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Turn length?

1 hour turns (current)
- 3 (21.4%)
5 hour turns
- 5 (35.7%)
Day turns
- 4 (28.6%)
Other
- 2 (14.3%)

Total Members Voted: 12


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Author Topic: The Planeskippers — Turn .5 (10/8)  (Read 26838 times)

Haspen

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #60 on: April 30, 2012, 03:49:45 am »

Argus Kaledos:

'So, you haven't managed to sabotage any of the flagships?' Young mechanic shook his head and then robed Argus rubbed his temples, humming in impatience, scribbling another note.

'At least no one else knows.' He moved toward the brass clockwork mechanism and moved two levers - the ship turned straight to the north.

'Signalmaster, announce that we change direction and formation. Four scout ships ahead of main fleet. One cruiser on each corner of the fleet's rectangle. Four other scouts circling around the main fleet.' Third note in two minutes, Argus' hand hurt now.

And soon enough, a long man on top of Argus' flagship began waving colorful flags.

Spoiler: Stuff (click to show/hide)
« Last Edit: April 30, 2012, 05:36:16 am by Haspen »
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Re: The Plane Skippers — Colonize. (10/8)
« Reply #61 on: April 30, 2012, 04:26:15 am »

Spoiler: A Character Appears! (click to show/hide)

((What's the difference between "Magic" and a more specific type of magic as a skill? Same question for skills in general, I suppose.

Also, do I get a task force (and flagship)? Is it in addition to or taken out of the combined fleet?))
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Evil Marahadja

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #62 on: April 30, 2012, 05:26:14 am »

Jamnan΄s turn

"This is Tartarev, captain of the Dragonfly reporting in. We claim 4,6 to 1,3 in the name of the Emperor. We will soon start a digging operation, and establish a base of operation. If you need any military support in the future, patch us in. We have all been given a great responsibility, and we will need to cooperate to succed. Tartarev out."

Establish civilian dwelling at 4,5, start farming at 4,6 and start lumbering at 1,5. We need to start our industries asap.


Spoiler: Fleet (click to show/hide)
Spoiler: base
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LordBucket

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #63 on: April 30, 2012, 09:07:14 am »

Which direction does the river flow?

Haspen

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #64 on: April 30, 2012, 09:08:57 am »

Which direction does the river flow?

Given that hills are in south, I theoretize the source is there.
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Lillipad

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #65 on: April 30, 2012, 03:05:12 pm »

Flagship name: Black Chrysanthemum

Flower-based naming scheme comrades unite?
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Skyrunner

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #66 on: April 30, 2012, 05:07:50 pm »

Turn 0.2, 2 hours after exodus

Spoiler: Player key (click to show/hide)

Spoiler: Map key (click to show/hide)

The horizontal axis's coordinate goes before the vertical coordinate.

(1,18) Sinclair main fleet
The other brown dots are Sinclair's scouts
(6,16) Argus Kaledos's main fleet
(5,14) and (7,14) are two cruisers, the rest are scouts.
(1,5) The fleet and a lumber clipper
(4,2) The Heavenly Lord's ship
(9,3) Azalyn's fleet
(15,3) Solana's taskforce
(13,0) Argus's main fleet
(24,0) Argus's scout

(-3,0) Sergej's arcani

(-20,-1) Sergej's main fleet, along with two scouts
(-2,-1) Entren's arcani
(-8,-3) Leonard's main fleet
(-8,-16) Entren's main fleet
(-4,-18) Where the wyvern disappeared



Sinclair Atmos

You head north. The scouts match your speed, fanning out in the process.

The small cliff slowly widens as you head northwards. Thick forest is spotted to the north-west, and rolling hills continue to the east.

The north-most scout reports sighting a band of humanoid shapes at one o'clock, near and in the canyon.



Leonard Fallswood

Your scouts and your fleet regroup at (-8, -2).



Agertor Archmagus

You make your civilian ships and seeders land. The civilians are set to pitching tents, while the seeders prepare to level the immediate land.

