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Author Topic: Shadytorments, a Masterwork DF Community Fort  (Read 41431 times)

Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #165 on: June 24, 2012, 12:00:36 pm »

OK, so I started playing this again. About the general state of affairs:

I had to restart from the drow trade, so I got the dragons again, built their lair again, they laid eggs again. Nothing changed.

I've found a dwarf for Panopticon: the only recruit is the squad of Silus, everybody else there is an accomplised fighter, except him. Unfortunately, almost immediately after I named her (yeah, a woman again), a kangaroo corpse broke her arm, so she's down for a while. Side note: fuck that kangaroo, it came back to life dozens of times, it starts to really irritate me.

Also found one for Child of Armok, but I'm not sure it'll fit: that's the second best axedwarf we have (after the death of Hellishslapped, poor thing), with an impressive kill count of 32 (second only to Freya), so that's definitely cool. What may not be cool is that she's a female, with seven children. I have another unclaimed axedwarf, but that's also a woman, and far less capable, so that's not better any one bit. Every other soldier either uses some other weapon type (swords, hammers mostly) If you must have a male axedwarf, I could give you a raw recruit, but those don1t have a high life expectancy in this fort. What will it be?

Update postponed for a while, patience.

Edit: Oh and Silus finally took her sweet time, and visited the creature research lab to become a legendary speardwarf. I think it's safe to say she won't die anytime soon in combat.
« Last Edit: June 24, 2012, 12:28:30 pm by Ishar »
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Child of Armok

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #166 on: June 24, 2012, 12:03:33 pm »

Just a military guy.
doesn't have to be an axedwarf
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #167 on: June 27, 2012, 03:13:35 pm »

Screw this. Somehow, my progress is not saved in 1.7.2. I don't know the reason, but it's not saving somehow. I've bought the dragons and trained Silus three times, and frankly, it's getting dull.
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Hugo_The_Dwarf

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #168 on: June 27, 2012, 04:14:08 pm »

And thus ends the epic story... Until next time, when 1.7.2 meets 1.9.3
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Meph

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #169 on: June 27, 2012, 04:27:13 pm »

Mh ? What, any idea why ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #170 on: June 27, 2012, 04:43:17 pm »

And now, it crashed. I want to continue the story, but it's kind of hard like this.

I suspect the problem may be processing power. 130 dwarfs, thousands of food and bars, big and detailed fort overall, but that final insult to my PC might be repairing the turret system. Now, six bullet turrets are almsot constantly firing at various undead creatures, and bullets are piling up on the map.
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Meph

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #171 on: June 27, 2012, 04:59:51 pm »

Sorry to hear it. I really, really hate it when people report crashes, i feel so helpless  >:(
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

empfan

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #172 on: June 28, 2012, 09:15:04 pm »

Sad to hear, I was hoping to be a Shadowmancer before the year was out.  Hopefully the problems will be fixed.
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #173 on: July 07, 2012, 04:33:15 pm »

I tried to restart at a new location, with plenty of metals, a river, etc. Aaand a waterfall. Turns out dwarfs think the top of the waterfall is THE BEST place to get water from. They lunged into their deaths, one after the other.
I'm sure this is a sorry excuse for an 'update', but I thought it was funny.
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Meph

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #174 on: July 07, 2012, 08:41:04 pm »

Just a note: The water at the waterfall is usually 1-3 tiles deep, so the pathfinding makes them go there, because they think that they can safely cross the river. Thats dwarven logic for you ;) Is a problem since DF introduced ramps to rivers, dont know of Toady has done anything on it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #175 on: July 08, 2012, 02:50:13 am »

Yes I guessed so. I even set that area as forbidden, and they STILL prefer it. Best part: we even had a perfectly functioning well.
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #176 on: September 06, 2012, 04:13:00 pm »

The Chronicle of Newtorments
written and edited by Ishar Wheelsacked

1st Spring
I will never forget this day, and I'm starting this journal so that the whole world may remember it forever. I was accepted into the great expedition to settle a colony to the far north, at the edge of frost giant territory. This is by far the most northern place a dwarf has set foot on in centuries, possibly ever.
Normally, this kind of expedition is doomed to fail, and dwarfs tend to curse Armok if they get sent on one - not today. Today, I walk with giants. The three top soldiers of the legendary Shadytorments are leading us: Sir, Freya and Silus!







