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Author Topic: Novus Aeterno OP updated  (Read 15678 times)

Biowraith

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Re: Novus Aeterno
« Reply #60 on: December 02, 2013, 12:37:15 pm »

Actually, you will be playing this game in a matter of weeks

Really?  I thought that was only at the $100 and above tiers?  (which is unfortunately outside my budget)
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hemmingjay

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Re: Novus Aeterno
« Reply #61 on: December 02, 2013, 03:17:08 pm »

I will make sure you get in.  ;)
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Only a simple mind can be certain.

Anvilfolk

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Re: Novus Aeterno
« Reply #62 on: December 02, 2013, 05:31:37 pm »

Hahahah, awesome as usual!

I'm still hopeful about becoming an infiltrator for a week after the last Livestream where we spammed some forum e-mail account, hah! :)

It was actually the first time I got to see the game in action, and I really liked what I saw. It wasn't a tactical micro click-fest at all, but from what I saw you still need to manage your fleet when it's in a battle, in meaningful and interesting ways. Very tactical, but not  about reflexes at all!

jocan2003

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Re: Novus Aeterno
« Reply #63 on: December 02, 2013, 06:35:10 pm »

If me and hemmingjay voice together to get somebody in the infiltrator program, you can bet that *somebody* will get in no matter what :). But well.. i always back hemmingjay anyway so dont worry, also for the OP i will draft something up very soon.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Biowraith

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Re: Novus Aeterno
« Reply #64 on: December 02, 2013, 06:37:05 pm »

Hah, neat :D
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hemmingjay

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Re: Novus Aeterno
« Reply #65 on: December 02, 2013, 06:43:34 pm »

Hahahah, awesome as usual!

I'm still hopeful about becoming an infiltrator for a week after the last Livestream where we spammed some forum e-mail account, hah! :)

It was actually the first time I got to see the game in action, and I really liked what I saw. It wasn't a tactical micro click-fest at all, but from what I saw you still need to manage your fleet when it's in a battle, in meaningful and interesting ways. Very tactical, but not  about reflexes at all!

That's it exactly Anvilfolk! It's about the best strategy, not just who can click the most per minute. Someone recently beat 3 superior fleets simultaneously just through a superior strategy.
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jocan2003

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Re: Novus Aeterno OP updated
« Reply #66 on: December 02, 2013, 06:48:05 pm »

OP has been updated, since im horrible when comes time to compose anything and that my grammar sucks, i shamelessly took a template used somewhere else by somebody much better than me at writing stuff up :P
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

hemmingjay

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Re: Novus Aeterno OP updated
« Reply #67 on: December 02, 2013, 08:31:43 pm »

Jocan2003,
can you update the OP to include this gameplay video? https://www.youtube.com/watch?feature=player_embedded&v=_hrm3iLkJpA
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Only a simple mind can be certain.

jocan2003

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Re: Novus Aeterno OP updated
« Reply #68 on: December 02, 2013, 11:11:23 pm »

Done.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Anvilfolk

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Re: Novus Aeterno OP updated
« Reply #70 on: December 04, 2013, 10:39:53 am »

Finally!

I also really liked that you have a retired army general (?) helping out with the strategic and tactical layers. I'm sure that'll give the game a ton more depth. I'm personally super fond of having to take care of logistics. I loved Hegemony: Gold because of that. You had to keep food caravans near your troops or they'd starve, and guerrilla tactics against said food caravans were a totally legit strategy!


Anyways, I got to try the game out for a few seconds before I left for work. Wohoo, go go one week infiltrator status! Here are my impressions from 10m of play!
- The tutorial glitched out
- Despite the interface being a little buggy, it is intuitive and makes sense.
- Within those 10m, I had some cruisers up in space around my homeworld, so it's easy to get into even without a tutorial.
- I'm not one for visuals, but the 2d art is amazing - specifically the character portraits that I've seen so far, and the building sprites. The voice acting was also pretty good!
- The 3d is functional and nice, though it doesn't feel like a game that you'd zoom in for the eye candy. You'd zoom out for a tactical view so you can SQUASH your opponent!

I am insanely excited to try out research. For some reason I was unable to build a research station just yet, but there's some planets around me that I plan on colonising when I get time.

Some suggestions:
- Mousewheel shouldn't make menus disappear. This is really confusing and was what glitched out the tutorial :)
- Menu buttons for menus that aren't there yet should be temporarily greyed out.
- It'd be great to zoom out in planet-building mode
- Not sure the entire placement of buildings in a planet is worth it, unless that hex grid is going to be used for other mechanics later. Right now it's impossible to really optimise placement, and scrolling around to place buildings feels moot. Though they are pretty!

There is so much potential to this game, seriously. Can't wait :)

hemmingjay

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Re: Novus Aeterno OP updated
« Reply #71 on: December 04, 2013, 10:50:37 am »

The labratory build function is disabled at the moment for fixing. Research is my favorite part of the game. Knowing that the stuff my scientists come up with is random and different than my opponents gives such a feeling of immersion unlike all the other games where every species seems to invent the same technologies, which seems so canned and unimaginative now.

We have really big news coming soon. Good news too!
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qurvax

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Re: Novus Aeterno OP updated
« Reply #72 on: December 04, 2013, 11:21:42 am »

It looks like this game will have most epic music of all i know about. PTW, and PTL
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jocan2003

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Re: Novus Aeterno OP updated
« Reply #73 on: December 04, 2013, 01:41:59 pm »

I wonder what would happen if i were to appoint myself as a dwarf noble and send a request for more *advertisment* would the dwarf army work tirelessly to satisy the noble need? or would i end up on a chair with a lever? Hmmm i wonder....


( Sorry had to make a dwarf fortress reference somewhere :P )
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Anvilfolk

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Re: Novus Aeterno OP updated
« Reply #74 on: December 04, 2013, 01:46:43 pm »

Those are always kind of sketchy - sometimes people react negatively to spammy advertisement :(
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