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Author Topic: You are an artifical organism : Universes collapsed: 1  (Read 15550 times)

ComradeGafarov

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #90 on: April 29, 2012, 09:10:38 pm »

Grab the enemy in the DITCH. Tow enemy through HAGGARD CORN to ANNIHILATE him.
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Flying Dice

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #91 on: April 29, 2012, 09:28:20 pm »

You hear a voice in your head mentally screaming gibberish. You make a note to remove that section of your personality.

You fire your railgun into the bed of the truck. More flechettes impact you as you spin around, firing your laser at the two soldiers behind you while beginning to move towards the ditch. The grenade lands 3.5 feet in front of you and detonates. You are flung backwards, into the soldiers you had begun to fire at. One is dead and smoldering, and the other has been crushed by the impact. You are unable to determine the condition of the Zartrali in the truck bed; the one in the ditch is apparently firing at something else. You can see three humans working their way around the convoy near the wrecked third scout car.

You examine yourself: you have heavy lacerations and burns to the front of your legs and lower body, while most of the flesh on your back is missing. Bits of shrapnel are stuck in your lower body and legs. Your jumpsuit is in tatters. You estimate 6 hours of rest and 10lbs of organic material will be necessary to completely repair the damage to your organic layer. No significant damage to your nonorganic body, only scorch marks and scratches. You have 13 railgun rounds and 15 seconds of firing worth of charge for your laser remaining. As your nanoblade was deployed and nearest to the grenade detonation, it has sustained minor damage; 98% of your nanite reserves remain. One confirmed living hostile is in the ditch, and the one in the truck bed may still be alive.

What do you do?
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Angle

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #92 on: April 29, 2012, 09:34:37 pm »

kill the one in the ditch, via brutal stabbing.
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ComradeGafarov

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #93 on: April 29, 2012, 09:36:05 pm »

Don't railroad me, GM.
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Mr. Dwarfinton

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #94 on: April 29, 2012, 09:40:00 pm »

Grab the one in the truck and use his body to beat the one in the ditch to death. If this can't be done then beat the one in the ditch to death with your hands.
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Flying Dice

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #95 on: April 29, 2012, 10:24:08 pm »

Don't railroad me, GM.
Look, you apparently have a problem with me, games that don't consist of stupidly random actions, and general consensus. I'm not going to ask you to stop posting in this thread right now, but if you keep spamming meaningless crap I probably will. Incidentally, it is hardly railroading if I do actions that follow the general trend of what everyone but you has posted, especially when I have no idea what the hell you were even trying to say after the point where you wanted to murder and cripple children from a group of a very small pool of individuals that the character isn't supposed to be genociding.
________________________________________

You stand up and run over to the second truck, climbing up the side. You see the Zartrali soldier, currently missing a leg but still alive. You grab him by his remaining ankle and dash over to the ditch, jumping down inside. The Zartrali in the ditch looks up in surprise; apparently you caught him reloading. You bring the one-legged soldier's body down in an overhead strike, knocking the one in the ditch unconscious. In the heat of the moment, you twist the other leg off of the soldier you are carrying and bludgeon him to death with it. You notice that there is not enough of the leg left to make an effective weapon, and you hear the second Zartrali groaning behind you as he wakes up. You turn and begin to punch him in the face, continuing for 6.3 seconds, at which point you realize that you are striking the group below where the Zartrali's head used to be. You hear footsteps and human voices behind you.

You receive an internal message:

Well done, MIU-34C-001! Mission Parameter 2b completed. You have been granted LEVEL 4 SECURITY CLEARANCE. Mission Parameter 4 revealed.

Mission Parameter 4: Uncompleted
-4a: Directly or indirectly, cause the death of a Zartrali officer of rank equivalent to Colonel or greater.
-4b: Obtain information regarding Zartrali population and force distribution in Region NA.
-4c: Establish or obtain secure base of operations (optional: attached bonus).
-4d: Gather at least 80 human individuals willing to participate in resistance movement (optional: attached bonus).

Bonus Trait gained: "Bloody-fisted Brawler": Hand to hand and improvised weaponry module; you are now able to deliver physical strikes with 60% greater force, and have knowledge regarding the use of a number of objects as unconventional weapons.

Vision:
-Phase Sight unlocked: This vision mode allows you to see through any substance less than 4 inches thick if it is within 10 feet of you, and through anything less than 2cm thick at 100 feet or less. These are hard barriers, not markers on a range of values.

Infiltration:
-Sound Suppression Field unlocked: This device will nullify all sound waves entering or exiting a sphere with a radius of 10 feet, centered on the core of your body.

What do you do?

