The Chronicle of Newtorments
written and edited by Ishar Wheelsacked
1st SpringI will never forget this day, and I'm starting this journal so that the whole world may remember it forever. I was accepted into the great expedition to settle a colony to the far north, at the edge of frost giant territory. This is by far the most northern place a dwarf has set foot on in centuries, possibly ever.
Normally, this kind of expedition is doomed to fail, and dwarfs tend to curse Armok if they get sent on one - not today. Today, I walk with giants. The three top soldiers of the legendary Shadytorments are leading us: Sir, Freya and Silus!
It was truly stunning to travel with such heroes, and I'm certain founding a fortress with them will be even more exciting. By the way, they named the place Newtorments, to honor their original Mountainhome.
When I asked why they even left such an incredible place like Shadytorments, their leader, Sir (I learned the hard way to call him only by that name) only told be there was 'fuck else to do' around there, and they wished to relive their glory days elsewhere, in service to the Mountain King.
There are a couple of other hopefuls with us, but I barely talked to them really. It's not like they are unfriendly or anything, it's just that... those three are living legends.
Anyway, there's an aspiring apprentice to Silus, a recruit quickly nicknamed Greenhorn. Captain Silus has been training him for a while now, so he's actually quite decent with a spear and shield by now. I'm sure that will come in handy.
We also have a doc, we just call him Doc. Quiet fellow, I hope he knows what he's doing.
Of course we brought a metalsmith, a woman of all things. Sir just called her Metal Lady, and the name kind of stuck. she didn1t exactly liked it first, but since every one of us (except Doc, and they rarely speak) could obliterate her in a fight, she accepted it by now.
And course there's me. I grew up as a kid, in a little outpost in the middle of nowhere. It was called Boiledpicks, and it was mostly a booze producing hole in the ground. Since alcohol is such an important part of dwarven culture, we were always well guarded, and nothing much happened. Our elders told us that there were a few goblin raids in the early days, but since goblins were hunted to extinction by the humans long before I was born, that didn't mean much to me. I could have stayed there, brewing muck root beer every day for the rest of my life, but I wanted more. I wanted excitement. I wanted glory. To sum it all up, I wanted to be a warrior. And I did. I'm perfectly capable of handling a sword, but I suppose I'm still an amateur compared to these guys. Oh well, I'm sure there will be plenty of opportunities to get better.
Since this expedition is very important, and our leaders could pull some strings, we have quite decent supplies. Of course we have the usual stuff, like food, drinks, seeds, tools and the like, but there's a steel weapon for every soldier, and we could even choose our own! Of course, Freya took a battleaxe, Silus and Greenhorn brought spears, Sir and myself picked zweihanders. The commander gave me a strange look when I picked the same weapon he did... maybe it wasn't the smartest idea to get on his radar so early.
At any rate, we also have some serious supply of building materials: Sir said we got them easily, since they are cheap nowadays. 50 logs, 200 blocks of dolomite, and incredibly, 20 urists of raw mithril - that last one needs to get into storge ASAP, it's extremely valuable.
So there you have it. We have arrived at Newtorments, which is now basically just a volcano at the edge of the freezing tundra. I'm sure we'll transform it into an unbreachable fortress in no time.
OOC:This is a direct sequel to Shadytorments, my previous masterwork community fort. If anybody wants a new dwarf, or their old one written into the story, let me know, either here or through PM.
About my playing style: I'm in it for the story, so there ARE some radical things you might want to know:
- I used the Sandbox pre-genned world (altered it a bit to get more volcanoes) so more embark points.
- I tend to write long posts, pictures are scarce, but present when I feel the need.
- Changes from MW default settings: pop cap lowered to 100, kobolds, goblins, warlocks and creepers are turned OFF (I got sick of them), we have werewolves and white tigermen instead. Animalmen and secret fun are also off, harder farming and learning too.
- I can get very attached to certain dwarves, considering this and that the story is always top priority, I savescum. A lot, actually.
- DFhack for autodump-destroy mostly. This greatly helps FPS.
- Some of the raws are altered a bit: Direwolves can be war-trained, and are much larger than Meph originally intended. I hope they surivived worldgen, and I can get my hands on some. Also, transformed demonbound should not fall into a coma anymore.
Have a good read, feedback is always appreciated.