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Author Topic: Magma Smelters  (Read 2553 times)

GavJ

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Re: Magma Smelters
« Reply #15 on: April 26, 2012, 03:39:18 pm »

___ ... |____
     |_______  --> to forge areas, etc.

... = floor grate, which stops creatures and cannot have stuff pushed through it when submerged

Alternatively, use a floor HATCH or a floodgate or whatever and just have it close once you've tapped enough lava for your purposes.
This would be fine for keeping out magma crabs, etc, but a building destroyer (such as a magma man) would go right through that.

___ ... |____
     |_______  --> to forge areas, etc.

Okay fine.
... = raising bridge with a floor grate under it.  Keep bridge open only when necessary, or perhaps whenever you don't see any magmamen on the map, or whatever.

Happy? =P
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Sphalerite

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Re: Magma Smelters
« Reply #16 on: April 26, 2012, 03:44:56 pm »

You cannot build a bridge and a floor grate in the same tile.  Two buildings cannot share the same space.

My preferred solution to setting up a safe magma smelter is to use a pump.  You can make a magma-safe pump from three sand bags and three bars of charcoal at a magma smelter.

On the level above your magma sea, dig a chamber that will hold magma.  Your smelters and such will go on the level above that.  Now dig a short tunnel off to the side, and on the last tile make a channel down to the magma.  Immediately put a grate over the hole to stop anything from coming up.  Dig a side access corridor at right angles to the previous corridor, and then build the magma-safe pump with the intake pointed at the grate and the outlet pointed into your magma reservoir.

Tell a dwarf to operate the pump.  This will happen with no risk to the dwarf.  If you've sealed the magma reservoir properly, it will fill with magma.  Now you have a safe magma chamber to build smelters over, nothing can come up through the grate, and you don't need to worry about your smelters losing power if you later decide to drain the magma sea.
« Last Edit: April 26, 2012, 03:52:52 pm by Sphalerite »
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Urist McDwarfFortress

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Re: Magma Smelters
« Reply #17 on: April 26, 2012, 03:50:28 pm »

You cannot build a bridge and a floor grate in the same tile.  Two buildings cannot share the same space.
Yeah, you'd have to do something like this:

___ ##|
     |...|____
     |_______  --> to forge areas, etc.

... = bridge
## = floor grate
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GavJ

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Re: Magma Smelters
« Reply #18 on: April 26, 2012, 04:48:15 pm »

You cannot build a bridge and a floor grate in the same tile.  Two buildings cannot share the same space.
Yeah, you'd have to do something like this:

___ ##|
     |...|____
     |_______  --> to forge areas, etc.

... = bridge
## = floor grate
Yus, that looks good.

You want to swap the 2 around though, otherwise they'll smash the grate and then you can't fix it, because its all flooded in lava and stuff.  The other way around, if the grate got smashed somehow, then you could close the bridge, evaporate the lava or whatever, and get a dude in there to replace it.

Honestly I've never seen a magma man once my whole time playing, though.  I think generally it is ok to chance it...



And if I DID ever see a magma man, by the way, I would not mind losing a couple forgedwarfs to it, for the chance to capture it alive.  It will act like a living, moving burning lignite bin, which sounds awesome to play around with.
« Last Edit: April 26, 2012, 04:51:55 pm by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
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