Melee WeaponsAntique Combat Sabre:[/i] This weapon, once used in some long forgotten war, has found its way into your hands, through studious labor this blade has been restored to its former glory. Now it is weapon once more used for the Mighty God Emperor.
Attack: 3
Attack Speed: 2
Potential of PowerCost: 800 Credits
Ancient Chainsword: This sword has seen better years, it has long since passed its prime, and what was once a marvelous killing tool is now a dulled combat apparatus.
Attack: 4
Attack Speed: 2
Power: 0/5
Power WeaponCost: 850 Credits
Sancitifed Half-Blade: Much shorter then other blades this weapon was made specifically to battle the horrors of the Warp, it was sanctified by numerous Tech-Priests giving it a slight white glow.
Attack: 3
Attack Speed: 3
Sanctified WeaponCost: 600 Credits
Comissioned Zweihander: The Zweihander is a massive two handed blade commisioned for use in the Space Marine Chapters hundreds of years ago, its users have long since dropped in number, but there are still some with the skill to use, and wield this brutally efficent weapon.
Attack: 6
Attack Speed: 1
Unique StanceCost: 1000 Credits
One-Handed Ranged WeaponsBolt Pistol: The Bolt Pistol is a smaller handheld version of the venerable Bolter. Assault Marines in particular favor the Bolt Pistol, frequently using them alongside the Chainsword. Imperial Guard Commissars and Officers also favor the weapon. Outside of Space Marines and other elite Imperial forces, bolt pistols are rare and are signs of status and power. They are only manufactured in specialized facilities on Mars and Space Marine homeworlds due to the advanced technology inherent to them.
Attack: 6
Attack Speed: 2
Munition: 0 of 5
Ammo Type: Bolter Clip, Pistol (80 Credits per Clip)
Armor PiercingCost: 1000 Credits
Laspistol: The laspistol is a smaller, more compact, pistol-version of the lasgun. They are the default firearms of Imperial officers who don't have access to more expensive equipment
Attack: 2
Attack Speed: 3
Munition: 0 of 80
Ammo Type: Charge Pack (150 Credits per Charge Pack)
SlayerCost: 800
Plasma Pistol: The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous as other Imperial Plasma Weapons. They are favoured by officers due to their rarity and also due to the power afforded by them.
Attack: 4
Attack Speed: 1
Munition: 0 of 5
Ammo Type: Plasma Charge (50 Credits per Charge)
Plasma-basedCost: 1000 Credits
Modified Heavy Stub Pistol: The Adeptus Mechanicus comissioned this gone for use in Space Marine Chapters long ago, it was meant to be a heavier duty, much more powerful version of the Stub Pistol for use by the Space Marine forces. Because of its ease of creation, and such they though this to be a much better weapon to replace the bolter pistol, but this weapon never quite matched up to the Bolter Pistol in sheer firepower.
Attack: 4
Attack Speed: 3
Munition: 0 of 9
Ammo Type: Heavy Stub Clip (80 Credits per Clip)
Cost: 1200 Credits
Two-Handed Ranged WeaponsHeavy Bolter: The Heavy bolter is generally used for anti-infantry or fire support roles, also known as the "Back Breaker" or the "Bruiser" by the crew who have to carry it because of its great weight - but also because of the heavy punishment it can deal out to the enemy. It fires a round considerably larger than that of the standard bolter shell, with more propellant and longer range and higher stopping power, making it capable of destroying light vehicles.
Attack: 3
Attack Speed: 6
Munition: 0 of 50
Ammo Type: Bolter Clip, Heavy (150 Credits Per Clip)
Armor PiercingCost: 2000 Credits
Heavy Flamer: It produces a larger flame capable of enveloping more targets. Few armies (except Space Marines, Sisters of Battle and Chaos Space Marines) carry it by hand, but it is sometimes fitted to vehicles. The Catachan Jungle Fighters carry it by hand due to the nature of their combat - fighting in jungles makes flame weapons an important asset. It is a standard special weapon of Space Marine Terminators.
Attack: 2
Attack Speed: 4
Munition: 0 of 100%
Ammo Type: Tank of Fuel (200 Credits per Tank)
AflameCost: 1500 Credits
Lasgun: The Lasgun is an energy based weapon, and is the most common and widely used type of laser weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers. Lasguns are reliable, easy to maintain and produce, and are readily available on most Imperial worlds
Attack: 3
Attack Speed: 4
Munition: 0 of 90
Ammo Type: Charge Pack (200 Credit per Charge Pack)
SlayerCost: 1500 Credits
Manticore Assualt LauncherAttack: Varies On Ammo Type
Attack Speed: 1
Munition: 0 of 6
Ammo Type: Grenades (Any Type)
Cost: 2000 Credits
Astartes Assualt Shotgun: The Astartes Assault Shotgun is a powerful and versatile projectile weapon used by Space Marine Scouts. They're bulky, clipped shotguns that can fire in single shots and in both semi and fully automatic modes, and use an array of specialty ammunition ranging from armor-piercing penetrator rounds to the powerful man-stopping rounds. Assault shotguns are best used in urban and close-quarters combat, as well as in boarding actions aboard voidships.
Attack: 5
Attack Speed: 2
Munition: 0 of 8
Ammo Type: Shotgun Shell Clip (80 Credits per Clip)
Spread ShotCost: 1500 Credits
Explosive WeaponsKrak Grenade:Krak grenades are anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. Although a krak grenade can easily kill a man, they are only used to attack tanks and other armoured vehicles. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures. They are commonly used, easily obtained grenades, but not as effective at destroying armour as melta bombs.
Attack: 15
Attack Radius: 2 tiles
Armor PiercingCost: 80 Credits
Frag Grenade: Frag grenades (or fragmentation grenades) are small, anti-personnel grenades, exploding in a hail of thousands of tiny and deadly shards of metal, the effect being to deny an enemy the benefits of any cover as they are assaulted.
Attack: 10
Attack Radius: 4
SlayerCost: 40 Credits
Smoke Grenade: Smoke grenades are simple canisters designed to emit a thick, persistent smoke cloud in order to shroud an opponent's vision. Related to, but not as effective as Blind grenades, smoke grenades are used for tactical control, although the preponderance of technology existing in the galaxy that can in one way or another penetrate smoke clouds can make them ineffective in this role
Smoke ScreenCost: 15 Credits
ArmorFlak SlabAP: 50 of 50Cost: 500 Credits
Lesser Rosarius: A Rosarius is an a field projector and amulet for both protection and as sign of office, a Rosarius is also an icon of the Imperial Creed, and is often only entrusted to the highest officials in the Ecclesiarchy. The Rosarius takes the form of an amulet, often displaying the Imperial Eagle or a square, stylised cross of adamantium or other durable metal, with a jewel or Ecclesiarchy symbol in the centre. It is worn around the neck or waist on a sash, a cord, or a string of prayer beads.
Power: 0 of 200
Generation: 10 per Turn
Cost: 2000 Credits
Misc.X-257 Tactical Op Headgear:Power: 0 of 100% (50 Credits per battery)
Heat VisionNight VisionCost: 250 Credits
Compact Vox-comPower: 0 of 100% (50 Credits per battery)
Allows long Range communication
Cost: 300 Credits
Medi-KitHeals: 25 of 25
Can spend one turn to heal 25 hp of an allies
Cost: 500 Credits