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Author Topic: NEW CHALLENGE: starting at the dawn of time!  (Read 557434 times)

Crossroads Inc.

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NEW CHALLENGE: starting at the dawn of time!
« on: April 27, 2012, 10:22:07 am »

What is this post about?

This post is a form of a succession fortress,
But instead of instantly going to fortress mode we have a few special goals

First, the world is only 10 years old, this means that nothing has really happened.
So going to fortress mode the engravings and crafts will be very boring.
But, as stated before we will not first go to fortress mode but adventure mode instead.
This means that we will be the heroes, all the engravings and crafts will be about our adventures. We the goal is to get to the valley of the dwarfs, and when we get there you must retire.
Then we repeat this till there are 7 dwarfs, then and only then shall we start the fortress, making it the first fort at ‘the dawn of time’


                              new turn list and dwarfing                           
we are building a capital for all the dwarfs.
we want a waterfall, massive towers, walls on epic proportion, we want to claim the caverns, built bedrooms in the magma, tame the magma, build temples to our gods,
this includes golden statues, studded with iron thrones, crafted by legend craftsmanship and whatever that god likes.
whatever you think belongs in a dwarven capital, we are building the mountain homes, so if you join you must contribute to it.....or you know keeping it alive cause we have 165 dwarfs walking around and we all know what 1 insane dwarf can do.



Phase 1: getting to the 'valley' completed
starting save
Hero 1: Orky_Boss: 1, 2, 3; save: dead by carp
Hero 2: Reudh: 1, 2, 3, 4, 6; save: dead by dingo
Hero 3: Ubiq: 1, 2, 3; save:success
Hero 4: uggi: 1; save: dead by goblin
Hero 5: corai: 1; skipped
Hero 6: Fen: 1, 2; save: dead by boogeymen
Hero 7: Torrasque666: 1, 2, 3, 4, 5, 6, 7, 8, 9; save: dead by starvation
Hero 8: melkor: 1; save: success
Hero 9: Phones: 1, 2; save: dead by goblin
Hero 10: corai: 1, 2, 3, 4, 5, 6, 7, 8, 9; save: dead by starvation
Hero 11:Orky_Boss: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14: succes
Hero 12: Readh: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1718, 19, 20; save: succes
Hero13: uggi: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21; save: success
Hero14: HugoLuman: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10; save: success
Hero15: Crossroads Inc.: 1; save: success

Phase 2: building the fort ongoing
Year 1: Crossroads Inc.: 1
Year 2: Ubiq: 1; save
Year 3: Melkor: 1, 2, 3; save
Year 4:Orky_Boss: skipped
Year 5:Reudh:skipped
Year 6:Uggi: 1, 2, 3, 4, 5, 6, 7, 8, 9; save
Year 7:HugoLuman: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25; save
Year 8: Reudh
Year 9: lich180
Year 10: Immortal-D
Year 11: krenshala


There is a bit of confusion as i looked at people that had been dwarfed.
Since we were in adventure mode the original 7 aren’t set with a nickname in therapist.
But they do have a nickname but it’s in the game so if you dwarf somebody make sure your don’t override a adventure nickname.
People for dwarfing: green=dwarfed  white=waiting to be dwarfed
Bhrian=crosroads
Nish koltulon=ubiq
Melkor=melkor
Orky-boss=orky-boss
Lord reudh II=reudh
Uggi II=uggi
Noface=hugoluman
B. Strain
birdy51
Deepblade
Flabort
Kromeus
Lich
Mr. Cat
Rads
Scout
Torrasque II
Veskulios

ColdBones sword/mechanic
Immortal-D combo of skills
Dishmab (axe dwarf) =kesperan


DESTINATION! the Fortress of "Silversects' Waaaaaay down south.


=============================
ORIGINAL POST:
Ok... So this came to me last night.

We go on and on about trying to gen MASSIVE worlds with thousands of years of history, 500, 1000, 2000! With huge legends and great epic tales.

But...

