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Author Topic: Colonizing the stars: Forum game (6/6) Turn 17 up  (Read 32643 times)

10ebbor10

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Colonizing the stars: Forum game (6/6) Turn 17 up
« on: April 29, 2012, 10:29:34 am »

For thousands of years you have lived on this planet, wherether you evolved here, or got stranded. But now the time has come to set out towards the stars, to explore new stars and contact lifeforms unknown. You must ensure that your species will survive and prosper under your leadership.


Spoiler: Singup sheet (click to show/hide)

Spoiler: Planet info (click to show/hide)

Spoiler: Buildings (click to show/hide)

Spoiler: Units (click to show/hide)

Spoiler: Ground combat (click to show/hide)

Rolls system
Spoiler: Start here (click to show/hide)

Spoiler: Danger list(List 3) (click to show/hide)

Spoiler: Solar distance (click to show/hide)

Spoiler: Planets (click to show/hide)

Spoiler: Atmosphere (click to show/hide)

Spoiler: Resources (click to show/hide)


Spoiler: Random event (click to show/hide)

Spoiler: Waitlist (click to show/hide)
« Last Edit: July 09, 2012, 05:38:19 am by 10ebbor10 »
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adwarf

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Re: Colonizing the stars: Forum game (0/6)
« Reply #1 on: April 29, 2012, 10:43:47 am »

Name Leader: High Fin
Race: Zelterrans

Planet: Zelterra
---------
Size: 3 Times Earth's Size
Heat: Earth-like
Atmosphere: Earth-like
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Water, Rich Metals, Oils, Gems, Geothermal Power

Description Race: The Zelterrans are humanoid fish people, thriving under water, and even able to live on land if need be, but their abilites underwater are far greater. the Zelterrans are vaquely humanoid with large dorsal fins replacing ears, webbing between fingers & toes, and tails to help them maneuver underwater. The Zelterrans are a usually calm people, but if they get riled up are prepared to war for eons over a single thing until one side loses, and is wiped out.
Description planet+ Solar system: Zelterra is an aqua world, with 98% of its surface covered in water, and the other two percent broken up into small islands, and continents that dot the surface. There are no other sentient races on the planet other then the Zelterrans who thrive on their aquaculture, and underwater metal working techniques. Most Zelterran cities are found built into the bases of the land that juts up out of the sea making sort of massive hive cities where millions live.

Solar System consists of:
Kylon I - gas Giant
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
« Last Edit: April 29, 2012, 12:36:30 pm by adwarf »
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Nirur Torir

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Re: Colonizing the stars: Forum game (0/6)
« Reply #2 on: April 29, 2012, 10:48:24 am »

I'd like to reserve a spot for a few hours while I think of a race.
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10ebbor10

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Re: Colonizing the stars: Forum game (0/6)
« Reply #3 on: April 29, 2012, 10:50:11 am »

I'd like to reserve a spot for a few hours while I think of a race.
Feel free.
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Evil Marahadja

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Re: Colonizing the stars: Forum game (0/6)
« Reply #4 on: April 29, 2012, 10:58:56 am »

*Reserving*
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mcclay

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Re: Colonizing the stars: Forum game (0/6)
« Reply #5 on: April 29, 2012, 11:05:24 am »

Name leader: Mcclay
Race: Voltounians
Planet: Voltoun

Size: earth like
Heat: pretty fucking hot
Atmosphere: earth-like
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: eletricty, monster hides and meat, gales, eletircly charged metals.

Description Race: Voltsounians are strange creatures, their head loos vaugely like a bat but with a permanetly gaping mouth that can draw lighting into it and then spit it out. Their bodies are warped amd twisted thing, under their spindly arms they have wing sacs thar allow them to fly through the great storms that wrack their planet. They do not have blood and organs like us, instead theirs organs are a living metal and their blood lighting.  The longer they live more of them become eletric. They live in Shealter Groves, large groups of Dead tress that protect great cities. Thry are ruled by the Lighting elemental, a Voltounian that is made up of pure eletricty.

Description Planet+Solar System: Voltoun is a planet wracked by great storms. The only thing that grows there is the Great Dead Trees, giant, dead trees that provide protection for the Voltounians. The only thing that can live there are the Voltounians, living lighting monsters and The Great Monsters. The Great beasts are divided into two groups, the avaian Thunderbird and the mammalian Great beasts.
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ansontan2000

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Re: Colonizing the stars: Forum game (0/6)
« Reply #6 on: April 29, 2012, 11:10:54 am »

Ptw!
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Evil Marahadja

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Re: Colonizing the stars: Forum game (0/6)
« Reply #7 on: April 29, 2012, 11:35:14 am »

I  am a bit unsure, do you want us to use the rollssystem when we create our race?
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10ebbor10

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Re: Colonizing the stars: Forum game (0/6)
« Reply #8 on: April 29, 2012, 11:44:51 am »

I  am a bit unsure, do you want us to use the rollssystem when we create our race?
No. That's just for me that I don't forget it.
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Weirdsound

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Re: Colonizing the stars: Forum game (0/6)
« Reply #9 on: April 29, 2012, 11:51:47 am »

Grabbin a spot. Hold for race sheet.
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bitesh

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Re: Colonizing the stars: Forum game (0/6)
« Reply #10 on: April 29, 2012, 11:57:52 am »

ptw

I'd play, but I can't seem to come up with an acceptable species.
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SoHowAreYou

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Re: Colonizing the stars: Forum game (0/6)
« Reply #11 on: April 29, 2012, 11:58:55 am »

Leader: Xinchi
Race: The ageless ones
Description: These creatures are unique in that while they share a collective mind it is more of a connection rather than a controller, they are born from pools and their genome is created custom for them by a craftsman. All are master crafters of something, like armor, weapons or genomes. Many have chlorophyll skins
They live on a ecologically rich planet with many oceans to spawn from, the planet itself has moderate metals, but the system is full of metal.

