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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32718 times)

SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #45 on: April 30, 2012, 02:27:55 pm »

What did it not build? because I asked for it.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #46 on: April 30, 2012, 02:30:09 pm »

What did it not build? because I asked for it.
Oh dammit. Must have missed that. Fixing.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #47 on: April 30, 2012, 03:00:52 pm »

Just a question what do the rare metals do?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #48 on: April 30, 2012, 03:01:52 pm »

Just a question what do the rare metals do?
You need them for special construction projetcs. Most avanced ships and buildings and such.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #49 on: April 30, 2012, 03:04:47 pm »

O.K. thanks did you change the abilities back yet? Also a building suggestion space elevator.
« Last Edit: April 30, 2012, 03:10:58 pm by SoHowAreYou »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #50 on: April 30, 2012, 03:19:08 pm »

O.K. thanks did you change the abilities back yet? Also a building suggestion space elevator.
Nah not yet.

Space elevator is a good one. That one 'll fit nicely with other orbital buildings.
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Nirur Torir

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #51 on: April 30, 2012, 03:26:32 pm »

How much fuel would a scout use to go survey a nearby planet and return?
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #52 on: April 30, 2012, 03:28:52 pm »

How much fuel would a scout use to go survey a nearby planet and return?
In system moving costs one fuel(One way). Staying in orbit costs none(at least not for scouts).
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #53 on: April 30, 2012, 03:58:53 pm »

I added some more buildings. You probably can't build them yet, but that's okay.
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adwarf

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Re: Colonizing the stars: Forum game (0/6)
« Reply #54 on: April 30, 2012, 04:03:03 pm »

Construction:
1 Aquaculture Center [1 IC]
2 Labs [10 IC]

Workforces:
1 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
2 Pop. - Lab

Research:
Advanced Aquaculture Basics
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #55 on: April 30, 2012, 04:40:20 pm »

Also put more pop. into farms please. Also how do you obtain rares?
« Last Edit: April 30, 2012, 04:41:56 pm by SoHowAreYou »
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mcclay

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #56 on: April 30, 2012, 06:04:11 pm »

Construction
1 Lab
Population
same as last turn

Research
Giant animal taming.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #57 on: May 01, 2012, 02:49:18 am »

Also put more pop. into farms please. Also how do you obtain rares?
Tell one of your mines to mine them. Rares are extracted more slowly though. At a rate of 1/turn. There's also no unlimited supply.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Turn 1 up
« Reply #58 on: May 01, 2012, 03:58:35 am »

Turn 2

Spoiler: Note (click to show/hide)

Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Spoiler: ZelTerra (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Local system (click to show/hide)

Construction:
1 Aquaculture Center [1 IC]
2 Labs [10 IC]

Workforces:
1 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory
2 Pop. - Lab

Research:
Advanced Aquaculture Basics: Work here progresses and will be finished in 3 turns, giving a +1 food bonus to aqua farms.

Domestic affairs
- Populaton growth continues.
- Amateur astronomers have found something strange in orbit around Kylon. They have no idea what it is but are certain that it's not a moon.

Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Spoiler: Planet (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: System (click to show/hide)
Spoiler: Fleet (click to show/hide)


Building
City
Research
Phychic interactive computers:[5 Turns to completion] (Will make it harder for enemies to salvage/infiltrate your ships)
Workforce
To the farms
Domestic news
- Pop growth continues
- A disease is spreading through the populace. One Pop unit operating the mines is already sick. Your advisors propose the following solutions
A: Try to find an antidote (Will require lab time)
B: Quarantine: Will limit further spreading of the disease, though it does prevent the use of one of the mines and causes unhappines
C: Hospital system: Fund the construction of a hospital system. Due to the nature of the emergency you can get one for 5IC and 2 metal. (Size:1) Hospital system limits disease spreading.
D: Do nothing
E: Something else

Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying  (+1 to suprise attacks/retreats)
Spoiler: Voltoun (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Store room (click to show/hide)
Spoiler: Local system (click to show/hide)

Construction
1 Lab

Population
2-Lighting Capitacor
2- Mines
4-Industry

Research
Giant animal taming: 10 turns left. Also animal taming is a bit broad. Do you want them as war animals or food source?

Domestic affairs
Population grows.

Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Spoiler: Arthropoda (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
 
Spoiler: Local sector (click to show/hide)

Construction:
2 Farms
1 Hive Upgrade

Workforce:
Mine - 2 pop
Farm - 2 pop
Industry - 4 pop

Domestic affairs:
Overal bad harvests have temporaly lowered food production. Production will be back on shedule next year.
As a result of the new construction work population growth is continuing

Leader Name: Kobcho
Race: Chrykav
Abilities:
Living rock
Metamorphose
Spoiler: Chrykav III (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Store rooms (click to show/hide)
Construction on Chrykav III:
5 IC available.
-1 IC: Farm
-2 IC: City
-2 IC: City

Workforce:
9 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Fuel Distillery: [0/4]

Research:
Researchers have multipe proposals to do this. You could organise a campaign to try to incite faster population growth(can be done immedialty. Spends food/IC), or they could try to create a cloning building where food could be turned into population (5 turns research)

Domestic affairs
-Population growth continues.
-Exceptionall harvest have allowed us to gather extra food.
-A bright light was observed in the skies for days, before it eventually came down in a blaze of fire. The impact was heard in all the large cities. The object came down in an unused part of the planet, so there's no damage but no one has observer it yet either.

Name Leader: Sorgarth
Race:  Magnologers
Abilties:Bunkers
Great engineers
Spoiler: Thorcas (click to show/hide)
Spoiler: Buildings (click to show/hide)

Spoiler: Storage (click to show/hide)
Spoiler: Fleet (click to show/hide)

Spoiler: Rest of the system (click to show/hide)

Construct
7 IC available.
-4 bunker
-2 Scout ship


Workforce

8 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [3/4]
Laboratory: [1/2]
Observatory [1/1] (Scout solar system)

Research
Higher industry efficiency: Will take 6 turns. Increases max industry conversion rate to 6(6 ore to 6 IC)

Domestic affairs
The Local solar system has been scouted. The telescope is now awaiting your directions to do in depth research of any planet or object you want.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Turn 2 up
« Reply #59 on: May 01, 2012, 05:20:50 am »

Make a hospital also, also modify so that in future the disease will not be effective against new guys

make 1 farm

research arcologies

finally new pop modified for farm (what are the bonuses?)
« Last Edit: May 01, 2012, 02:59:25 pm by SoHowAreYou »
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