Action PhaseCrank eyeballs the kart edging closer on him. That just wouldn't do, now would it? He steeled himself to RAM anyone attempting to pass him out of the way!
"Just try it, Mr. Green!"
Crank keeps an eye on his rear-view as he approaches the loop, resovling to
Ram any would-be passers off the dangerous section of track!
Drop the Bob-omb behind me, drive defensively.
"Hey Dry Bones, it looks like Team Rocket will soon be blasting off again!"Luigi Drives Defensively, gaining a
+1 bonus on Pass Checks and
+1 against attacks as he drops the Bob-omb on the track before the loop! It begins flashing menacingly!
DRIVE DEFENSIVELY, FIRE SHELL AT LUIGI.
DB couldn't help but grin as he heard Luigi's comeback.
"Only thing that's gonna be blasting off is this shell when I fire it at you!"Dry Bones
drives defensively, firing his Green Shell even as he swerves to avoid the Bob-omb! [6]
+1-1vs[3]
+1 The expertly fired Green Shell slams into Luigi from behind, sending him flipping and losing
TWO Momentum! Luigi desperately struggles to right his Kart before he tumbles off the edge of the road, [1]
+1 but the Poltergust 4000 cannot find purchase, and falls into the night sky!
Use the Mushroom, RAMMING SPEED on Dry bones!
As Luigi flips off the track, Zelda seizes her moment! Activating her Mushroom, she surges ahead with
TWO Momentum and prepares to ram Dry Bones! [4]
+7vs[6]
+4+1+2 The Koopa defends well, and Zelda can't overcome the Dry Bomber's
Ramming Speed! She bounces away from the Koopa, losing
ONE Momentum as she tries to complete the pass anyway! [1]
+6vs[6]
+4+1 She took a bad bounce, however, and can't make a move!
Fire the Blooper and Drive Aggresively!
The Mysterious Mr. L angrily hefts his Blooper as Zelda starts pulling away!
WHAT!? WHAT IS THIS!? I can't have that, now can I? Let's see how you handle a little squid pro quo!So saying, MML releases
THE BLOOPER! It flies up, splattering the windshields of every driver (save Luigi) with Ink, imposing a
-1 Penalty to Racing, Pass and Hazard Checks! He follows up his vindictive punnery with some Aggressive Driving, [6] and in the cephalopod-related confusion he picks up
THREE Momentum, rapidly closing in on the leaders!
Being unable to pick up speed made that upcoming loop-de-loop look very intimidating, but the item he was getting would have to help in some way. It... was a star. Great oogly-googly, the captain had to stop himself from using it on the spot. But he wasn't going to get the most use out of it firing off now, and looking ahead it seemed a little war was about to brew. he decided to wait back a bit and see how it plays out.
Drive Defensively
As the bombs drop, shells fly, and ink sprays, Captain Falcon decides that discretion is the better part of valor- get through the dangerous loop, let the dust settle, then make some of his own! He
drives defensively to preserve his Momentum!
Movement PhaseCrank hits the loop-de-loop at full speed! Looking up, he sees Luigi fall into the abyss as confusion reigns, and decides this would be a great time to try and Pull Ahead! [1]
-1 However, as he slams the accelerator the loose Blooper gets sucked into the intake valve, spattering his windshield with Ink and clogging the pipe! With a horrible rending squelch, the squid is forced through the engine, gumming everything up [5] and causing the Kart to
Rubber Band Back, imposing a -1 Penalty to Pulling Ahead! No one has ever won with a damaged Kart- can Crank be the first?
Luigi is falling to his doom! His doooooom!
Dry Bones' glee is abruptly cut off as Luigi's Bob-omb detonates, [3]
+1-1-1 and the explosion sends him flying into the air,
setting his Momentum to 0! He gamely accelerates toward the loop, [4][abbr-Moderate]+1[/abbr] and manages to pick up enough speed to get through to the other side!
Zelda is right behind Dry Bones, and desperately swerves to avoid the blast radius of Luigi's Bob-omb! [4]
-1 She horribly misjudges the angle due to the Ink on her windshield, however, and spins out, losing
ONE Momentum! The uncontrolled skid sends her to the edge of the track, [1]
+1-1 and the Princess cannot regain control! She falls into the inky blackness of space!
The Mysterious Mr. L is tearing up the track... right into the blast radius! [4] His
Great Handling pays off once again, however, and he readily avoids the blast of fire! He has plenty of Momentum to make it through the loop, and bears down on Dry Bones! [2]
+5vs[6]
+0+1-1 despite the best efforts of the skeletal Koopa, he simply lacks the Momentum to oppose MML's headlong sprint! The Mysterious Mr. L loses
ONE Momentum as he takes a commanding grasp of second place!
Captain Falcon is glad he hung back as the blast radius dissipates, revealing a pair of fallbacks and a battered Dry Bones! He readily takes the loop, and even though he drove defensively he still has more than twice the Momentum of DB, allowing a Pass Attempt! [5]
+1+1-1vs[6]
+0+1-1 Dry Bones manages to get in front of Captain Falcon, however, and the latter driver backs off, biding his time!
Cleanup PhaseLuigi and Princess Zelda are each rescued from their plummet by the nice folks at Lakitu Towing! They hit the track ink-free and with speed, kicking forward with
THREE Momentum and racing toward the loop once more!
Momentum- 4
Item- None
Status- Normal
Segment- Entering
YELLOWModule Installed-
Great Handling,
Slow Momentum- 1
Item- Star
Status- Inked!
Segment- Entering
YELLOWBlue Falcon-
Compensator Momentum- 5
Item- Fake Item Box (dragged)
Status- Inked!
Segment- Entering
YELLOWModule Installed-
High Acceleration,
Sticky WheelKart Damage-
Rubber Band Back Momentum- 3
Item- None
Status- Normal
Segment- Entering
ORANGEModule Installed-
Compensator Momentum- 3
Item- None
Status- Normal
Segment- Entering
ORANGEPoltergust 4000-
Nitrous,
Not Aerodynamic Momentum- 0
Item- None
Status- Inked!
Segment- Entering
YELLOWDry Bomber-
Ramming Speed,
Banana MagnetRed ->
Orange ->
Yellow ->
Green ->
Blue ->
Purple Two Laps
RED- Dash Panel +1 Momentum, +0 Powerslide, Item Boxes (+2) Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
ORANGE- Spin out, Flip, Momentum <= 0 make Hazard Check (+1) to avoid Fallback
YELLOW- Powerslide +1,
Inside autopass on Powerslide + lose no Momentum + Item Boxes (+2),
Outside +1 Momentum. Spin out, Flip, Fly into air make Hazard Check (+1) to avoid Fallback
GREEN- Normal Path Racing Check (+0) or -1 Momentum,
SHORTCUT if Momentum > 4 then can take jump, free pass attempts on non-jumpers, no lost Momentum for passing, +1 Pull Ahead, Racing Check (+1) or Fallback
BLUE- +1 Powerslide, +1 Drive Aggressively, Item Box (+1, each hit imposes -1)
PURPLE- Two identical paths, left and right, cannot target other path. Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
Ladies and gentlemen, welcome to Rainbow Road! Three turns, two fallbacks and a Hiccup- the question is not so much who will win as who will survive!
And for the folks heading into Yellow, remember that it's a split, so let me know whether you're going inside or outside- if you don't say, I'll assume inside.