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Author Topic: NEW CHALLENGE: starting at the dawn of time!  (Read 557248 times)

melkor

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1665 on: May 03, 2014, 12:51:50 pm »

so it was you?
it have a feeling that it could be the cause of some frame issues
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1666 on: May 03, 2014, 01:01:55 pm »

Is it the one with the big carved room above it? Yeah, I was making a hospital that was going to have several wells, but then I realized we already had a hospital. I think I went over this at the end of my turn, though. There are two levers to control the floodgates which regulate the water flow, located near the door of that room.

Wait, floor the surface over? But then how would our animals graze?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

melkor

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1667 on: May 03, 2014, 01:49:31 pm »


Is it the one with the big carved room above it? Yeah, I was making a hospital that was going to have several wells, but then I realized we already had a hospital. I think I went over this at the end of my turn, though. There are two levers to control the floodgates which regulate the water flow, located near the door of that room.

aah i see, i must say the cavern housing is pretty awesome, but i stil wonder how you removed the outer titles. when i play i cant design anything with the border titles so how did you do it.



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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1668 on: May 03, 2014, 01:50:11 pm »

I smoothed them then carved fortifications.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

melkor

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1669 on: May 03, 2014, 01:59:18 pm »

aah should have looked around a bit more
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Cptn Kaladin Anrizlokum

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1670 on: May 05, 2014, 07:58:59 pm »

So, I was a general, and quit... and am almost 200 years old. Does that make me the first dwarf ever? And have the most military experience out of anyone on the planet?
Can I be an engraver too? When I play DF I always make my masons engravers, they just go together for me.

I also seem to be missing some likes/dislikes in that thing about me.

Actual spoiler.
Spoiler (click to show/hide)
« Last Edit: May 05, 2014, 08:04:03 pm by Cptn Kaladin Anrizlokum »
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melkor

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1671 on: May 06, 2014, 09:01:40 am »

poiler.
Spoiler (click to show/hide)

ooh y i forgot about those, seems to me we should make a vampire tower outside our wall to kill any invading forces
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1672 on: May 06, 2014, 12:36:40 pm »

Though with worldgen being stopped so early, it's possible no vampires exist at all. Still, we did get a werelizard, so you never know...
« Last Edit: May 06, 2014, 05:14:41 pm by HugoLuman »
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Cptn Kaladin Anrizlokum

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1673 on: May 06, 2014, 05:01:30 pm »

No, 200 years is after the final death date possible... right? But it only world genned for 5 years? What year is it?
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WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1674 on: May 06, 2014, 05:16:08 pm »

Let's see... I think we stopped worldgen at year 10, but it took about a year of adventuring before we got 7 to the fort, so it started in year 11. Now it's year 16.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Cptn Kaladin Anrizlokum

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1675 on: May 06, 2014, 06:11:24 pm »

Doesn't that mean I should have died before world gen started?
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Reudh

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1676 on: May 06, 2014, 09:10:51 pm »

Well, with the [MAXAGE] tag, what it does is assume that the min-max values are average for that race. Dwarf is 150-170, I think. For every year after 170, a dwarf has an increasing chance of dying on their birthday.

Being that Kaladin is 194, means he passed 24 ever-more-difficult rolls to check if he is still alive.

GavJ

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1677 on: May 06, 2014, 10:07:42 pm »

Though with worldgen being stopped so early, it's possible no vampires exist at all. Still, we did get a werelizard, so you never know...
Vampires do exist amongst the very first generated historical figures, right from the start. They ALSO get generated later by folks being cursed by gods for profaning temples and such (or if somehow you ingest vampire blood, though I don't believe that happens during world gen).

So earlier in history isn't actually necessarily more or less full of vampires. Depends whether they are getting killed off faster or slower than new dwarves are profaning temples.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1678 on: May 06, 2014, 10:10:05 pm »

AFAIK, only the syndrome raws are generated. The initial people to get those syndromes come from deity curses.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GavJ

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1679 on: May 06, 2014, 10:13:32 pm »

It is possible that I was reading the legends incorrectly (i.e. missed where it said they were cursed in the list of events sometimes)
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
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