Their planet is Earth sized with an Sun sized sun
About 70 F degrees for heat
Rich psychic life that can connect to eachother
Resources on the planet are relatively moderate amounts of metals but a good amount of exotic materials
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Nirur Torir

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Re: Colonizing the stars: Forum game (0/6)
« Reply #12 on: April 29, 2012, 12:33:31 pm »

Leader Name: Kobcho
Race: Chrykav
Planet: Chrykav III
   Size: 125% larger than Earth.
   Heat: Average is 110-135 degrees Fahrenheit around the equatorial zones. The poles are cold enough that they are perpetually frozen.
   Atmosphere: Methane-based, 150% density of Earth's atmosphere.
   Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
   Resources: Scarce metal deposits near the surface, moderate metal deposits deep underground. Fossil fuels are rare. Both surface and underground caverns have fertile soil.

Description Race: Silicon-based crystaloids. They have a decentralized neural system throughout their bodies. They reproduce by budding, and offspring inherit largely incomplete memories and skills from their parent. Their external layer is a crystalline carapace/skin with low tensile strength. Non-neural internal organs are primarily for digestion, respiration and bodily fabrication. A viscous fluid with a slight bluish tint fills any empty space.

Chrykavs have the ability to control both their own growth and the growth of other Chrykavs. This gives them great adaptability of food choice, whether organic or not, so long as they have figured out an effective digestive tract design. They covert matter into their internal fluid, which is then used as both fuel and material for neural activity and growth. Re-creating a digestive tract takes around six <weeks> if they have enough fluid available. Respiration is unnecessary, but provides more efficient fuel for neural activity and digestion. With neither food nor respiration, they may go dormant for an unknown length of time until food or air are available once more. They have clinical immortality and are very hardy, being killed only if they lack the fluid and/or neural capacity required to begin digestion.

While being one cubic meter provides the best efficiency for thinking, they may grow to roughly two cubic meters alone. Further growth requires outside aid, and effectively renders them non-sentient. The exact reason for this is unknown, but vestigial memory traces indicate that they were engineered by another race. Some Chrykavs are forced, choose, or are born, to be shaped into a larger form, such as a dwelling, vehicle, machine, weapon, etc. Irrelevant neural connections are destroyed. The newly 'reborn' object will attempt to maintain itself if given sufficient fluid. Its intelligence will vary based largely on the creator's intent, but tends to be no better than semi-sentient at best.

Due to their poor flexibility, natural locomotion is usually very slow and inefficient, based on a Chryskav dragging itself towards its destination. They may take a particularly small form (roughly cat sized) to stand and move faster, but few are willing to leave most of themselves behind to take a less intelligent form when not absolutely necessary. Growing personal wheeled vehicles is seen as a much better alternative. Items manufactured (the human traditional way) are available, but generally scored as cheap objects owned by the lower classes. Grown items take longer to craft, and regenerate when fed, after all.

They communicate with either flashes of multi-colored light, or direct neural contact. This gives them a very efficient computer interface. Their neural system gives them fast (mental) reflexes, though they are physically slow to respond if they're not neurally interfacing with something, and they think slightly more slowly than a human. Adapting to changing battlefield conditions are difficult for them.

Their government is reminiscent of a feudal monarchy. Lower classes tend to farm, quarry, or mine food for higher classes, and may be drafted in times of war. Wars are rare, as rare resources aren't seen as worth fighting over, and inherited memories make the society fairly conservative and homogeneous worldwide. Free time is usually spent on cultural works or philosophy. They care more about community than individuality.

Description planet+ Solar system:
Chryskav I is small, Mercurian, and airless.
Chryskav II is fertile and twice Chryskav II's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.



((I've accidentally created a race of evil monsters. Oops.))
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Evil Marahadja

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Re: Colonizing the stars: Forum game (0/6)
« Reply #13 on: April 29, 2012, 12:45:19 pm »

Name Leader: Sorgarth
Race:  Magnologers
Planet: Thorcas
Size: 3/4 the size of Earth.
Heat: Warmer than Earth.
Atmosphere: A bit thinner than Earth. 80%.
Life: A lot of life underground in natural caverns. Surface is almost deserted.

Description Race: About half the size of humans. Magnologers are strage creatures. Because of the heavy atronomical raining on the planet most animals have searched for cover below ground. Because of this the Magnologers are blind and rely on eco-sound to nagivate.
Their body is spiderlike, with tho legs that recides human arms and legs. After eons below ground, they became excellent crafters and builders. Able to create the most astoniching buildings. Recently they have moved to the surface. As they are able to use there advanced technology to procetct themself from harm..

Description planet+ Solar system:
The surface is mostly dead, only some plants to indicate that there is actually a habitabel Filled with craters from astriods. However, now a few settlements have started to pop up here and there. There is a lot of acitivity below the surface however. Large roots from plants, several hundreds of diffirent types of animals.

The solar system is relativ young, and have a lot of astriods and small planets. Large collisions is happens quite often.
Resources: Metal. Diamonds. Different stones.

Will create more lore around the race and planet soon.
« Last Edit: April 29, 2012, 01:29:07 pm by Evil Marahadja »
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10ebbor10

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Re: Colonizing the stars: Forum game (0/6)
« Reply #14 on: April 29, 2012, 01:13:01 pm »

Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Planet: Zelterra
----------------------------
Distance from sun:5
Size: 43/55(1/15 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
Spoiler: Buildings (click to show/hide)
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
Spoiler: Storage (click to show/hide)

Solar System consists of:
Kylon I - gas Giant
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star

Acceptable?
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