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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32660 times)

SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #30 on: April 29, 2012, 04:09:38 pm »

Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic specialization
Connected

Planet size: 18/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel Rare Metals

Spoiler: Buildings (click to show/hide)
Spoiler: Resources (click to show/hide)

System:
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant

I was hoping for spawning pools but maybe their just not noted? They aren't just drones because in their culture individualism is prized so their genomes are unique, They develop in the pool are given their knowledge and are ready but those who craft them also teach them and each Ageless one is considered a work of art as well as a being.

Anyways build a city and scout, lab and farm and research cybernetics that my ageless ones can be born into
« Last Edit: April 29, 2012, 04:38:45 pm by SoHowAreYou »
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mcclay

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Re: Colonizing the stars: Forum game (0/6)
« Reply #31 on: April 29, 2012, 04:18:08 pm »

Name leader: Mcclay
Race: Voltounians
Planet: Voltoun
Abilities:
Energy beings
Flying
Size: 17/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2

Spoiler: Buildings (click to show/hide)
Spoiler: Store room (click to show/hide)
Local system:
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)

Next. Note I do accept suggestions for buildings.

Construction
2 cities

Population
2-Lighting Capitacor
2- Mines
4-Industry
Research
Giant animal taming

Also please dont use abbr tags I cannot read them at all.
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Weirdsound

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Re: Colonizing the stars: Forum game (0/6)
« Reply #32 on: April 29, 2012, 04:30:14 pm »

Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Planet: Arthropoda

Size: 14/50 (10 flooded) 
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food

1 Superhive: 4/4 pop (1 size)
3 Hives: 6/6 pop
2 farms: Produce 10 food 2 pop
2 Mines Produce 4 metal 2 pop
1 Industry Produce 4 IC 4 pop
Spoiler: Storage (click to show/hide)
 

Spoiler: Local sector (click to show/hide)

Construction:
Space Port

Workforce:
4 Pop at the Mines
2 Pop at the Farms
2 Pop at the Industry Center

Research:
Unmanned Space-faring Scout Drones
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Nirur Torir

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Re: Colonizing the stars: Forum game (0/6)
« Reply #33 on: April 29, 2012, 04:36:30 pm »

Leader Name: Kobcho
Race: Chrykav
Abilities:
Living rock
Metamorphose
Planet: Chrykav III
   Size: 25/44 size (10 flooded)
   Heat: 5 Heat
   Atmosphere: WaterX2,Useless gasses(Methane) X2
   Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length    are quite rare.
   Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)

Spoiler: Buildings (click to show/hide)
Spoiler: Store rooms (click to show/hide)

Description planet+ Solar system:
Chryskav I is small, Mercurian, and airless.
Chryskav II is fertile and twice Chryskav II's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Shouldn't my farms produce 5 food each?

Construction on Chrykav III:
14 IC available.
-5 IC: lab
-6 IC: fuel distillery
-2 IC: city
13 IC used. 1 IC remains.

Workforce:
8 pop available.
Farms: [2/2]
Mines: [2/2]
Factory: [4/4]

Research:
Not possible?
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Evil Marahadja

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Re: Colonizing the stars: Forum game (0/6)
« Reply #34 on: April 29, 2012, 04:46:34 pm »


Name Leader: Sorgarth
Race:  Magnologers
Planet: Thorcas
Abilties:Bunkers
Great engineers
Size: 16/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods

Spoiler: Buildings (click to show/hide)

Spoiler: Storage (click to show/hide)

Rest of solar system: Unknown. Being stuck underground limits the amount of astronomical research you can do.

Construct
10 IC available

1 Observatory -2
1 Research facility -5

Workforce

Farms: [2/2]
Mines: [2/2]
Factory: [4/4]


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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #35 on: April 30, 2012, 02:30:15 am »

Turn 1


Spoiler: GM note (click to show/hide)

Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Spoiler: ZelTerra (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Local system (click to show/hide)

Construction:
2 Hive cities are build and paid for. The abandunce in housing area and food increases population growth.

Workforces:
1 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory (Yeah, this needed to be 4 , my bad)

Research:
No labs= No research. Though you are assumed to have basic military technology to operate in all terretories on your home planet

Domestic affairs
Good weather has resulted in an exceptionally wel harvest. Giving you 4 extra food.

Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Spoiler: Planet (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: System (click to show/hide)
Spoiler: Fleet (click to show/hide)

Changed an ability. That better ?

Building
A city and a scout fleet are constructed. However the scouts can not operate whitout fuel.
Farm and lab build.
Research
No lab=No research
Domestic news
The population has grown this year. However there are concerns that the food supply might be insufficient.

Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying  (+1 to suprise attacks/retreats)
Spoiler: Voltoun (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Store room (click to show/hide)
Spoiler: Local system (click to show/hide)

Construction
2 cities are constructed and paid for.

