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Author Topic: Arena: Dark God's Challenge (3.5e)  (Read 7963 times)

adwarf

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #30 on: April 29, 2012, 09:10:41 am »

Link me to it, and I'll look it over, but The Fool has a point, half your LA in HD its is.
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Skyrunner

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #31 on: April 29, 2012, 09:19:19 am »

Hmm, class grants only half as much Cha bonus as a straight-up Succubus. That's rather sad.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Azthor

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #32 on: April 29, 2012, 09:24:49 am »

Are you really giving Skyrunner her LA worth of of HD?

Not to mention the fact that most of my abilities are freakin' useless here ...
Suggestion? Lolnope, undead.
TP? Well, good much that'll do, especially since I can't unmorph and fly... yet.
Detect good: Undead are pretty much obvious, so ...
Detect thoughts : no brain D:
Ethereal Jaunt : Hmmm maybe.
Flying : Not in human form.
Claws : (equal to a masterwok weapon) No can do in human form.

Finally, I suppose (w/ adwarf's blessing) I could take the 7 level homebrew succubus monster class. It does pretty much everything succubi do with 12 ECL but in 7, and more balanced. You(E: which I notice is the Fool)  seem to be assuming that I'll suggest everyone martyr themselves into meatshielding for me...

I was going for a cleric, but I will opt for a wizard instead. Also, Skyrunner, that is the whole point of having a reduced ECL, you get nerfed, and that is why it is fair.
« Last Edit: April 29, 2012, 09:26:50 am by Azthor »
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Skyrunner

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #33 on: April 29, 2012, 09:29:19 am »


Are you saying that a 1d8 character with a ton of abilities she can't use on enemies is balance compared to 6 levels of whatever player class there would be? o_o(yes, this is a question >.>)

Also, I may have to reconsider character concept :/
« Last Edit: April 29, 2012, 09:33:47 am by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Azthor

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #34 on: April 29, 2012, 09:40:03 am »


Are you saying that a 1d8 character with a ton of abilities she can't use on enemies is balance compared to 6 levels of whatever player class there would be? o_o(yes, this is a question >.>)

Also, I may have to reconsider character concept :/

You are the one using a race whose bonuses are unsuited for undead slaying; also, if I am not wrong, it was agreed upon that you'd have 4d8. I won't be particularly against you keeping your full HD, alas I will follow suit and show you how broken that is if it comes to that.
« Last Edit: April 29, 2012, 09:43:01 am by Azthor »
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Skyrunner

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #35 on: April 29, 2012, 12:56:24 pm »

The point I'm trying to make is that considering being not suitable for undead slaying, a simple six hit dice aren't going to make much of a difference. I invite you to make a broken character that is a succubus with 6 HD and one level, that can easily end the campaign without mindraping everyone.

I mean, if I were say, a Hill Giant, I'd agree that 'yes, HD along with bonuses is overpowered'. But a succubus? Follow suit, show me how broken it is. :/
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Doomblade187

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #36 on: April 30, 2012, 03:46:51 pm »

I don't think I ever put up my character...

Ah well, here it is: http://www.myth-weavers.com/sheetview.php?sheetid=393898
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

adwarf

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #37 on: April 30, 2012, 03:58:35 pm »

Your sheet checks out, post your introduction, and first action please :)
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Doomblade187

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #38 on: April 30, 2012, 04:05:55 pm »

Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=393898

Menor looked around in suprise and confusion. Where was he, and why had he been diverted away from his destination? He looked around, seeing a human with a rapier and a few other people before inspecting himself. His gear was intact, looking perfectly new, and he seemed to be unharmed. Looking around the room once again, he moved towards the door.

((Do you mind if I add one or two minor potions/scrolls before I go into the area, retcon-ish?))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

adwarf

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #39 on: April 30, 2012, 04:07:36 pm »

((Don't mind, go ahead))
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Azthor

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #40 on: April 30, 2012, 04:14:27 pm »

((Don't mind, go ahead))

Are nightsticks allowed? While I will gladly make a Cleric if you allow them, I'd advise against it.
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adwarf

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #41 on: April 30, 2012, 04:18:58 pm »

You may take Nightsticks, but there is only so many times you can turn undead before you run out, and there are more to come kill you.
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Skyrunner

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #42 on: April 30, 2012, 04:21:04 pm »

You may take Nightsticks, but there is only so many times you can turn undead before you run out, and there are more to come kill you.

No, I think he's planning to use Nightsticks to power divine metamagic!

Or maybe not. >.>
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Azthor

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #43 on: April 30, 2012, 04:34:19 pm »

You may take Nightsticks, but there is only so many times you can turn undead before you run out, and there are more to come kill you.

No, I think he's planning to use Nightsticks to power divine metamagic!

Or maybe not. >.>

Both are valid uses, but I feel turning will be significantly more important in this campaign.
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Skyrunner

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Re: Arena: Dark God's Challenge (3.5e)
« Reply #44 on: April 30, 2012, 05:12:03 pm »

You may take Nightsticks, but there is only so many times you can turn undead before you run out, and there are more to come kill you.

No, I think he's planning to use Nightsticks to power divine metamagic!

Or maybe not. >.>

Both are valid uses, but I feel turning will be significantly more important in this campaign.

I wonder if a succubus cleric is valid.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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