Meanwhile, you send a few of your soldiers and scholars to observe the river. There are the normal mid-river dwelling creatures, but one of the soldiers reported that he had seen a large thing that had a fin as large as a log and was longer than two or three snakes combined.


Entren

The arcani and its mages use their magic to close the rift. With a resounding krakakoom, the rift is torn into tiny pieces like fabric ripped in the hands of a child wielding scissors.

The fleet regroups and heads towards the bottom clump of the forest. A scout is sent first. It swoops down low and pivots, when a bear pops out of the forest and rams the ship.
Thankfully, it is not overturned, and the scout quickly ascends again.

Land or not?

Meanwhile, you received a message from the new ship.


Sergej Genja

You watch from afar as the rift is destroyed for good.

Meanwhile, the message being sent, one of your scouts dips low and collects some of the flora before handing it over to Gabriel the steamer. They are planted. (Record 'plant experiment' under the steamer)

One of the scouts (the one in the northern upper side) suddenly starts vibrating, but quickly recovers.


Solana

You head towards (16,3) and land near a forest.

Your lumber clipper starts to build one of the buildings (a lumber farm) when it accidentally clips a tree, spiraling and crashing to the ground. The crew are half killed, half wounded.

> Damage control?
> Also, please add a spoilered profile of your fleet.


Argus

You order the new position. It seems that some of your scouts are too close to be comfortable to ... hmm, ah! It was Sinclair's fleet, it was. Both of you are heading in the same direction.
Anyways, it was so close that a sudden gust caused one each of your's and Sinclair's to bump into each other. Little damage occurred.



IronyOwl
Magic as a skill is a more formalized study than natural magic. Natural magic just comes to you with little need for spells, or components, or arcane words.

You get everything that is listed under the Taskforce list. It just appears out of nowhere :P

Quote
Taskforce(s) receive:
6 scouts
2 cruisers, strafers, and steamers
1 supply ship, 1 civilian ship, 1 seeder and 1 lumber clipper

You also get a flagship.


Jamnan

Two of your lumber clippers get working on the civilian homes, while the civilians pitch temporary tents. The three seeders get started on a farm. Meanwhile, a lumber clipper is set to cut trees with its sawing claw extension.

Write down [Civilian dwelling in progress at (4,5), farm creation in progress at (4,6) and lumbering (1,5)]


Azalyn

Work is in progress at (9~11,4): farms.

Write down the coordinates on your profile.

Nothing of note has happened, except that the Heavenly Lord's ship is drifting towards your fleet. Most of its sails are furled up except for that pair of square sails at the very front, brandishing the insignia.



Sometime, I will have to change the map from the current large scale map to a small scale map, and I don't know when/how to xD Anyone have advice?

Thing is, the large-scale map is a pain to plot coordinates >.> Maybe I'll make each 20x20 chunk equal one big section in the small scale map...
« Last Edit: April 30, 2012, 05:14:17 pm by Skyrunner »
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Haspen

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #67 on: April 30, 2012, 05:24:19 pm »

Argus Kaledos:

The Kaledosian officer quickly scribbled another note for his navigators: 'Change heading back to north-east, I don't want any more incidents.'

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agertor

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #68 on: April 30, 2012, 05:29:09 pm »

Fish for immediate food. Have the four scouts travel south now, give them specifics to be on the look out for any ores or metals in the hills. Send the clippers to cut some of the trees down for an immediate housing project. Civilian jobs should immediately be concerned with fishing, building and farming for now but still have the freedom to do as they like, however everyone needs to work for their well-being. If I can, I'd like to give a passionate speech about brotherhood and how we are all in this together until the end and claim that I will not live in a home until we house the currently tented. The base is named New Beginning.

Character Sheet
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Base "New Beginning":
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« Last Edit: May 01, 2012, 09:48:22 am by agertor »
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Sinpwn

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #69 on: April 30, 2012, 05:37:49 pm »

"Readjust course Northwest. Fire upon spotted humanoids only if fired upon. Gain safe distance from Kaledos' ships. We wouldn't want any more accidents."
Gregorin (Not Sinclair, no idea why I put that.) Atmos' Fleet heads 45 degrees west.
Scouts gain safe distance from Argus Kaledos' ships.
Ships ignore humanoids on the ground until a suitable reason not to is presented.


