Turn 2 - Jittery Soldier, and Angry Quartermaster
Aterp Mattariel (Caellath)
Following the others out of the elevatus after the short trip down to the hangar you find a massive chamber, adorned with only the bare minimums required of it, you barely recognize the room as a former armory as you see numerous lockers, and munitions crates scattered around the room intermingled with ships, and people of all kinds. You watch as your ally requests gear from the Quartermaster, which is replied to by a cold stare from the balding brown robed man. You walk up to the man after your ally is done with that, and speak to him,
"I would desire one of the men accompanying me, preferentially a Stormtrooper, to be given a Melta Gun and one tank of fuel. If there are krak grenades to spare, it would be pleasant if they also could be given to these men." He greets you with a much better attitude then then your Brother.
"There is a set of equipment over by the Ram go pick that up, and get ready for your mission." You give him a slight nod, and head over towards the Ram. When you arrive at the set of gear you find that
instead of lasguns you find two Lucius Pattern Mk22c Combat Shotgun with Flak Slabs to support the fighting style. Alongside those you also find the Melta Gun you were looking for, and much to your surprise, a Heavy Bolter with tripod for another of your men to carry. Moving those aside you find a small box containing two krak, and two frag grenades for each of your soldiers as well.
Galadóre Tyrael (Tiruin)
As you, and the rest of the group step into the elevatus you walk back into a corner, first your orders go out to the four soldiers you want to accompany you, but soon after you quite down as you grasp the Rosarius in your right palm, and began to mumble the transfer hymn to protect you from the forces it may attract. Your body obtains a faint glow as the power bleeds into your melee weapons at your will, and within minutes the generator within slowly dies down to rest once more. With that you release your grasp on the Rosarius, and wait to arrive at your destination.
Several minutes later the elevatus doors open up into a hangar thick with activity as soldiers rush about prepping fighters for launch, and loading the ordinance into the missile launchers of the ships. On the far side of the hanger you spot a large, ancient looking ship which you immediately recognize as one of the Caestus Assault Rams that served many years in your very Chapter. Seeing the Quartermaster directing some muniton unloading nearby you walk over, and speak up to him,
"I'd like one of my men to be armed with a Melta Gun and a single fuel tank. Lasguns won't hold against much of these filth, blessed though they are." The Quartermaster glares at you, and angrily points at a stand nearby, upon the stand you see a Melta Gun, a fuel tank for said Melta Gun, three lasguns, and a charge pack for each each the lasguns.
Marcellus Alpheus (Dwarmin)
You follow the others down to the hangar, and make your way to the Ram, leaving your "squad" to do as they must to prepare while you sit, and wait in the Assault Ship. As you head into the ship you find several of the soldiers are already in there seats, and waiting for take off, one of the soldiers on the far side of the ship is quietly murmuring something to himself repeatedly.
You don't manage to hear what he is saying, but he jumps when he realizes you looking in his direction, and stops whatever talk he was having. After that the man begins to act odd as he avoids looking directly at you, or any of the other soldiers present in the Ram.
Rangor Elsmith (mcclay)
When your group arrives in the hangar you are the first to find there way to the ship, you easily weave your way through the various crewmen, and crates that litter the hangar.
You reach out to the Machine Spirit, and as you brush against its being its feelings rush into you, what stands out among those is the fear it feels. Surprised by this you hastily begin to look around, and over your shoulder, you now feel something is ... out of place, but whatever it is you can't exactly pin it down. You hurry your way to the ship, and make your way to a small alcove towards the front of the ship, there you sit down, and hastily begin to chant various Hymns, and prayers to the Machine Spirit hoping to calm it as best you can.
Victus Trantor, SinpwnYou go to the hangar, and hang out around a pile of crates, and wait for something to actually do.
Cog Anrizkalur (kisame12794)
You follow after the Enginseer who was assigned to your group, and enter the ship not long after several of the soldiers clamber on board, taking seats in pairs, or groups rather then sitting alone, and avoiding seats near you, the Enginseer fellow, and the other of your group who has climbed on board as well. [Roll:10]You notice[/abbr] one of the Guardsmen murmuring, but he stops when your ally glares at him for several seconds, but even after that you keep noticing him acting odd for some reason ...
HP: 50/50AP: 50/50Speed: 3Carry Weight: 120/150 KgPrayer Points: 10/10Psy Points: 10/10Equipment:Storm Bolter -5
Storm Bolter ClipsAncient Chainsword -
Power WeaponHeavy Ceramite PlateLesser RosariusX-257 Tactical Op Headgear -
Heat Vision -
Night Vision3
Frag GrenadesFlak SlabMedi-kit5
Krak GrenadesStats:Str-10
Con-8
Agi-5
Wil-5
Luc-4
Int-5
Cha-5
Abilities:Trained WarriorSuperior StrengthDeath Can't Take ThyDaemon Slayer HP: 50/50AP: 50/50Speed: 3Carry Weight: 117/150 KgEquipment:Astartes Assault Shotgun - 10
Shotgun Shell Clip -
Spread ShotX-257 Tactical Op Headgear -
Heat Vision -
Night VisionHeavy Ceramite Plate5
Krak Grenades8
Frag GrenadesFlak SlabMedi-kitComissioned Zweihander -
Lightning Strike Stance -
Land Crushed StancePlasma Pistol - 3
Plasma ChargeStats:Str: 10
Con: 8
Agi:5
Wil: 5
Luc: 4
Int: 5
Cha: 5
Abilities:Trained WarriorSuperior StrengthDeath Can't Take Thy HP: 29/29AP: 20/20Speed: 3Carry Weight: 45/80 KgEquipment:Bolt Pistol - 2
Bolter ClipsFlak Slab Light Creamite Plate Armor Compact Vox-comStats:Str: 4
Con: 5
Agi: 8
Cha: 5
Wil: 7
Luc: 5
Int: 8
Abilities:Augment WeaponryTrusted Ally of the MachineField Repairs HP: 48/48AP: 50/50Speed: 3Carry Weight: 115/140 KgEquipment:Heavy Bolter - 10
Heavy Bolter ClipsHeavy Ceramite PlateBolt Pistol - 2
Bolter ClipsFlak SlabMedi-kitComissioned Zweihander -
Lightning Strike Stance -
Land Crushed Stance3
Frag GrenadesStats:Str:8
Con: 8
Agi:5
Wil: 7
Luc: 4
Int: 5
Cha: 5
Abilities:Death Can't Take ThyTrue SoldiersLast Stand HP: 24/24AP: 20/20Speed: 3Carry Weight: 0/80 KgPsy Points: 60/60Equipment:Laspistol -
Charge PackLesser RosariusStats:Str: 4
Con: 4
Agi: 5
Wil: 8
Luc: 5
Int: 6
Cha: 5
Psy: 10
Abilities:Mind LashMind BreakPsy ShieldNatural Power OutletTalented Psyker HP: 48/48AP: 50/50Speed: 3Carry Weight: 122/140 KgEquipment:Ancient Frost Chainsword -
Power WeaponAncient Frost Axe -
Power WeaponStorm Bolter -6
Storm Bolter ClipsLesser RosariusX-257 Tactical Op Headgear -
Heat Vision -
Night VisionHeavy Ceramite PlateFlak Slab3
Frag GrenadesStats:Str: 8
Con: 8
Agi:5
Wil: 7
Luc: 4
Int: 5
Cha: 5
Abilities:Death Can't Take ThyTrue SoldiersLast Stand