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Author Topic: Shadytorments, a Masterwork DF Community Fort  (Read 41411 times)

empfan

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #30 on: May 10, 2012, 07:05:31 pm »

So, I enjoy drinking skull juice...like a true dwarf, violent in every way
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Jarod Cain

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #31 on: May 10, 2012, 11:34:04 pm »

(OOC: There you have it. Empfan left the hospital after one a half years of intense nothing. Basically, he was given water and food, and little else. Even though we have cloth, splints and the like, the doctors decided that it was nothing serious, gave a shrug, and basically said "Eh, I'm sure he'll be fine." )
Salt tab, walk it off. Seems to be the general response and capability of the medical profession in Shadytorments. At least everyone's back up and about.
-J-
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #32 on: May 11, 2012, 03:45:59 pm »

From the Journals of 'Sir', 24th Moonstone, 102
The traders have finally left today. A bunch of undead unicorns attacked them on their way out though, and their sorry excuse of escorts got torn to shreds. The pathetic little fuckers held the things off just long enough for me and my boys (OK, mostly girls) to catch up, and show them how it's done. Unfortunately for them, it was the last thing they ever saw.
The smelters came to me with other exciting news this morning: the arc furnace is up, and our first mithril bars are being smelted right goddamn now. I can't wait to see how this thing really performs.

From the Journals of 'Sir', 1st Opal, 102
One of the unicorns sprung back to life, killed a marksdwarf (Wypie's squad is getting smaller), and brutally injured a peasant. Fortunately, my trusted axedwarf Freya arrived just in time to save the lads' life.
He still looks pretty much hopeless for me, but maybe the doc can fix him somehow. Hell, since Empfan is up and running, I can believe anything. By the way, his secret project is passed down to the miners, it's their time to shine. After that, the masons can come in, and after that, Meph has an opportunity to prove remotely useful. Though he assures me that nothing can go wrong, I'm sceptical. The guy can't hold a weapon, and I don't have a habit of trusting civies.

From the Journals of 'Sir', 10th Opal, 102
The unicorn corpses keep getting back up. This is a problem, since they died at the main entrace. It's not safe enough to have them moved by mere haulers, so the fortress guard is ordered to stand watch. They complained about in after a few days and a few resurrections (and maybe a few dead recruits), so I've had my own squad with them since. I wonder how many times a dead unicorn can die.
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empfan

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #33 on: May 11, 2012, 05:43:02 pm »

Dammit, I finally get out of bed, and now I don't even get any action!  Throw me at em',  I'll rip their eads' off!
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Meph

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #34 on: May 12, 2012, 12:32:11 pm »

"I would advise digging a channel, building a hatch on top, and drop the dead undead unicorns into the ditch, then just lock the hatch. I am in no means a fighter, Sir, but that would keep them out of sight and out of mind."
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #35 on: May 12, 2012, 02:09:26 pm »

(Big-ass update this time, because I probably won't have the time to update tomorrow.)

From the Journals of 'Sir', 15th Opal, 102
Silus lost one of her children in battle. She seems to handle this quite well. Good soldier.

By the way, I am slightly crippled. Damn unicorn bitches. The doc says I'm supposed to stay in bed, and I obeyed, if only to not undermine his authority. I don't think he'll do any sort of real healing, but I should be fine anyway. It's just a broken ankle. And a shattered jaw. And a fractured shin. The additional small chest wound is nothing, really.
Oh, and some good news! The small amount of mithril we found was enough for my sword of office (namely, a finely crafted zweihander), and an amazing new spear for Silus. We have a bit of iron too, but not much. I'm keeping it stacked for now - on the off chance that we find flux, it could be useful later.

From the Journals of 'Sir', 11th Obsidian, 102
Meph has dropped her tools, abandoned the secret project, and set to work in a masons' workshop. I should have her flogged for such insolence, but I know better: a craftdwarf as skilled as her should be left alone at a time like this - something either very good, or very-very bad is expected.


From the Journals of 'Sir', 18th Obsidian, 102
Fucking dark stranglers. Why did they have to show up now of all times? I'm still stuck in bed, I missed all the fun.
Turns out Silus was out, seeking her dead baby or something (damn, that's depressing), so the stranglers ganged up on her. I'm sure they thought of her as an easy target. Oh boy, they were in for a hell of a surprise.







