Turn 1
You can stop quoting the posts now. Also things should be a bit more interesting in the next turns. Don't forget your stockpiled IC.
Name Leader: High Fin
Race: Zelterrans
Abilities:
Aquatic
Aquaculture
Distance from sun:5
Size: 45/55(1/15 flooded used)
Heat: 6 (Earthlike)
Atmosphere: 3* water
Life: Rich Underwater Flora, and Fauna with some on what little land there is: Basic Earth animals with the mythical creature, the kraken, existing in numbers here. Massive shark-orca-squid creatures are the main predators that the Zelterrans face.
Resources: Foodx2, Metals, Fuel,
1 Aquaculture center: 8 food production, 1 pop needed
6 Hive cities: 8/12 pop
2 Mine: Produces 4 Metal. 2 Pop needed
1 Industry: Produces 4 IC. 4 pop needed
15: Important reefs and stuff. No economic benefit but some would opose their destruction.
Kylon I - gas Giant
Zelterra
Nilus - Small Aqua World
Coris Belt - A massive asteroid belt spinning around the system's star
Killos - System Star
Construction:2 Hive cities are build and paid for. The abandunce in housing area and food increases population growth.
Workforces:1 Pop. - Aquaculture Center
2 Pop. - Mine
4 Pop. - Factory (Yeah, this needed to be 4 , my bad)
Research:No labs= No research. Though you are assumed to have basic military technology to operate in all terretories on your home planet
Domestic affairsGood weather has resulted in an exceptionally wel harvest. Giving you 4 extra food.
Leader: Xinchi
Race: The ageless ones
Abilities:
Genetic modification
Connected
Planet size: 22/36 (5 flooded)
Heat: 6
Atmosphere: Useless gas, Water, greenhouse
Life: Rich psychic life that can connect to eachother
Resources:Metal, Fuel Rare Metals
3 Farm Produces 8/12 food, 2/3 Workforce
5 Cities(9/10)
2 Mine (+4 Metal) 2 Workforce
1 Factory( Produces 4 IC) 4 Workforce
1 lab
1 moderate planet
Planet name here
3 debris rings
1 large planet
1 gas giant
Scout fleet: Location: Homeplanet. Fuel: 0/10
Changed an ability. That better ?
BuildingA city and a scout fleet are constructed. However the scouts can not operate whitout fuel.
Farm and lab build.
ResearchNo lab=No research
Domestic newsThe population has grown this year. However there are concerns that the food supply might be insufficient.
Name leader: Mcclay
Race: Voltounians
Abilities:
Energy beings (1 fuel=2 food)
Flying (+1 to suprise attacks/retreats)
Size: 19/35
Heat: 8
Atmosphere: Greenhouse gas*2, others, 1
Life: living eletric monsters, thunder birds, great beasts, shealter groves.
Resources: Metals, Fuel X 2
6 City 8/12
1 Lightning capacitor(Fuel thingy) 2 Pop required. Produces 4 fuel
2 Mine: 2 Pop required Produces 4 Metal
1 Industry 4 pop required Produces 4 I C
-Asteroid belt(2)
-Gas giant(5)
-Voltoun (6)
-Medium size planet (7)
-Large metal cored planet(7)
-Medium size planet (10)
Construction2 cities are constructed and paid for.
Population2-Lighting Capitacor
2- Mines
4-Industry
ResearchNo lab= No research. (Note that you're supposed to have reached
Domestic affairsExceptionally large storms this year, which resulted in the production of extra fuel.
Also please dont use abbr tags I cannot read them at all. (Ok, noted)
Name Leader: High Queen Kalerria
Race: Vespara
Abilties:
Amphibous
Superhives
Size: 16/50 (10 flooded)
Heat: 7
Atmosphere: WaterX2
Life: Jungle
Resources: Metal X2, Fuel, Food
1 Superhive: 4/4 pop (1 size)
3 Hives: 6/6 pop
2 farms: Produce 10 food 2 pop
2 Mines Produce 4 metal 2 pop
1 Industry Produce 4 IC 4 pop
1 Spaceport
Chelicerata and Hexapoda
Rocky planet
Arthropoda
rocky pland
Gas giant
Gas giant
Construction:A spaceport is build, allowing the construction of larger ships.
Workforce:4 Pop at the Mines
2 Pop at the Farms
2 Pop at the Industry Center
Research:No lab, no research. But however, a scout fleet doesn't require population to man.
Domestic affairs-Unemployement and the limited availibility of both food and space prevent population expansion.
-During the construction of the spaceport a small amount of ores were found, and they have been added to the stockpile.
Leader Name: Kobcho
Race: Chrykav
Abilities:
Living rock
Metamorphose
Size: 31/44 size (10 flooded)
Heat: 5 Heat
Atmosphere: WaterX2,Useless gasses(Methane) X2
Life: Moderate organic life on the surface and in a dense underground cavern network formed by large worm-like lifeform. Aquatic lifeforms larger than two meters in length are quite rare.
Resources: Food, Fuel, Metal, Research Resources(I need a better name for this)
2 Farm Produces 10 food, 2 Workforce
5 Cities(9/10)
2 Mine (+4 Metal) 2 Workforce
1 Factory( Produces 4 IC) 4 Workforce
1 Lab [0/2]Workforce
1 Fuel distillery [0/4] Workforce
Chryskav I is small, Mercurian, and airless.
Chryskav II is fertile and twice Chryskav II's size. It has a single moon. 40% of its surface is land, divided into four main continents with scattered island chains. It has a thin atmosphere with oxygen. Barely intelligent stone-age squirrel-like life-forms are beginning to form towns across its surface. Kobcho is uninterested in their well-being or enslavement, and only vaguely interested in them as a scientific curiosity.
Chryskav III has abundant shifting subterranean tunnels, formed by large, semi-rare worm-like creatures. 80% of the surface is land, formed into one super-continent dotted with landlocked seas. Three small moons (about 125% total Lunar mass when combined) orbit the planet.
Asteroid belt.
Chryskav IV is a gas giant with five moons.
Asteroid belt.
Chryskav V is a gas giant with eight moons.
Chryskav VI is Venusian world with a single moon.
Construction on Chrykav III:14 IC available.
-5 IC: lab
-6 IC: fuel distillery
-2 IC: city
13 IC used. 1 IC remains.
Workforce:8 pop available.
Farms: [2/2]
Mines: [2/2]
Factory: [4/4]
Research:Till you build a lab, research isn't possible.
Domestic affairsThe abandunce of food and space has encouraged population growth.
Name Leader: Sorgarth
Race: Magnologers
Abilties:Bunkers
Great engineers
Size: 19/30 (5 flooded)
Heat: 7
Atmosphere: Useless gasses X1, Water X1
Life: A lot of life underground in natural caverns. Surface is almost deserted.
Resources: Metal, Fuel, Luxury goods
Bunkers 8/8
2 Farms: ( Produces 8 food)
2 Mines: ( Produces 2 metal
1 Industry: (Turns metal into IC. Max 4. 1 pop per metal processed))
1 Observatory[0/1 population]
1 Research facility[0/2 Population]
Rest of solar system: Unknown. Being stuck underground limits the amount of astronomical research you can do.
Construct10 IC available
A lab and observatory are build and paid for.
WorkforceFarms: [2/2]
Mines: [2/2]
Factory: [4/4]
Domestic affairsDuring the construction of the observatory ore was uncovered. It has been added to your stocks.