines: [1/2]
Factory: [3/4]
Laboratory: [1/2]
Observatory [1/1] (Scout planet 2)
ResearchHigher industry efficiency: 4 turns left. Increases max industry conversion rate to 6(6 ore to 6 IC)
Domestic affairsName planet 1 Telmun Prime.
Population growth picks up quickly.
Planet 2 looks habitable. It might be a bit smogged, but the temperature matches perfectly. However this dense atmosphere made scanning the surface impossible.
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