The Exodus
On the edge of the Rift stood the greatest fleet of the world, of all the ages. . .It was a light to be flung into the future, a seed that hopefully would sprout. The heavenly lord's flag, placed on the highest tower of the city wall, slowly but surely was lowered to half mast. Every single soldier saluted it, including the officers, before the fleet started to take off and move into the Rift.
Just as the last ship took off, the aberrations entered the outer city. The screams of slaughtered people and the horrid cries of the things along with the crashes of wood and stone being broken intertwined themselves to create a macabre fugue of death.
The ships left behind the city, and shifted to the other plane.
From the top:
EvilM / Jamnan Tatarev
Haspen / Argus Kaledos
Agertor / Agertor Archmagus
Sinpwn / Gregorin Atmos
Lillipad / Leonard Fallswood
Doomblade / Entren Armeni
Kingfisher / Solona Malakov
LordBucket / Azalyn Kementari
EagleV / Sergej Genja
Rolls are d20s for large-scale (such as combat) and d6s for small scale (interactions ... etc)
The base stats for a flagship are:
300 Storage, +3 Speed, +3 short range, - long range, +3 protection
If you picked an attribute, that one is increased by 5, to +8. If you picked Long Range, you got a +5 to long range. The default bonus for long range is '-', meaning you cannot do that at all.
Scouts get a bonus to the scouting roll, and arcane support flagships roll 3d6 to decide actions.
The land is a rolling plain, covered in tall, waving grass and in a depression. Hills are to the 'south' and wrap around to the 'west' and 'east'. The rift was originally oriented to exactly north-south at home, and therefore those are the directions to be used here. A river flows from the hills to the north, and patches of thick forest are here and there.
The fleet is equally divided among the eight fleet leaders:
- 14 civilian ships, with 250 people each, for a total of 3500 people.
- 8 scouts
- 4 cruisers
- 4 supply ships with 700 supplies each, for a total of 2800 supplies
- 3 seeders, which can enact large scale terraforming to make the land suitable for farming, or mass plant seeds. Holds 300 seeds each
- 3 lumber clippers, which can construct buildings. Holds 300 building materials.
- 2 strafers
- 2 ping dynamos
- 1 steamer, with 100 fuel
- 1 arcani, with ten mages
Taskforce(s) receive:
- 6 scouts
- 2 cruisers, strafers, and steamers
- 1 supply ship, 1 civilian ship, 1 seeder and 1 lumber clipper
One supply sustains one civilian for one week. The current supplies will last just under a week. The sun is high in the sky at the moment.
Possible actions to do> Recon, using ping dynamos and/or scouts
> Create a simple base, to unload the civilians from the tightly packed ships, and perhaps creating farming areas.
> Declare war on your comrades
> Move to another area.
The map is as far as the horizon. Considering the fact that you are quite high in the air, that is an impressive area.
For the ease of me GMing, you might want to include the following facts in your action posts:
Name
Current civilians (3500)
Supplies (2800)
Fleet (the above list, and your flagship)
(in the future) Bases, buildings, other stuff.