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Lillipad

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Re: The Plane Skippers — Colonize.
« Reply #70 on: April 30, 2012, 08:18:27 pm »

"To the hills we go, soldiers."
Send all units south as far as Rouge Fleur can go in one push

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LordBucket

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #71 on: April 30, 2012, 08:26:33 pm »

Azalyn

Work is in progress at (9~11,4): farms.

Could I get a clarification/correction on this?

When I issued the movement order I very clearly claimed a 3x3 space directly along the waterline. Between the original map and the redrawn map, the position of the river changed somewhat (in particular 12,14 became water when it didn't used to be) and you moved me from directly along the water to a couple spaces away from it. Also...it looks like the grid numbers between the second and third versions disagree with each other. In the second you have me at (10,3), whereas in the third you have me at (9,3) because your zero position has moved. That's likely to cause confusion later if it's not reconciled.

How big are these squares? Is one really enough? You mentioned here that our lumber clippers are nearly 100 meters in length. Even if most ships are smaller, we do each have 42 ships total. To be able to land all those ships in one space, plus expect to build farms and house thousands of people in them...I'm having a tough time imagining these map squares being much less than a square mile each. Are they really that big? If so, this thing we've been calling a river is on a similar order of magnitude as Lake Tahoe.

I assumed a smaller scale. That was why I claimed 9 gridsquares. If one space is all we really need to fit everything, then this:



...is where I'd prefer to be on the new map. It was never my intention to settle miles away from the water.

Also:

Quote
the Heavenly Lord's ship is drifting towards your fleet.

http://www.thefreedictionary.com/drift

"1. To be carried along by currents of air or water"

Do you really mean that the ship is is not moving under its own power and the air currents are moving it towards my fleet? Or do you really mean that the ship is moving "slowly" towards us? Because the word drift has a very specific meaning...that the ship is not being moved deliberately. And I kind of don't buy that a ship that was facing south last turn just "happened" to turn around to face exactly where my fleet is and then "drifted" half the distance between the two.

I think drift is not the word you want.

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #72 on: April 30, 2012, 08:30:01 pm »

Entren Armeni

"Looks like we need to move a bit farther west. Scouts, split into two groups and move west. Also, I need to send a message to the emperor's ship:

'Sir, you can trust me. I don't hold enmities against you as some of our number do, and I am a loyal servant to the emperor, even in his death. I propose that you join me in colonizing this new world, at least to start out. I have sent my fleet west, and I suggest that you join me.

Sincerely, Entren Armeni.'

After you've sent the message, I need to move to join up with the fleet, preferably going around the forest- we don't know what's waiting there."

The scouts split into two groups of four and scout towards two areas: -20,-10 and -20,-15. They'll take samples of the local flora and soil if it seems safe before returning to the fleet. Should the area seem safe, send the fleet towards -15,-10. See if our plants can grow here by planting a small test plot on a soil sample. Military ships should patrol the airspace as usual.

Send the arcani ship and Riftsailer back towards the fleet, at the speed of the slowest ship (arcani), preferably avoiding the forest. Be on the watch for possible dangers.


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Lillipad

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #73 on: April 30, 2012, 08:38:14 pm »

Words of genuine confusion

In most games Sky runs, the concept of space tends to be handled rather loosely. You'd probably be fine where you are now.
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IronyOwl

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Re: The Plane Skippers — Colonize. (10/8)
« Reply #74 on: April 30, 2012, 08:50:57 pm »

Salavev De Ravenov, Black Chrysanthemum


All ships full speed directly south.


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Spoiler: Fleet (click to show/hide)



Quote
Magic as a skill is a more formalized study than natural magic. Natural magic just comes to you with little need for spells, or components, or arcane words.
But what's the difference between having "Magic" as a skill versus "Necromancy," or "Blacksmithing" versus "Crafting"?
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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