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Author Topic: Torchlight 2  (Read 74265 times)

webadict

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Re: Torchlight 2
« Reply #75 on: May 24, 2012, 08:32:02 pm »

So who wants to share a four pack?
Sure. How would that go about, though?
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Flying Dice

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Re: Torchlight 2
« Reply #76 on: May 24, 2012, 09:55:31 pm »

So who wants to share a four pack?
Sure. How would that go about, though?
I'd be interested as well, if I knew how we could work it out.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aoi

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Re: Torchlight 2
« Reply #77 on: May 24, 2012, 10:25:24 pm »

I'd be up for splitting a 4-way, if we could arrange something we're all comfortable with too.
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SalmonGod

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Re: Torchlight 2
« Reply #78 on: May 24, 2012, 11:02:28 pm »

To anyone who's played the beta: do rare (non-unique) items also have a chance to have the "Kill X of Y to gain new bonuses"? From what I've seen, it's probably just uniques.

I only saw this on uniques.  I think I saw it on three different ones.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

freeformschooler

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Re: Torchlight 2
« Reply #79 on: May 24, 2012, 11:08:21 pm »

To anyone who's played the beta: do rare (non-unique) items also have a chance to have the "Kill X of Y to gain new bonuses"? From what I've seen, it's probably just uniques.

I only saw this on uniques.  I think I saw it on three different ones.

Man. Good to know, though. I generally avoided uniques in Torchlight 1 for some reason.
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SalmonGod

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Re: Torchlight 2
« Reply #80 on: May 24, 2012, 11:18:47 pm »

As usual for the genre, uniques are solid items that often have interesting features you'll never find as random modifiers, but their numbers tend to get beaten out by the best rare item drops.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

freeformschooler

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Re: Torchlight 2
« Reply #81 on: May 24, 2012, 11:21:12 pm »

Rares can't give you 1285 resistance to logic.
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SalmonGod

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Re: Torchlight 2
« Reply #82 on: May 25, 2012, 12:16:50 am »

Rares can't give you 1285 resistance to logic.

My favorite is the two noodle arms :D
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Aoi

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Re: Torchlight 2
« Reply #83 on: May 25, 2012, 12:26:09 am »

Rares can't give you 1285 resistance to logic.
My favorite is the two noodle arms :D
Was that in standard Torchlight? I don't recall it having stats so ludicrous. Or I might be thinking of Fate; I tend to blend those two a bit.
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

freeformschooler

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Re: Torchlight 2
« Reply #84 on: May 25, 2012, 12:36:56 am »

Yes. It was a relatively rare joke unique. Cue people discovering that it made funny sounds when you hit monsters with it.
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Seriyu

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Re: Torchlight 2
« Reply #85 on: May 25, 2012, 12:42:07 am »

Hullo again torchlight thread. I'm playing Torchlight 1, and was wondering if faster cast speed applied to skill cast speed to, or just spells? Thanks in advance.

SalmonGod

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Re: Torchlight 2
« Reply #86 on: May 25, 2012, 04:22:26 am »

This earned Runic a great deal of respect from me.

While Blizzard adopts the always-online approach to DRM, Runic's devs confirm that they support LAN play with a single copy of the game.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Metalax

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Re: Torchlight 2
« Reply #87 on: May 25, 2012, 04:25:51 am »

Hullo again torchlight thread. I'm playing Torchlight 1, and was wondering if faster cast speed applied to skill cast speed to, or just spells? Thanks in advance.

Not entirely certain, but I believe it does.
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Seriyu

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Re: Torchlight 2
« Reply #88 on: May 25, 2012, 04:34:52 am »

Ah, good. Mostly using the battle tree of the alchemist, so it'd be nice to speed up the windup on that Ember Shock skill.

Thanks again! :D

freeformschooler

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Re: Torchlight 2
« Reply #89 on: May 25, 2012, 04:45:01 am »

While Blizzard adopts the always-online approach to DRM, Runic's devs confirm that they support LAN play with a single copy of the game.

Shame it's not the Steam version... then again, as was said in-thread, you can use Steam's offline mode.
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