Turn 0.5, 5 hours after the exodus
-click to enlarge-
EagleV error: no character profileThe scout scouts the northern area.
The other two dip down and attempt to collect the vines with a metal claw. However, a single scout loses control for a moment and its hull brushes the ground. It instantly loses hull integrity and falls apart. [-1 scout.]
The vines rust the metal claw, so the crew hastily retract the claw and return.
Edit seeder info to [3 seeders : 3 plots : 1 day]
Gregorin AtmosNot having corpses or implants on hand, your mages fail to conduct any experiments in the way of behavior of raised corpses, metal grafted to flesh, and flesh grafted to metal.
It also seems that cantrips do not work well - most of the mages had to try two or three times before creating a cup of water from the moisture in the air - but the technology-magic keeping the ships afloat is fine.
The grey matter, seen up close, is some sort of rock. Your scouts can see that the matter rises sharply to form a peak.
Argetor ArchmagusNo people come forward to bravely try the wheat-like plant. It is too foreign for anyone to risk it. [Civilians are sent a square south to start digging out a simple quarry : 3 turns.]
Housing can be started right now, for "3 clippers : 1 housing district : 0.3 turns" or "3 clippers : 3 housing districts : 1 turn". Farming can be started, for the same rates as housing.
If you do not write down your projects, they will be counted as not done at all.
ArgusYou send two scouts flying north-east, while the main fleet goes north-west. [Scouts to continue for .6 turns to north-east].
The main fleet heads north-west, and soon meets an adversary : a beast with a long neck, what seems to be flippers for fore and rear, and huge wings that pour out a copious stream of seawater. It screeches, before taking flight.
Azalyn"
But the heavenly mandate has passed on to the son -"
You order the ships to fire, including your own.
The shudder of cannon recoil shakes the ship; you look over the port side and watch a hail of small iron balls spread out from the various cannonports.
(The bottom is the equivalent of a 'saving throw'.)
8 scouts, 4 cruisers, 2 strafers, 1 flagship
28 vs 11, 15 vs 11, 13 vs 11, 20 vs 11, 13 vs 11, 15 vs 11, 10 vs 11(1 hit), 25 vs 11.
1 hit.
11 vs 13(2 hits), 13 vs 13, 12 vs 13 (3 hits), 21 vs 13.
Cumulative 3 hits
C. 4 hits.
Most of the scouts' attacks glance off the hull of the imperial ship, but the more heavily armed cruisers and strafers manage to punch through. From what your vantage point, looking through a pair of lens, you can see that most of the soldiers and sailors that were on the deck are either bleeding from heavy wounds, or dead, riddled with pockmarks. The deck is smashed through like Swiss cheese.
There is no further complaint.
You send a couple of your scouts and their soldiers over.
After thirty minutes, they complete the securing of the ship and report that all except for a few civilians and sailors are dead. The royal family's current heir, the son, is in a coma from loss of blood and is expected to die soon. A pair of soldiers carry out your orders and hasten the arrival of death and sever the heads of him and his wife, drain the blood, and package it in a pretty, new, and white box that is scented with jasmine, as per your wishes.
A scout, while circling the ship, notices the nameplate and contacts your ship, informing you that her name is (was?) the
Hebecin.
Record:
[3 seeders - 3 farms - 1 turn]
[3 clippers - 1 drydock - 1 turn] (these two will be finished by turn 2.)
The mages from the arcani and from your flagship meet and start talking. They will require further input soon, on the precise usage of the elementals. They also inform you (politely, of course) that neither elementals nor mages can easily turn soil into rock.
Solona Please add your profile in spoilers; else, I will have to void the turn. It already takes a long time to do each turn even without the scrolling for profiles.Record:
[1 clipper :: Lumber mill :: 3 turns]
[1 seeder : 1 farms :: 1 turn]
[Mine :: 3 turns]
JamnanYou are about to start towards Azalyn when you watch her mercilessly pound the imperial ship with grapeshot.
EntrenScouts keep heading south. The southernmost scout spots what seems to be a lake.
(Uh...I think I misplaced your building information. Can you repost it or PM me what you are going to make?)
The arcani and your flagship join with the rest of the fleet.
SalavevYou send the cruisers and scouts back towards the cannonfire, while the rest of the fleet heads south.
By the time they get within bare sight distance, the situation is already over. The heavily holed imperial ship is being boarded by Azalyn's troops.