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Author Topic: You are Ants: The Ant Queen is Reborn  (Read 25754 times)

Skyrunner

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Re: You are Ants: A Simple Suggestion Game
« Reply #15 on: April 28, 2012, 06:37:28 pm »

Dig a room for farming mushrooms. Boring but practical.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

adwarf

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Re: You are Ants: A Simple Suggestion Game
« Reply #16 on: April 28, 2012, 06:54:56 pm »

Turn 15

You decide to command your worker ants to go forth, and dig out a nice area for farming, as your workers dig out the area they accidentally strike a small chamber of water. The water floods, and fills the portion of dug out tunnel, luckily a small barrier of dirt was left in place, and water stays in place slowly settling into the indention in the earth. Leaving it as is should spawn plants of some sort for you to gather later, but you need a way for your ants to cross the water safely before then ...



Spoiler: 'Throne Room' (click to show/hide)

Spoiler: Storage Room (click to show/hide)

Spoiler: Farming Area (click to show/hide)

Spoiler: Gm Note (click to show/hide)
« Last Edit: April 28, 2012, 07:01:46 pm by adwarf »
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ComradeGafarov

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Re: You are Ants: A Simple Suggestion Game
« Reply #17 on: April 28, 2012, 07:04:01 pm »

Dig around the TAINTED WATER. Continue digging DEEPER UNDERGROUND. Harvest ALL DELICIOUS OIL.
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adwarf

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Re: You are Ants: A Simple Suggestion Game
« Reply #18 on: April 28, 2012, 07:04:52 pm »

Dig around the TAINTED WATER. Continue digging DEEPER UNDERGROUND. Harvest ALL DELICIOUS OIL.
Its a 2D map, no digging around allowed :( Sorry
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Skyrunner

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Re: You are Ants: Turn 15 - A 'Farm' is made!
« Reply #19 on: April 28, 2012, 07:05:38 pm »

Dig down. Just keep digging. Dig straight through the bottom of the map.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

ComradeGafarov

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Re: You are Ants: Turn 15 - A 'Farm' is made!
« Reply #20 on: April 28, 2012, 07:08:39 pm »

Use the water for IRRIGATION. When the water has been absorbed by FARMLAND, continue digging DEEPER FOR OIL.
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adwarf

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Re: You are Ants: Turn 15 - A 'Farm' is made!
« Reply #21 on: April 28, 2012, 07:33:37 pm »

Turn 30

Your workers set forth, and begin to dig deeper down into the earth, they don't manage to get much farther then excavating a tunnel, but they do manage to find a rather medium size stone lodged in the earth just in front of the storage room. You may be able to use it later on in something, but first you need a way to harvest. Elsewhere in the throne room your queen has laid two eggs, and your soldiers are busy guarding them from all 'threats' though they do manage to notice a pair of mushrooms growing in your farm.



Spoiler: Areas (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Gm Note (click to show/hide)
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Skyrunner

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Dig up.

And dig a bigger hatchery.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

ComradeGafarov

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Eat through MYSTERY MINERAL. Check for DELICIOUS OIL inside and behind the unidentified rock.
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Mr. Palau

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you can't just go up to people and get laid.

ComradeGafarov

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Dig DOWN for DELICIOUS OIL. Check for DELICIOUS OIL in UNKNOWN ROCK.
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adwarf

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You are Ants: Turn 45 - Hatchery is dug, and roots are found.
« Reply #26 on: April 28, 2012, 08:05:32 pm »

Turn 45

With the growing colony of ants in your mind you order your worker to come back up, and begin digging out a hatchery just above the Throne Room, your ants easily set to work, and clear most of the room out, but work halts when a small dead root system is found to occupy part of the hatchery, it must first be cleared to be of use.

Elsewhere the larvae hatch, and await job assignment.



Spoiler: Areas (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Gm Note (click to show/hide)
« Last Edit: April 28, 2012, 08:07:15 pm by adwarf »
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ComradeGafarov

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Re: You are Ants: Turn 45 - Hatchery is dug, and roots are found.
« Reply #27 on: April 28, 2012, 08:12:22 pm »

Eat ROOTS for STRENGTH. Use STRENGTH to BREAK ROCK. Check for DELICIOUS OIL in and around ROCK.
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Skyrunner

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Re: You are Ants: Turn 45 - Hatchery is dug, and roots are found.
« Reply #28 on: April 28, 2012, 08:23:15 pm »

...Larvae can work? D:

Anyways, of course we clear out the roots, and also expand farm area. We must amass a sustainable yet great number of ants.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

ComradeGafarov

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Re: You are Ants: Turn 45 - Hatchery is dug, and roots are found.
« Reply #29 on: April 28, 2012, 08:30:30 pm »

We must also amass DELICIOUS OIL and GREAT IRON.
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