Population
2-Lighting Capitacor
2- Mines
4-Industry

Research
No lab= No research. (Note that you're supposed to have reached

Domestic affairs
Exceptionally large storms this year, which resulted in the production of extra fuel.

Also please dont use abbr tags I cannot read them at all. (Ok, noted)

Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Spoiler: Arthropoda (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Storage (click to show/hide)
 
Spoiler: Local sector (click to show/hide)

Construction:
A spaceport is build, allowing the construction of larger ships.

Workforce:
4 Pop at the Mines
2 Pop at the Farms
2 Pop at the Industry Center

Research:
No lab, no research. But however, a scout fleet doesn't require population to man.

Domestic affairs
-Unemployement and the limited availibility of both food and space prevent population expansion.
-During the construction of the spaceport a small amount of ores were found, and they have been added to the stockpile.

Leader Name: Kobcho
Race: Chrykav
Abilities:
Living rock
Metamorphose
Spoiler: Chrykav III (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Store rooms (click to show/hide)
Construction on Chrykav III:
14 IC available.
-5 IC: lab
-6 IC: fuel distillery
-2 IC: city
13 IC used. 1 IC remains.

Workforce:
8 pop available.
Farms: [2/2]
Mines: [2/2]
Factory: [4/4]

Research:
Till you build a lab,  research isn't possible.

Domestic affairs
The abandunce of food and space has encouraged population growth.

Name Leader: Sorgarth
Race:  Magnologers
Abilties:Bunkers
Great engineers
Spoiler: Thorcas (click to show/hide)
Spoiler: Buildings (click to show/hide)

Spoiler: Storage (click to show/hide)

Rest of solar system: Unknown. Being stuck underground limits the amount of astronomical research you can do.

Construct
10 IC available

A lab and observatory are build and paid for.

Workforce

Farms: [2/2]
Mines: [2/2]
Factory: [4/4]
Domestic affairs
During the construction of the observatory ore was uncovered. It has been added to your stocks.
« Last Edit: April 30, 2012, 03:49:20 pm by 10ebbor10 »
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kingfisher1112

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #36 on: April 30, 2012, 03:46:53 am »

Sigh, I would like a waitlist spot.
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #37 on: April 30, 2012, 03:49:18 am »

Sigh, I would like a waitlist spot.
Makes waitlist.
There's a small chance I'll have waitlisters actively participate, ie by giving them control of invasion fleets or rebellions and such.
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Nirur Torir

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #38 on: April 30, 2012, 07:22:34 am »

Construction on Chrykav III:
5 IC available.
-1 IC: Farm
-2 IC: City
-2 IC: City

Workforce:
9 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [4/4]
Laboratory: [2/2]
Fuel Distillery: [0/4]

Research:
Improve population growth rate.
« Last Edit: April 30, 2012, 07:55:18 am by Nirur Torir »
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Weirdsound

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #39 on: April 30, 2012, 08:09:09 am »

Oh. Building does not use manpower, just IC. Cool

Construction:
2 Farms
1 Hive Upgrade

Workforce:
Mine - 2 pop
Farm - 2 pop
Industry - 4 pop

(Can we build colleges/universities to function as cheaper or more efficient labs that only work in one area of study?)
« Last Edit: April 30, 2012, 08:12:07 am by Weirdsound »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #40 on: April 30, 2012, 08:14:07 am »

Later maybe.
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Evil Marahadja

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #41 on: April 30, 2012, 08:33:12 am »

Construction
7 IC available.
-4 bunker
-2 Scout ship

Workforce:
8 pop available.
Farms: [2/2]
Mines: [1/2]
Factory: [3/4]
Laboratory: [1/2]
Observatory [1/1] (Scout solar system)

Research:
Higher industry efficiency. 
« Last Edit: April 30, 2012, 08:46:33 am by Evil Marahadja »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #42 on: April 30, 2012, 08:35:16 am »

A scout costs 2 IC.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #43 on: April 30, 2012, 02:21:40 pm »

Nah I'll just say the geneticist Work on them in the back of their apartment and RP so genetics please, in the mean time


Just a city

research computers which can be interacted with by using their psychic abilities
 new guy goes into farms

next guy will be a genetically optimized researcher
« Last Edit: April 30, 2012, 07:46:12 pm by SoHowAreYou »
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10ebbor10

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Re: Colonizing the stars: Forum game (6/6) Started
« Reply #44 on: April 30, 2012, 02:23:56 pm »

Nah I'll just say the geneticist Work on them in the back of their apartment and RP so genetics please, in the mean time

build 2 farms
a distillery
and a mine

research computers which can be interacted with by using their psychic abilities
No research whitout lab.
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