Turn 3
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 49/55(22/30 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [16/16] food production, [2/2] pop needed
6 Hive cities: 10/12 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
2 Labs
1 Aquatic shipyard
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
Kylon I - gas Giant (Strange thing in orbit)
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:A medium underwater spaceport/Shipyard is constructed. Construction of units will require 1 extra fuel for every 3 IC spent, rounding up.
Workforces:2 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
2 Pop. - Lab
Research:Advanced Aquaculture Basics: Work here progresses and will be finished in 2 turns, giving a +1 food bonus to aqua farms.
Domestic affairs- Populaton growth continues.
- A storm has damaged a warehouse, and resulted in the loss or destruction of several food units.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 25/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel Rare Metals
4 Farm Produces [17/16] food, [4/4] Workforce (One genmodified)
6 Cities(10/12)
2 Mine (+4 Metal) [2/2] Workforce
1 Factory( Produces 4 IC) [4/4] Workforce
1 lab[1/2](Gen modded)
1 Hospital system
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant
Scout fleet: Location: Homeplanet. Fuel: 0/10
BuildingFarm
Hospital (Cheap due to event)
ResearchArcologies V.0.1 :[5 Turns to completion] (Build cost: 10 IC, Size:2 Pop cap: 4. Farm included: [0/1] workforce [0/4 food output]) Can be upgraded later
WorkforceTo the farms.
Domestic news- Pop growth continues
- You order Plan C and E to be activated, and soon the disease is eridicated. The Miners will be able to work again next turn.
C: Hospital system: Fund the construction of a hospital system. Due to the nature of the emergency you can get one for 5IC and 2 metal. (Size:1) Hospital system limits disease spreading.
E: Modify genes. (This ensures the new generation is immune.)
Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying (+1 to suprise attacks/retreats)
Size: 21/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2
6 City 10/12
1 Lightning capacitor(Fuel thingy) 2 Pop required. Produces 4 fuel
2 Mine: 2 Pop required Produces 4 Metal
1 Industry 4 pop required Produces 4 I C
1 Lab [2/2]
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)
ConstructionNone
Population2-Lighting Capitacor
2- Mines
4-Industry
ResearchGiant animal taming: 5 turns left. Also animal taming is a bit broad. Do you want them as war animals or food source? (Specifying is required)
Domestic affairsPopulation grows.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 32/50 (10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
2 Superhive: 8/8 pop (1 size)
2 Hives: 4/4 pop
4 farms: Produce [20/20] food [4/4] pop
3 Mines Produce 6 metal 3 pop
1 Industry Produce 4 IC 4 pop
1 Spaceport
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky planet
Gas giant
Gas giant
Construction:
1 Mine
Workforce:
Mine - 2 pop
Farm - 2 pop
Industry - 4 pop
Domestic affairs:
The population is growing.
Leader Name: Kobcho
Race: Chrykav
Abilities:
Living rock
Metamorphose
Size: 32/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
3 Farm Produces [15/15] food, [3/3] Workforce
7 Cities(12/14)
2 Mine (+[2/4] Metal) [1/2] Workforce
1 Factory( Produces 4 IC) 4 Workforce
1 Lab [2/2]Workforce
1 Fuel distillery [0/4] Workforce
1 Observatory
Chryskav I is small, Mercurian, and airless.
Chryskav II is fertile and twice Chryskav II's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:3 IC available.
-2 IC: Observatory
Workforce:10 pop available.
Farms: [3/3]
Mines: [2/2]
Factory: [3/4]
Laboratory: [2/2]
Fuel Distillery: [0/4]
Research:Quite a lot is learned from the ship. The scientist find out what parts are which, except for one strange part in the middle of the ship. They are prety sure they could fix it up and see what it does though. They can also try to make a blueprint of the ship, or to repair it.
Other:There was no sign of live near the craft. Though heavily damaged the army managed to bring it back.
Population booms, growing with nearly 20%.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 21/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 9/10
4 Farms: ( Produces [8/16] food. [2/4] workforce)
2 Mines: ( Produces 2 metal
1 Industry: (Turns metal into IC. Max 4. 1 pop per metal processed))
1 Observatory[0/1 population]
1 Research facility[0/2 Population]
Sun
Planet 1 [Heat:8, Size:17,Resource: Fuel]
Asteroid Belt
Thorcas
Asteroid belt
Asteroid belt
Planet 2
Gas giant
Asteroid belt
Gas giant
Construct3 IC available.
2 farms
Workforce8 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [3/4]
Laboratory: [1/2]
Observatory [1/1] (Scout solar system)
ResearchHigher industry efficiency: 5 turns left. Increases max industry conversion rate to 6(6 ore to 6 IC)
Domestic affairsPlanet 1 is a small Mercurian planet whitout atmosphere. It's only benefit would be the production of fuel from solarwinds and solar power.
The population grows steadily.