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Poll

Turn length?

1 hour turns (current)
- 3 (21.4%)
5 hour turns
- 5 (35.7%)
Day turns
- 4 (28.6%)
Other
- 2 (14.3%)

Total Members Voted: 12


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Author Topic: The Planeskippers — Turn .5 (10/8)  (Read 26857 times)

Lillipad

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #105 on: May 02, 2012, 03:17:01 am »

But that doesn't change that it hasn't happened. You're aiding in a fight you don't know about, that hasn't happened, and that may not happen at all.
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Evil Marahadja

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #106 on: May 02, 2012, 03:24:08 am »

Well, my turn does happen a few moments after Azalyn Kementari turn. He have opened fire, and it would be lame if I had to wait a hour to be able to assist in a battle that is taking part within firing range for my ships. But if it pleases you, I could change ""Sir, the imperial fleet have opened fire...." to "Sir,  Azalyn Kementar have opened fire...." since its just roleplay fluff.
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Caellath

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #107 on: May 02, 2012, 07:32:23 am »

Caellath

If you want to, you could participate as a taskforce. Smaller, less resources... the works. <.<
((Thank you very much, but I am too greedy. Meh.

Nevermind, I guess I got my hands full with some RtDs already.))
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LordBucket

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #108 on: May 02, 2012, 10:55:48 am »

It would be lame if I had to wait a hour to be able to assist in a battle

Why? My ships were sitting around on defensive standby for all of last turn waiting for this battle. Why should you be able to teleport over to join in?

Also keep in mind that the imperial flagship is directly between your fleet and mine. Even if you can fire from where you are at roughly five times the present combat distance, if you miss...you might just hit the ship you're trying to protect.

Evil Marahadja

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #109 on: May 02, 2012, 11:18:26 am »

It would be lame if I had to wait a hour to be able to assist in a battle

Why? My ships were sitting around on defensive standby for all of last turn waiting for this battle. Why should you be able to teleport over to join in?

Also keep in mind that the imperial flagship is directly between your fleet and mine. Even if you can fire from where you are at roughly five times the present combat distance, if you miss...you might just hit the ship you're trying to protect.

Well, I was assuming, since we do have spaceships, which should be able to fire accurate at manymany kilometres. But, I might be wrong, if thats the case, skip what I wrote. And I estimate its still not more than ten kilometres or so. Which should be a distance able to fire at, or atleast move into firing range within five minutes or so.
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EagleV

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #110 on: May 02, 2012, 11:28:32 am »

I was assuming, since we do have spaceships...

I don't think we have spaceships. We have flying arcane steampunky ships. That's why the emperor's son's ship has sails, not jet engines.
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LordBucket

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #111 on: May 02, 2012, 11:29:31 am »

since we do have spaceships, which should be able to fire accurate at manymany kilometres.

We have spaceships? Since when? These ships are using sails:

"the Heavenly Lord's ship is drifting towards your fleet. Most of its sails are furled
up except for that pair of square sails at the very front, brandishing the insignia."

Also, Skyrunner specified that our weapons are cannons, not lasers.

"As for weapons, you use cannons."

Which means ballistic trajectory arcs. You might be able to fire that far, but hitting anything at that range might not be so easy.

Evil Marahadja

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #112 on: May 02, 2012, 11:32:16 am »

Ah, okey, well, then I might agree with it. Although I still find it very weird that frigates cant reach the battle within minutes, or that the artillery can fire at that range.
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LordBucket

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #113 on: May 02, 2012, 11:38:58 am »

I still find it very weird that frigates cant reach the battle within minutes

Maybe you can reach the battle in minutes. But you certainly can't reach the battle in the time it takes me to say fire and for cannonshot to cover one fifth your travel distance. Let alone react by flanking me and trying to board, "a few moments after Azalyn fires" like you said you wanted to do.

In any case, it's questionable anyone is even watching the battle. The Imperial flagship hailed my fleet at close range and our reaction would have been within seconds. I've been waiting for an entire turn for this battle, but the rest of you have been doing your own thing. Unless their flagship contacted you privately the first you'd be likely to even know of the battle would be this from my turn, which won't happen until it's all over:

* Signal fleet commanders to expect a situation update from me once the immediate tactical situation has been resolved

Evil Marahadja

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #114 on: May 02, 2012, 11:54:31 am »

Well, I will certainly hear the battle. But well, if you really want to do the battle alone sure. Although its very weird roleplay-wise to have my fleet just derping around for 55 minutes when there is a battle just a few kilometres from there.
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Lillipad

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #115 on: May 02, 2012, 03:07:20 pm »

In any case, it's questionable anyone is even watching the battle.

I've been debating stopping my southern advancement to observe your fight so we could become IC enemies, but decided against it. You're giving out a situation report either way, and if you lose, it would just be silly to get rid of all the progress I've made. But if you win somehow, it would make for better storytelling to have me completely unaware of the fight until you announced victory.

Well, I will certainly hear the battle. But well, if you really want to do the battle alone sure. Although its very weird roleplay-wise to have my fleet just derping around for 55 minutes when there is a battle just a few kilometres from there.

It's not weird RP-wise. You're not observing the battle. Last I heard, your fleet was focusing on digging, so they're entirely not focusing on the skies at all. You're just using meta-logic to aid in a fight with someone you're teamed up with. That's not necessarily a bad thing, but we're trying to not be meta.
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Evil Marahadja

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #116 on: May 02, 2012, 03:09:33 pm »


It's not weird RP-wise. You're not observing the battle. Last I heard, your fleet was focusing on digging, so they're entirely not focusing on the skies at all. You're just using meta-logic to aid in a fight with someone you're teamed up with. That's not necessarily a bad thing, but we're trying to not be meta.

Well, we whould certenly hear canonshots. But very well, seams like I am overruled here.
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IronyOwl

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #117 on: May 02, 2012, 03:16:08 pm »

Well, you could always say that the time it takes to process the information, get ready for battle, and actually maneuver into place, you've missed more of the battle than you can participate in. Otherwise two people attacking simultaneously and in coordination wouldn't be any more effective than one person attacking and then someone who's faffing about nearby realizing he'd like to join in.

Or, put another way, waiting a turn to react is normal, hour-long turns are just too long for combat. Hard to know where to split the difference.
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Doomblade187

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #118 on: May 02, 2012, 04:13:40 pm »

Entren Armeni

Reply to Sergej's Message:

"Thank you for you concern. It's actually not a hostile group as far as we can tell, though, as the ship rotted to pieces on contact with the hills, and all the men melted. While I'm certainly not happy about that, It doesn't seem to be an actively hostile force, and we're doing fine. Just be sure to be careful when landing in unexplored areas- I'd hate for the same to happen to one of your ships.

Signing off, Entren"
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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EagleV

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #119 on: May 02, 2012, 04:30:03 pm »

OOC:
It takes us all about 1 hour to travel ~ ten tiles. Your ships are probably anchored, your men busy. Assuming you can get all ships manned and operational within fifteen minutes, it'd still take you 30 more minutes to get to the son's ship.  Your fastest ships might fly twice as fast, it'd still be half an hour before they arrive. So, yes, it taking a turn for you to arrive is quite realistic (as far as forum games about magic rifts and airships are realistic).
At least, that's how I see it.

IC:
If Sergej has some time left after receiving Armeni's message, he will send a cruiser west, to the hills, on a very low altitude, and let them drop a piece of wood every few hundred meters. I want to know where the rotting starts.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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