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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32756 times)

SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #90 on: May 05, 2012, 01:34:35 pm »

Can I make the bonus bigger (also are you going to do a turn on the space race)
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #91 on: May 05, 2012, 01:36:16 pm »

Can I make the bonus bigger (also are you going to do a turn on the space race)
Yes. Research can do everything. Update on Space Race maybe tomorrow, maybe today. There are a lot of calculations involved, and I like to be able to do it in one go, as to prevent the chances of losing the update.
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Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #92 on: May 05, 2012, 01:43:08 pm »

Also my sheet just says Spaceport. What size are we talking?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #93 on: May 05, 2012, 01:43:43 pm »

Also my sheet just says Spaceport. What size are we talking?
Small.

Btw. All you guys can do speeches and other things to try and stimulate people into doing things, though that they may have bad effects, depending on the roll. You can try to get production up, buildings for lower costs and others.
« Last Edit: May 05, 2012, 01:45:52 pm by 10ebbor10 »
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #94 on: May 05, 2012, 01:58:34 pm »

Another question can upgrade cities into arcos?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #95 on: May 05, 2012, 02:00:11 pm »

Another question can upgrade cities into arcos?
Yes.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #96 on: May 05, 2012, 02:00:29 pm »

For what?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #97 on: May 05, 2012, 02:05:13 pm »

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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #98 on: May 05, 2012, 02:05:37 pm »

I meant numerically how much
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #99 on: May 05, 2012, 02:06:27 pm »

I meant numerically how much
10 -2 = 8 Ic
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #100 on: May 05, 2012, 10:28:38 pm »

If I can genetically modify existing pop. mod to their current jobs emphasize miners.
« Last Edit: May 06, 2012, 08:41:18 am by SoHowAreYou »
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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #101 on: May 06, 2012, 07:36:26 am »

Construct
6 IC available.
bunker city

Workforce
9 pop available.
Farms: [3/3]
Mines: [1/2]
Factory: [3/4]
Laboratory: [1/2]
Observatory [1/1] (Scout planet 2)

Research
Higher industry efficiency: 5 turns left. Increases max industry conversion rate to 6(6 ore to 6 IC)

Domestic affairs:
Name planet 1 Telmun Prime.
Have a great festival with a primary focus on getting a larger population growth. Spend 5 food.
« Last Edit: May 09, 2012, 05:23:16 am by Evil Marahadja »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #102 on: May 06, 2012, 07:42:26 am »

@ Evilmaharadje. You can use resources and IC produced in the same turn as they are produced.
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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #103 on: May 06, 2012, 07:56:02 am »

Edited.
I am also choosing to build bunker more for the rp. Since its actually quite stupid of me doing that at the moment.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 3 up
« Reply #104 on: May 06, 2012, 08:02:53 am »

Edited.
I am also choosing to build bunker more for the rp. Since its actually quite stupid of me doing that at the moment.
It will give you a huge advantage later however. The bunkers are hard to destroy, don't take up space and are more or less immune against disasters.
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