She didn't suffer anything more than a few scratches and bruises, and oh by the way, she didn't have a weapon with her at the time, for shits an' giggles I suppose. So, she basically fought half the siege alone and unarmed. The others arrived to pull her ass out of the heat, but she was having none of it:



Then Freya joined the party, business as usual.



Our babies are still hardcore.



Empfan charged the stranglers himself... that was not a terribly good idea. In fact, it was terrible. He was torn apart.



The whole thing was a nice, bloody mess. All things considered, I would call this a successful military operation. The dark stranglers were scattered, most of them slaughtered, the remaining few routed. We suffered only two casualties: Empfan and a baby. I don't even know whose kid that was. Not one of Silus', that's for sure. Shame about Empfan. Darn shame.

From the Journals of 'Sir', 18th Obsidian, 102
The lad simply doesn't know when to quit.



Also, the stranglers (and parts of the stranglers) are coming back to life. Freya and the rest of my squad is cleaning the house.

From the Journals of 'Sir', 3rd Granite, 103
The dark stranglers keep getting back up again and again. We've lost a few recruits already, but Silus and Freya are having the time of their lives. Silus still refuses to go back to the fort for a weapon (she thinks it's good sport I guess), but what Freya's doing is absolutely, positively hilarious:



She's been at it for weeks now, and still doesn't have a scratch on her.

(There you have it. Silus had 21 pages of lone fighting, most of it dodging obviously, but plenty of bone-crashing blows, especially for an unarmed dwarf. I was certain she'd not survive this, then again, what do I know. Empfan, sorry about your dwarf (you are welcome to take another if you want), but military service is military service. At first, I thought it was terribly bad luck that the only dwarf who died in the siege was yours. Then, when the zombie stranglers rose up, they started tearing up other recruits as well, so I guess I should have equipped all the troops better.
Also, Meph, your moat of undead has to wait a bit. We kind of have a few dozen undead in front of the gates at this point, so any surface construction is postponed.)
« Last Edit: May 12, 2012, 02:13:24 pm by Ishar »
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Aseaheru

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #36 on: May 12, 2012, 02:15:32 pm »

do we have more plants in use? or more foods?
also, whos up for claiming? i mean, can i see there stats and such?
« Last Edit: May 12, 2012, 02:17:14 pm by Aseaheru »
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #37 on: May 12, 2012, 02:55:32 pm »

Food and booze situation has stabilized since the traders gave us a little boost. I've dug out an absurdly huge underground farm, since then, booze was never below 200. I've connected two murky pools to the fort, the fort has 16 hives of bees, a nice frill lizard and chicken egg industry, so starvation is not an option anymore.

Notable dwarves (the names are for me to locate them if you claim one):
Our Great Hammerer: female, skilled hammerdwarf, adequate dodger, 10 kills (all of them dark stranglers)
The Broker: female, competent macedwarf, adequate fighter/dodger, proficient appraiser, 3 kills
Chief Medical Dwarf: male with the usual doctor stuff, NOT in the military of course
The Mayor: wife of the Great Commander. Skilled fighter/miner herself, 4 kills
Ducim Torishzuntil, Pikedwarf: male, skilled pikedwarf, competent fighter/engraver/leatherworker, adequate student, 4 kills
Abshoth Avuzumstiz, Pikedwarf: male, basically the same, with no civilian skills
Kikrost Toraludil, Axedwarf: male, skilled axedwarf and furnace operator, 10 kills - at the hospital with a broken left hand
Abshoth Lolummonom, Speardwarf: male, competent speardwarf and gem cutter, 11 kills
Hellishslapped, Axedwarf: female, founder, skilled axedwarf, competent fighter/dodger, somehow only 4 kills - she's damn good though
Tun Baniklegon: female legion dwarf, adequate shield/armor/fighter/dodger, proficient furnace operator, 9 kills - I gave Sirs' old iron zweihander to her. She's still dabbling, but being a legion dwarf, she's expected to learn fast

I have 6 free marksdwarves, a talented weaponsmith, a high master armorer, the usual batch of high-level miners, carpenters, masons, things like that. If anyone's thinking military though, I strongly suggest one of the above. I have others of course, but the ones I've listed above seem capable of staying the fuck alive. Others, not so much. Marksdwarves are nice and all, but not that good against zombies.
Also, if you have a request, I'll look around. I'm pretty sure there was a berserker dwarf somewhere, but without skills. Migrant wave is possible, but not likely, since I've set the population cap to 100, and there are 96 dwarves now, and 26 of them are children. I absolutely detest the little shits, eating and drinking, not doing any work for it.