What has anyone done the reverse? Gen a new HUGE world, and start playing from YEAR ONE.
That would mean super low population.
Super High Titan and mega beast population.
And it would mean each Dwarf is "the first of their kind"

No kids yet, no epic warriors, no time for anything. So EVERYTHING is new and from scracth.

So.. Who would be on bored for something like this?
« Last Edit: January 19, 2014, 04:07:36 pm by Crossroads Inc. »
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

rtg593

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1 on: April 27, 2012, 10:23:38 am »

I do 50 and 5 yr embarks as a matter of course... Never tried year 1. Hmm. Cool. I would be, on "bored." ;)
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blue sam3

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #2 on: April 27, 2012, 10:25:13 am »

Oh god the baby-migrants.
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Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #3 on: April 27, 2012, 10:27:16 am »

LOL Missed that...

But yeah, I thought of this after finding an old map that evidently I started playing on year 36.
Every single Dwarf had "He/She was the first of thier kind" In fact EVERY race on the planet had that tag.  I remember being savaged by several titans. A dragon, a hydra, etc.

I am thinking of starting a succession fort under the idea of
 "The Gods have JUST finished making the world... Now what happens?"
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

NRDL

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #4 on: April 27, 2012, 10:28:46 am »

PTW. 

Also, a succession/community for of this would be AWESOME.

It's like making the first(?) dwarven settlement, the first true fortress ( other than the Mountainhome, if there is that ). 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

rtg593

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #5 on: April 27, 2012, 10:31:27 am »

As a bonus, instant saves. I find once I gen past 50 years, saves start taking nearly a minute. I don't even consider going past 500.

Current fort 125 years, just shy of 2 minutes per seasonal autosave. I might abandon for that reason alone.
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Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Madventurer

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #6 on: April 27, 2012, 10:32:35 am »

Also, a succession/community for of this would be AWESOME.

Madventurer approves. When do we start?
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Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

floundericiousWA

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #7 on: April 27, 2012, 11:50:58 am »

Also, a succession/community for of this would be AWESOME.

Madventurer approves. When do we start?

...at midnight, in a grove of tower caps, at midnight of the next moonless eve...
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Callista

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #8 on: April 27, 2012, 11:57:38 am »

I've done that. It's how I learned how to combat megabeasts and the like. It was fun. Also, !FUN!.
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Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #9 on: April 27, 2012, 12:05:25 pm »

Also, a succession/community for of this would be AWESOME.

Madventurer approves. When do we start?

...at midnight, in a grove of tower caps, at midnight of the next moonless eve...

As soon as I get home from work I shall gen a world.
Untill then, taking suggestions on "altering" settings.
More Titans? Less?
Way higher civ rate? Smaller?
Mods? Or Vanilla?

I am thinking of using "Emabark anywhere" to embark on a Dwarven settlement, even though they dont exist in game.  The "Plot" of this will be to quite really Found dwarven civilization.  We shall be it's first warriors, its first Kings
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wierd

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #10 on: April 27, 2012, 12:13:09 pm »

The issue with embarking on year 1 is that there aren't many dwarves in the world.

This means that if you have too much !!fun!!, you can make them extinct.

Also, you will get countless floor engravings of cheese, because there aren't any legends to depict.

(embarked on year 1 several times in the past)
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Loud Whispers

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #11 on: April 27, 2012, 12:15:54 pm »

I always believed embarking on year 1 to be impossible, how would this work?

wierd

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #12 on: April 27, 2012, 12:17:24 pm »

Entities are placed on year 1.  You set the worldgen end at "1" in the advanced options.

After that, just embark as usual.
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Loud Whispers

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #13 on: April 27, 2012, 12:22:49 pm »

The minimum is year 2

Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #14 on: April 27, 2012, 12:23:21 pm »

The issue with embarking on year 1 is that there aren't many dwarves in the world.

This means that if you have too much !!fun!!, you can make them extinct.
Would vastly increasing starting opulation help on this?
Should we include other races?
Why I was wondering if I should include any mods.
If this turns into a sucession game, which is my plan, we want to kee it simple.
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?
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