It was truly stunning to travel with such heroes, and I'm certain founding a fortress with them will be even more exciting. By the way, they named the place Newtorments, to honor their original Mountainhome.
When I asked why they even left such an incredible place like Shadytorments, their leader, Sir (I learned the hard way to call him only by that name) only told be there was 'fuck else to do' around there, and they wished to relive their glory days elsewhere, in service to the Mountain King.

There are a couple of other hopefuls with us, but I barely talked to them really. It's not like they are unfriendly or anything, it's just that... those three are living legends.
Anyway, there's an aspiring apprentice to Silus, a recruit quickly nicknamed Greenhorn. Captain Silus has been training him for a while now, so he's actually quite decent with a spear and shield by now. I'm sure that will come in handy.


We also have a doc, we just call him Doc. Quiet fellow, I hope he knows what he's doing.


Of course we brought a metalsmith, a woman of all things. Sir just called her Metal Lady, and the name kind of stuck. she didn1t exactly liked it first, but since every one of us (except Doc, and they rarely speak) could obliterate her in a fight, she accepted it by now.


And course there's me. I grew up as a kid, in a little outpost in the middle of nowhere. It was called Boiledpicks, and it was mostly a booze producing hole in the ground. Since alcohol is such an important part of dwarven culture, we were always well guarded, and nothing much happened. Our elders told us that there were a few goblin raids in the early days, but since goblins were hunted to extinction by the humans long before I was born, that didn't mean much to me. I could have stayed there, brewing muck root beer every day for the rest of my life, but I wanted more. I wanted excitement. I wanted glory. To sum it all up, I wanted to be a warrior. And I did. I'm perfectly capable of handling a sword, but I suppose I'm still an amateur compared to these guys. Oh well, I'm sure there will be plenty of opportunities to get better.


Since this expedition is very important, and our leaders could pull some strings, we have quite decent supplies. Of course we have the usual stuff, like food, drinks, seeds, tools and the like, but there's a steel weapon for every soldier, and we could even choose our own! Of course, Freya took a battleaxe, Silus and Greenhorn brought spears, Sir and myself picked zweihanders. The commander gave me a strange look when I picked the same weapon he did... maybe it wasn't the smartest idea to get on his radar so early.
At any rate, we also have some serious supply of building materials: Sir said we got them easily, since they are cheap nowadays. 50 logs, 200 blocks of dolomite, and incredibly, 20 urists of raw mithril - that last one needs to get into storge ASAP, it's extremely valuable.

So there you have it. We have arrived at Newtorments, which is now basically just a volcano at the edge of the freezing tundra. I'm sure we'll transform it into an unbreachable fortress in no time.

OOC:
This is a direct sequel to Shadytorments, my previous masterwork community fort. If anybody wants a new dwarf, or their old one written into the story, let me know, either here or through PM.
About my playing style: I'm in it for the story, so there ARE some radical things you might want to know:
- I used the Sandbox pre-genned world (altered it a bit to get more volcanoes) so more embark points.
- I tend to write long posts, pictures are scarce, but present when I feel the need.
- Changes from MW default settings: pop cap lowered to 100, kobolds, goblins, warlocks and creepers are turned OFF (I got sick of them), we have werewolves and white tigermen instead. Animalmen and secret fun are also off, harder farming and learning too.
- I can get very attached to certain dwarves, considering this and that the story is always top priority, I savescum. A lot, actually.
- DFhack for autodump-destroy mostly. This greatly helps FPS.
- Some of the raws are altered a bit: Direwolves can be war-trained, and are much larger than Meph originally intended. I hope they surivived worldgen, and I can get my hands on some. Also, transformed demonbound should not fall into a coma anymore.

Have a good read, feedback is always appreciated.
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smakemupagus

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #177 on: September 06, 2012, 07:05:30 pm »

What's the plan for the mithril?  Mail, since you already have good weapons? ... Raw mithril cut cabochons since your dwarf likes the material and gems? :)
« Last Edit: September 06, 2012, 07:07:50 pm by smakemupagus »
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #178 on: September 07, 2012, 01:58:26 am »

Actually, I brought that as backup for now. I have fuel in the form of the volcano, but if coal and/or flux is rare, I like to have SOME option for decent equipment. I will certainly not touch it before the Metal Lady is very-very good, and when she is, I'll probably forge a few greataxes and/or zweihanders for trade.
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Ishar

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Re: Shadytorments, a Masterwork DF Community Fort
« Reply #179 on: September 07, 2012, 04:14:05 pm »

The new fort is doing great, I'm through the first year, we already had two causalties, but some serious industry boom is sure to come. Stay tuned for a real update tomorrow.
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