Turn 2
I'll be gone till Saterday
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 49/55(2/15 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
2 Aquaculture center: [8/16] food production, [1/2] pop needed
6 Hive cities: 9/12 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
2 Labs
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
Kylon I - gas Giant
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:1 Aquaculture Center [1 IC]
2 Labs [10 IC]
Workforces:1 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
2 Pop. - Lab
Research:Advanced Aquaculture Basics: Work here progresses and will be finished in 3 turns, giving a +1 food bonus to aqua farms.
Domestic affairs- Populaton growth continues.
- Amateur astronomers have found something strange in orbit around Kylon. They have no idea what it is but are certain that it's not a moon.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 23/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel Rare Metals
3 Farm Produces [12/12] food, [3/3] Workforce
6 Cities(10/12)
2 Mine (+4 Metal) [2/2] Workforce
1 Factory( Produces 4 IC) [/44] Workforce
1 lab[1/2](Gen modded)
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant
Scout fleet: Location: Homeplanet. Fuel: 0/10
BuildingCity
ResearchPhychic interactive computers:[5 Turns to completion] (Will make it harder for enemies to salvage/infiltrate your ships)
WorkforceTo the farms
Domestic news- Pop growth continues
- A disease is spreading through the populace. One Pop unit operating the mines is already sick. Your advisors propose the following solutions
A: Try to find an antidote (Will require lab time)
B: Quarantine: Will limit further spreading of the disease, though it does prevent the use of one of the mines and causes unhappines
C: Hospital system: Fund the construction of a hospital system. Due to the nature of the emergency you can get one for 5IC and 2 metal. (Size:1) Hospital system limits disease spreading.
D: Do nothing
E: Something else
Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying (+1 to suprise attacks/retreats)
Size: 21/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2
6 City 9/12
1 Lightning capacitor(Fuel thingy) 2 Pop required. Produces 4 fuel
2 Mine: 2 Pop required Produces 4 Metal
1 Industry 4 pop required Produces 4 I C
1 Lab [1/2]
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)
Construction1 Lab
Population2-Lighting Capitacor
2- Mines
4-Industry
ResearchGiant animal taming: 10 turns left. Also animal taming is a bit broad. Do you want them as war animals or food source?
Domestic affairsPopulation grows.
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 31/50 (10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
2 Superhive: 7/8 pop (1 size)
2 Hives: 4/4 pop
4 farms: Produce [20/20] food [4/4] pop
2 Mines Produce 4 metal 2 pop
1 Industry Produce 4 IC 4 pop
1 Spaceport
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky planet
Gas giant
Gas giant
Construction:
2 Farms
1 Hive Upgrade
Workforce:
Mine - 2 pop
Farm - 2 pop
Industry - 4 pop
Domestic affairs:
Overal bad harvests have temporaly lowered food production. Production will be back on shedule next year.
As a result of the new construction work population growth is continuing
Leader Name: Kobcho
Race: Chrykav
Abilities:
Living rock
Metamorphose
Size: 31/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
3 Farm Produces [10/15] food, [2/3] Workforce
7 Cities(10/14)
2 Mine (+[2/4] Metal) [1/2] Workforce
1 Factory( Produces 4 IC) 4 Workforce
1 Lab [2/2]Workforce
1 Fuel distillery [0/4] Workforce
Chryskav I is small, Mercurian, and airless.
Chryskav II is fertile and twice Chryskav II's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:5 IC available.
-1 IC: Farm
-2 IC: City
-2 IC: City
Workforce:9 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Fuel Distillery: [0/4]
Research:Researchers have multipe proposals to do this. You could organise a campaign to try to incite faster population growth(can be done immedialty. Spends food/IC), or they could try to create a cloning building where food could be turned into population (5 turns research)
Domestic affairs-Population growth continues.
-Exceptionall harvest have allowed us to gather extra food.
-A bright light was observed in the skies for days, before it eventually came down in a blaze of fire. The impact was heard in all the large cities. The object came down in an unused part of the planet, so there's no damage but no one has observer it yet either.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 19/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 8/10
2 Farms: ( Produces 8 food)
2 Mines: ( Produces 2 metal
1 Industry: (Turns metal into IC. Max 4. 1 pop per metal processed))
1 Observatory[0/1 population]
1 Research facility[0/2 Population]
Sun
Planet 1
Asteroid Belt
Thorcas
Asteroid belt
Asteroid belt
Planet 2
Gas giant
Asteroid belt
Gas giant
Construct7 IC available.
-4 bunker
-2 Scout ship
Workforce8 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [3/4]
Laboratory: [1/2]
Observatory [1/1] (Scout solar system)
ResearchHigher industry efficiency: Will take 6 turns. Increases max industry conversion rate to 6(6 ore to 6 IC)
Domestic affairsThe Local solar system has been scouted. The telescope is now awaiting your directions to do in depth research of any planet or object you want.