Also, I know I've not been fully utilizing the add-on buildings. That still has to wait.
« Last Edit: May 12, 2012, 03:15:56 pm by Ishar »
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Aseaheru

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #38 on: May 12, 2012, 03:01:40 pm »

i meant did you select more plants. and also i ment that i wanted to see there thought screens, along with relation lists...
oh well... thanks for that list.
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empfan

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #39 on: May 12, 2012, 03:05:00 pm »

damn the fact that I died, At least try to cage me or something, whats a fighting fort without a few undead trophies and heroes?
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #40 on: May 12, 2012, 03:08:05 pm »

damn the fact that I died, At least try to cage me or something, whats a fighting fort without a few undead trophies and heroes?

Sorry, you're buried, coffin and all. I know, I know, boring.

Quote
i meant did you select more plants. and also i ment that i wanted to see there thought screens, along with relation lists...

The booze industry is still mostly muck root and plump helmet-based, but the fort has some mead from the hives, and we also have a steadily growing sweet pod and cave wheat farm. Above-ground farming is an utter failure in this climate, and gathering is too dangerous. Until a trade caravan brings some other seeds, that's all we have. Food is better, as I've said: various eggs, plenty of honey, pond turtles, some fish, the occasional non-zombie wild animal... when everything else is settled, I'm going to set up some bread and sugar industry, but that's low on my priority list.
Sorry, thought screens and relations would take too much of my energy right now, writing a list like that was easier.
« Last Edit: May 12, 2012, 03:14:40 pm by Ishar »
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Meph

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #41 on: May 12, 2012, 07:21:10 pm »

"But Sir..."

"You again?"

"Ehh.. yes, Sir. The civilians dont have to be on the surface, they could ramp-up instead of channel-down. It would lead to the same results, although there should be a door or two in the way, to trap the undead. One could dig a big room and a little maze, then ramp-up and lead all the zombies inside, lock the door, then put a hatch on top. Done. Would make a great training room as well, with fortifications even for the archers..."
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #42 on: May 13, 2012, 03:51:42 am »

(Short update this time)

From the Journals of 'Sir', 10th Granite, 103
I'm sure some of my veterans were enjoying themselves, but the undead problem was getting severe, so I've ordered the fort to be locked down. Until further notice, both bridges remain raised, and everybody is strictly forbidden to leave the safety of the walls.
We need to tend the wounded, gather our strength, train the surviving recruits to replace the perished soldiers... and somehow, I need to refill the squads. It's nice to have fucking beasts like Silus and Freya with us, but even they can't possibly keep this up forever. Especially if everyone else around them are dropping like flies.

From the Journals of 'Sir', 13th Granite, 103
Meph has completed his work.



If she did it a bit sooner, I could give Empfan the honor he deserved, as the first casualty of our war with the dark stranglers. My only regret is that Meph called this great work of art 'Fancycombines' of all things.

18th Granite, 103

-HOLY SHIT YOU CAN TALK!
-But of course.
-Then why the hell have you kept your mouth shut for almost three fucking years?!
-I've had a feeling that I didn't have your full attention.
-You are really fucking close to a punch in the face, you know that?
-That's the other reason why I've only approached you now. Since you are still confined to this bed, all I have to do is step back a bit.
-Cheeky bastard. What do you want?
-All in due time, Sir, all in due time...
-Fuck you.
« Last Edit: May 13, 2012, 03:16:13 pm by Ishar »
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Aseaheru

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #43 on: May 13, 2012, 01:11:31 pm »

i meant are there lemons, pale oats and the such.
i like that liaison. :P
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Meph

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #44 on: May 13, 2012, 06:25:26 pm »

Psst... I think he means the "More Plants" Button in the GUI of the mod. /offtopic
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