Cerulean Speedway- Turn Seven 1st 2nd 3rd 4th 5th 6th
Action PhaseUse that Blooper!
Then Drive Aggressively down the LONG WAY!
"Bloop."Shy Guy unleashes
THE BLOOPER, who wriggles off into the sky while spraying Ink across the windshield of each and every driver- that is, except for Boss Form Amadeus, who is shielded by his Invincibility! The ink imposes a
-1 Penalty to Racing,
Pass and
Hazard Checks until the
end of next turn, but can be washed off with Mushroom, Dash Panels or Stars.
Shy Guy, having inconvenienced his pursuers, elects to drive like a madman the long way around the pond, [1] and promptly bounces across the stoop of Bill's Seaside Cottage! He loses
ONE Momentum and takes
-1 Penalty to Hazard Checks as he shakily returns to the track!
(Taking a huge gamble, here...)
Fire that bloopers and power slide the outside!
Vaati curses as his windshield is spattered with ink, and immediately responds in kind! His Blooper flies ahead to obscure Shy Guy's windshield, indirectly causing him to crash! Pleased with his success, Vaati attempts to Powerslide past him, [2]
+1-1 but can't quite judge the distance with all this ink!
Use the mushroom, and powerslide on the outside bridge!
Zelda is in prime position, and the Princess plans to pursue perfection! She activates her Mushroom, zipping forward with
TWO Momentum, cleansing her windshield of Ink and moving to pass the hapless Vaati! [5]
+5vs[4]
+1-1 She easily handles the Great Wind Mage, losing
ONE Momentum and hopping into a Powerslide as she passes! [5]
+1 Her engines ignite at the perfect moment, sending her surging with
ONE Momentum as she comes up on Shy Guy, the leader! [1]
+5+1vs[4]
-1-1 Shy Guy has absolutely zero chance to oppose the Princess, as Zelda loses
ONE Momentum and takes
FIRST PLACE!
Drive Aggressively yet again, but save the shell for later
Boss Form Amadeus is cautious, knowing he should save his shell for a more important target. Which is not to say he is defensive- rather, he aggressively attacks the track, hoping to catch up to the leader group! [2] Unfortunately, he is unable to increase his breakneck pace- but he's still got a shot at closing the gap!
Dry bones began to shake heavily after being rammed so hard by that technicolored meatbag that he was surprised he didn't collapse in his seat. Sneaking a peak at his rear view as always, his heart shank more as he saw the bright red shine of a shell, or at least it would if he still had a heart. Db attempts to pull over real fast to let monkey kong pass, hoping he wouldn't be thrust into a humiliation conga and steady his nonexistant nerves. Once he was ready, he would DRIVE DEFENSIVELY in hopes he could grab an item box that would be good enough to help him make up lost ground. (Sorry about bolding a whole sentence for an action, but read on first post that you can make more actions then just the standard, so if that allows giving monkey an auto pass, would be nice, if not just drive defensively.)
Dry Bones begins
Driving Defensively, hoping to avoid further Momentum loss and provide himself with firm footing to start a rally!
MonkeyKong was angry - another shell? OOOK! He wasnt about to lick this one and end up seeing flashy things again - instead, he threw it has hard as he could, and an angry ape could throw things quite well...
FIre shell at DB, drive agressively still after a banana...
MonkeyKong is tired of this turtle shell crap! He zeroes in on Dry Bones- Dry Bones, in turn, attempts to brake hard to avoid the inevitable shell! [2]vs[3] Dry Bones is barely able to keep outside of MonkeyKong's range, and the primate zips past, taking
Fifth Place and losing no Momentum! Rather than dwell on missed opportunities, MonkeyKong looks to make up ground on Amadeus [6]
-1 and positively blazes into the forest, gaining
TWO Momentum and taking a
-1 Penalty to Hazard Checks!
1st 2nd 3rd 4th 5th 6th
Movement PhasePrincess Zelda is in the lead, taking the safe long way around the pond- she doesn't quite have the Momentum to Pull Ahead, but she's got a shot at the item boxes!
Shy Guy is just trying to get back on the track after his doorstep mishap!
