New update.
Most noteworthy thing are "Lords and Artifacts," meaning they finally added heroes with an inventory. Haven't had much experience, but so far it seems like Lords are based off normal unit types. No idea how far that goes, like if there's a troll hero or it's just infantry, but it seems nice so far. Aside from having an inventory and being stronger and more expensive than normal, heroes sometimes, but I guess not always, have unusual abilities. The ratman robber hero had +5 gold as an ability called Pillage, for instance, while I think the goblin archer was basically vanilla.
Each hero has three item slots, but each slot is keyed to a specific artifact type and the makeup varies between heroes, so that's nice. Random merchants will sometimes pop up to sell you a random item, or supposedly you can find them in ruins and such.
They also added fairly halfhearted but fairly welcome events, namely the merchants and randomly spawned monster lairs. Nothing major, but I still think it's a nice touch. Heroes also come around as a random event, though I got a new one immediately upon my old one dying, and supposedly you can find them in quests or ruins and so on as well.
They also added the ability to disable certain victory conditions, which is nice. You can't disable ALL victory conditions, though, which is a bit unfortunate.
They also apparently upgraded enemy mage AI and slightly expanded diplomacy, as evidenced by the fact that an enemy mage was not only smart enough to offer me a non-aggression pact, he later expanded it to an alliance. He then also canceled said alliance for no reason, but then offered it again. On the downside, he seemed to be doing considerably worse than usual. Maybe it was a fluke or I was just doing better than normal by cramming cities everywhere I could fit them.
Finally, they added multiplayer. Haven't tried it and it's labeled "beta," so I'm a bit suspicious, but I guess it's there now and will probably get more bug-free as time goes on.