Turn 0.2, 2 hours after exodus
The horizontal axis's coordinate goes before the vertical coordinate.
(1,18) Sinclair main fleet
The other brown dots are Sinclair's scouts
(6,16) Argus Kaledos's main fleet
(5,14) and
(7,14) are two cruisers, the rest are scouts.
(1,5) The fleet and a lumber clipper
(4,2) The Heavenly Lord's ship
(9,3) Azalyn's fleet
(15,3) Solana's taskforce
(13,0) Argus's main fleet
(24,0) Argus's scout
(-3,0) Sergej's arcani
(-20,-1) Sergej's main fleet, along with two scouts
(-2,-1) Entren's arcani
(-8,-3) Leonard's main fleet
(-8,-16) Entren's main fleet
(-4,-18) Where the wyvern disappeared
Sinclair AtmosYou head north. The scouts match your speed, fanning out in the process.
The small cliff slowly widens as you head northwards. Thick forest is spotted to the north-west, and rolling hills continue to the east.
The north-most scout reports sighting a band of humanoid shapes at one o'clock, near and in the canyon.
Leonard FallswoodYour scouts and your fleet regroup at
(-8, -2).
Agertor ArchmagusYou make your civilian ships and seeders land. The civilians are set to pitching tents, while the seeders prepare to level the immediate land.
Meanwhile, you send a few of your soldiers and scholars to observe the river. There are the normal mid-river dwelling creatures, but one of the soldiers reported that he had seen a large thing that had a fin as large as a log and was longer than two or three snakes combined.
EntrenThe arcani and its mages use their magic to close the rift. With a resounding
krakakoom, the rift is torn into tiny pieces like fabric ripped in the hands of a child wielding scissors.
The fleet regroups and heads towards the bottom clump of the forest. A scout is sent first. It swoops down low and pivots, when a bear pops out of the forest and rams the ship.
Thankfully, it is not overturned, and the scout quickly ascends again.
Land or not?
Meanwhile, you received
a message from the new ship.
Sergej GenjaYou watch from afar as the rift is destroyed for good.
Meanwhile, the message being sent, one of your scouts dips low and collects some of the flora before handing it over to Gabriel the steamer. They are planted. (Record 'plant experiment' under the steamer)
One of the scouts (the one in the northern upper side) suddenly starts vibrating, but quickly recovers.
SolanaYou head towards
(16,3) and land near a forest.
Your lumber clipper starts to build one of the buildings (a lumber farm) when it accidentally clips a tree, spiraling and crashing to the ground. The crew are half killed, half wounded.
> Damage control?
> Also, please add a spoilered profile of your fleet.
ArgusYou order the new position. It seems that some of your scouts are too close to be comfortable to ... hmm, ah! It was Sinclair's fleet, it was. Both of you are heading in the same direction.
Anyways, it was so close that a sudden gust caused one each of your's and Sinclair's to bump into each other. Little damage occurred.
IronyOwlMagic as a skill is a more formalized study than natural magic. Natural magic just comes to you with little need for spells, or components, or arcane words.
You get everything that is listed under the Taskforce list. It just appears out of nowhere
Taskforce(s) receive:
6 scouts
2 cruisers, strafers, and steamers
1 supply ship, 1 civilian ship, 1 seeder and 1 lumber clipper
You also get a flagship.
JamnanTwo of your lumber clippers get working on the civilian homes, while the civilians pitch temporary tents. The three seeders get started on a farm. Meanwhile, a lumber clipper is set to cut trees with its sawing claw extension.
Write down [Civilian dwelling in progress at
(4,5), farm creation in progress at
(4,6) and lumbering
(1,5)]
AzalynWork is in progress at
(9~11,4): farms.
Write down the coordinates on your profile.
Nothing of note has happened, except that the Heavenly Lord's ship is drifting towards your fleet. Most of its sails are furled up except for that pair of square sails at the very front, brandishing the insignia.
Sometime, I will have to change the map from the current large scale map to a small scale map, and I don't know when/how to xD Anyone have advice?
Thing is, the large-scale map is a pain to plot coordinates >.> Maybe I'll make each 20x20 chunk equal one big section in the small scale map...