Vaati is more than willing to take advantage of Shy Guy's misfortune, [5]
+1-1vs[5]
-1-1 and easily pulls past the masked racer, losing
ONE Momentum and setting his sights on Zelda!
Boss Form Amadeus [3]
+1-1 is a bit too overenthusiastic heading into the forest, striking a tree and rebounding off the path! He loses
TWO Momentum as he struggles to find his way back on course!
MonkeyKong [5]
+1-1-1 has little trouble evading the trees and shrubberies, sticking to a clear path as he zips on through! In fact, he has the opportunity to pass Amadeus as that racer blunders into the undergrowth, [6]
+4-1-1vs[2]
+3 and he pulls ahead before Amadeus can try to ram him off the track, losing
ONE Momentum and taking
Fourth Place!
Dry Bones [6]
+1+1-1 has absolutely zero trouble with the overgrowth on Route 25, cautiously following Boss Form Amadeus as he waits for the Star Power to wear off!
Cleanup PhasePrincess Zelda gets a shot at an Item Box, [5]
+2 which she does not waste! [2] She picks up a
Fake Item
Box and begins to drag it behind her Kart!
Vaati [6]
+2-1 follows the example of the Princess, [1]
+1 and also picks up a
Fake Item Box!
Shy Guy gets back on the track, setting his
Momentum to Zero! [5]
+2-1-1 His low speed makes it easy to pick up one of the plentiful Item Boxes, [6]
+2 and he snags a
Red Shell!
Back in the forest, Boss Form Amadeus loses his Star Shield Invincibility! He doesn't bother looking for an Item Box in his offroad excursion since he already has a Blue Shell.
MonkeyKong looks for an Item Box, [6]
+2-1-1 and following his monkey instincts ramps off a log, over a low-hanging branch and snags the Item Box hidden in the leaves! [2]
+4+1 He picks up a
Mushroom- he'll have to fire the Red Shell before he can use it though! ((Note- nothing prevents you from using both items in one turn, if you so desire))
Dry Bones [1]
+2-1+1 just can't catch a break as there doesn't appear to be any Item Boxes in his path.
1st 2nd 3rd 4th 5th 6th
Momentum- 0
Item- Fake Item Box
Status- Inked!
Segment- Entering
BLUEModule Installed-
Speedy,
Featherweight Momentum- 3
Item- Red Shell (dragged)
Status- Inked!
Segment- Entering
GREENModule Installed-
Speedy,
Rubber Band Back Momentum- 3
Item- Blue Shell
Status- Normal
Segment- Entering
GREENBasic Kart
Momentum- 4
Item- Fake Item Box (dragged)
Status- Normal
Segment- Entering
BLUEModule Installed-
Compensator Momentum- 2
Item- None
Status- Inked!
Segment- Entering
GREENBasic Kart
Momentum- 0
Item- Red Shell (dragged)
Status- Inked!
Segment- Entering
BLUEModule Installed-
Speedy,
Faulty WeaponsRed ->
Purple ->
Green ->
BlueRED +1 Drive Aggressively, +1 Item Boxes- each success imposes -1 Penalty on following drivers
PURPLE Hazard (+1) or flip, Item Boxes (+0)
GREEN- Long Way- +1 Powerslide, Item Boxes (+2)
GREEN- Bridge (Short Way)- TWO Momentum, Hazard (+1) or flip, spin out or flip make Hazard Check (+2) to avoid Falling Back
BLUE- Powerslide +0, Automatic Racing Check (Movement Phase,) success gets +1 Passing Checks. Spin out or Flip, make Hazard Check (+2) to avoid Falling Back
Sorry for the delay: I had a good excuse...
Dang, that is indeed a good excuse.
Currently waiting on Dwarmin and adwarf- given my own recent update indiscretion, I'm inclined to give them a little more time before going on with the turn.
Oomph is so awesome, that the announcers can't tell who from where.
Get well soon monk!
Upon further review, it's definitely illness of some kind, as I have now spread it to my loved ones and coworkers. Yay!
And as of now,
we're back on 24 hour updates. Let's git'r'dun so we can move onto the Cup before July.