Action PhasePowerslide to the inside! Drop the fake item amongst the item boxes!
Crank enters the steeply banked curve in
Yellow at full tilt, cutting close to the inside as he attempts to Powerslide! [3]
+1-1 With his windshield obscured by the cloying Blooper Ink, however, Crank is unable to properly judge when to end his slide! Stymied, he drives toward the Item Boxes, preparing to drop his fake!
"This box is for you, Mr. L!"AHAHAHAHAAAA!!! Mr. L. Laughed uproariously as his Blooper wrecked havoc on the race, then proceeded to unleash a torrent of insults, You fools squidn't think that I could pool that one off again, did you? How do you like the dust back there, guy who everyone mistakes me for? Well, they sure won't be now! Hey, Bones! You're falling behind! Put a little muscle in it! Swift as a Pelican eh, Captain? I'm sorry Princess, but your castle is in another spot in this race.
Drive Defensively along the Outer Curve while unleashing a barrage of pun-ny insults!
The Mysterious Mr. L plays it safe, swinging high on the curve away from Crank's Fake Item Box and
Driving Defensively, letting the upcoming Dash Panels push him toward the top of the pack!
DRIVE AGGRESSIVELY INSIDE.
"How's this for 'showing my moves' Captain?"Dry Bones swings inside, pressing forward with abandon, [4]
-1 but the accursed Ink on his windshield keeps him from judging how far inside he can cut- erring on the side of caution, he pulls away from the abyss without gaining any Momentum and suffering a
-1 Penalty to Hazard Checks!
Use Item, Drive Aggressively, take the outside
"How about I show you my moves, bonehead!"Captain Falcon activates his
STAR Power, bursting ahead with
ONE Momentum as the Blue Falcon is engulfed by a coruscating shield of color! The Invincibility burns away the Blooper Ink, [4] clearing the way for Falcon's aggressive driving to grant him
ONE Momentum as he speeds to the outside of the curve!
Blast it, I need to catch up.
Drive aggressively through the loop.
Luigi attempts to peel out, [2] but can't control the Poltergust 4000 as he swerves back and forth across the road, gaining no Momentum and suffering a
-1 Penalty to Hazard Checks!
Aggressive driving!
Zelda also puts all her effort into catching up, [2] but like Luigi has trouble controlling her Kart as it bounces back onto the track!
Movement PhaseCrank zips through the Inside, dropping his
Fake Item Box amongst the real ones! He attempts to Pull Ahead, [3]
-1-1 but between the Ink and the suddenly recalcitrant Kart it's all he can do to stay on the road! He loses
ONE Momentum as he struggles to maintain control!
The Mysterious Mr. L takes the Outside bank of the curve, gaining
ONE Momentum as he hits the Dash Panels! He's pulling even with Crank, but does not try to pass as he Drives Defensively!
Dry Bones follows Crank toward the Inside, [6]
-1-1 staying away from the Fake (he thinks.) He flogs his Kart for speed!
Captain Falcon speeds around the Outside bank of the curve, gaining
ONE Momentum as he hits the Dash Panels! He swerves, hoping to ram Dry Bones out of his way, [5]
+4vs[1]
+0+2-1 and crashes into the Koopa at full tilt, sending Dry Bones flipping! DB loses
TWO Momentum as he struggles to keep his Kart away from edge of the road, [3]
+1-1-1 but the Dry Bomber can't regain traction in time!
He plummets off the track, and Captain Falcon easily completes the pass with no loss of Momentum!
"Falcon PAWNCH!"Luigi and Zelda complete the loop-de-loop in
Orange side by side, with Luigi just a breath ahead!
Cleanup PhaseCrank [5]
-1 nails an Item Box, [6] and begins dragging a
Bob-omb behind his Kart! The Ink washes off his Kart windshield!
Dry Bones is rescued in the nick of time by the Lakitu Towing folks, who bring him back to the start of
Yellow and send him zipping forward with
THREE Momentum, just ahead of Luigi and Zelda!
Momentum- 5
Item- None
Status- Normal
Segment- Entering
YELLOWModule Installed-
Great Handling,
Slow Momentum- 4
Item- None
Status- Invincible
Segment- Entering
YELLOWBlue Falcon-
Compensator Momentum- 4
Item- Bob-omb
Status- Normal
Segment- Entering
YELLOWModule Installed-
High Acceleration,
Sticky WheelKart Damage-
Rubber Band Back Momentum- 3
Item- None
Status- Normal
Segment- Entering
ORANGEModule Installed-
Compensator Momentum- 3
Item- None
Status- Normal
Segment- Entering
ORANGEPoltergust 4000-
Nitrous,
Not Aerodynamic Momentum- 3
Item- None
Status- Normal
Segment- Entering
YELLOWDry Bomber-
Ramming Speed,
Banana MagnetRed ->
Orange ->
Yellow ->
Green ->
Blue ->
Purple Two Laps
RED- Dash Panel +1 Momentum, +0 Powerslide, Item Boxes (+2) Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
ORANGE- Spin out, Flip, Momentum <= 0 make Hazard Check (+1) to avoid Fallback
YELLOW- Powerslide +1,
Inside autopass on Powerslide + lose no Momentum + Item Boxes (+2) + Fake Item Box Hazard (+0),
Outside +1 Momentum. Spin out, Flip, Fly into air make Hazard Check (+1) to avoid Fallback
GREEN- Normal Path Racing Check (+0) or -1 Momentum,
SHORTCUT if Momentum > 4 then can take jump, free pass attempts on non-jumpers, no lost Momentum for passing, +1 Pull Ahead, Racing Check (+1) or Fallback
BLUE- +1 Powerslide, +1 Drive Aggressively, Item Box (+1, each hit imposes -1)
PURPLE- Two identical paths, left and right, cannot target other path. Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
And once more for anyone who missed it, if you want to take the jump in
Green you need to use the
Take Shortcut action, which means you can't drive defensively/aggresively/whatever. Your entire turn is trying to nail that jump (and any item usage, etc.)