_______________
GM note: I should have picked a different name for them. I start to type "Zentraedi" every damn time.  :P
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Aklyon

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #96 on: April 29, 2012, 10:29:23 pm »

Well, if you make the officers giants and add Suddenly Mecha, I wouldn't see a problem with calling the Zentraedi.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ComradeGafarov

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #97 on: April 29, 2012, 10:34:31 pm »

Hey buddy, I immediately stopped asking you to kill humans after you explained the mission parameters properly. I see no outstanding issue with me asking you to grab an actual enemy and drag him on the ground, possibly through a corn field, until he dies.

Maybe I'm not drinking enough.
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Flying Dice

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #98 on: April 29, 2012, 10:41:57 pm »

The problem is likely that you're posting unclear actions. If you posted something like "Grab enemy, drag around at high speed until they die.", it would probably happen like it's the 1850s and the face-peeling fairy is in town. I'll clarify things: Actions that would conflict with the vast majority of other suggested actions will likely not occur unless they are really excellent. Actions which are a) funny, b) absurdly bloody, c) effective, and d) popular are the most likely to be selected. I'm generally going to shoot for doing things that match what most people want, and that are (hopefully) somewhat entertaining without taking a wrong turn into Cloud Cuckoo Land.

Hope that helped.  :)
« Last Edit: April 29, 2012, 10:47:26 pm by Flying Dice »
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Spinal_Taper

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #99 on: April 29, 2012, 10:44:31 pm »

Eat corpses. Regenerate.
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ComradeGafarov

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #100 on: April 29, 2012, 10:48:17 pm »

I was relatively certain that "Grab enemy, tow enemy through corn to annihilate them" was clear enough, but, like I said, I haven't been drinking much lately.
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RAM

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #101 on: April 29, 2012, 11:32:25 pm »

Scan for functional Zentrali within range.
Consume corpses for organic supplies.
Verbalise towards humans: "I require one secure location with a capacity sufficient for, at least, eighty humans, eighty humans willing to resist Zentrali occupation, and one instance of independent human authority. I request assistance."
Reference database for information pertaining to the utilisation of Zentrali equipment.
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ComradeGafarov

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #102 on: April 29, 2012, 11:37:08 pm »

General consensus: nobody knows how to type Zartrali.
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Angle

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #103 on: April 29, 2012, 11:51:03 pm »

Scan for functional Zentrali within range.
Consume corpses for organic supplies.
Verbalise towards humans: "I require one secure location with a capacity sufficient for, at least, eighty humans, eighty humans willing to resist Zentrali occupation, and one instance of independent human authority. I request assistance."
Reference database for information pertaining to the utilisation of Zentrali equipment.
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Flying Dice

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Re: You are an artifical organism : Kill Count: 9 aliums exploded
« Reply #104 on: April 29, 2012, 11:53:57 pm »

There are no Zartrali within visual range. You begin to consume flesh from the nearby corpses at a steady rate. Organic tissue regrowth has begun. You switch over to visual-light mode as the humans approach. Three spread out to search the trucks, the others walk towards you. They appear repulsed, though you are uncertain why. Probable causes include physical damage to your biolayer and social taboo against consumption of sentient life. You consume the last necessary scraps of flesh to meet your requirements and climb out of the ditch. One elbows another and they break off to gather what they can carry. The last to leave shrugs, apparently caring more for your combat abilities than your table manners.

You ask the humans about the feasiblity of using Zartrali equipment. They reply that it is perfectly possible, given physical similarities, but that the flechette rifles use a different size of ammunition and the plasma cannon cannot fire more than a handful of shots without a Zartrali power source. This will not be an issue with the weapons mounted on the scout cars; two were destroyed by your shots, and the third appears to be dented heavily. The humans seem more concerned with collecting ammunition and various supplies from the trucks, citing concerns over the gunship based in the outpost to the west; apparently they have had problems with it in the past.

Each of the humans is burdened with ammunition boxes and have stuffed as much as possible into their packs and are heading back toward the northeast. You request the location of a facility which could be used to house a large (for the area) population of humans, preferably one which would be well positioned to strike at Zartrali forces from one of the humans. She replies that they're headed to one, their home. Apparently, it is some sort of pre-invasion regional command center. You then ask her to take you to their leader. All of the humans nearby laugh. You are unsure what is amusing. Another chimes in, telling you that anyone who kills "Zarts" that well is welcome to stay. He also mentions that they have contact with a number of other family groups of similar size and nature scattered throughout a few dozen square miles.

"If you want to come along, grab some stuff out of one of those trucks and follow us, Mew."

What do you do?


(GM's friendly reminder: your pack is still up at the firing positions, and it contains most of your remaining railgun ammunition as well as your comlinks. You may wish to include retrieving it in your next action.)

General consensus: nobody knows how to type Zartrali.
Truth.  :-X
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