Cerulean Speedway- Turn Four 1st 2nd 3rd 4th 5th 6th
Action PhaseThat water, always wanting you to slide off. Shy Guy was surprised at the event. It almost slipped Shy Guy's mask off!
No matter, Shy Guy's plan was in motion. If only Shy Guy could keep up the pace-
Was that the finish in the horizon?
"Run! Run for it!"
Aggressive that driving!
Shy Guy puts the pedal to the metal, [6] bursting ahead with
THREE Momentum and a
-1 Penalty to Hazard Checks!
Drive defensively along the bridge!
Back in
GREEN, Vaati cuts inside toward the bridge,
driving defensively!
Blowing a raspberry at princess zelda as he finally passed her, he turned his attention to Vaati. "Great, a wind elementalist and a narrow bridge coming up... Better safe then sorry this time. " Power slide outer path.
Dry Bones swings wide to the outside path, [2]
+1 but fails to ignite his engines for a powerslide!
...establishing connection...
Boss Form Amadeus
drives defensively along the outer path, heading for the Item Boxes!
Take the shortcut, use the mushroom once the bridge has been crossed.
Zelda heads toward the bridge, preparing to use her mushroom!
Still red and full of anger (OOOOOOOOOOOK!), MonkeyKong keeps his foot pressed firmly to the floor. He would kill for a banana, and like all apes did not fancy the water very much... if he got this right, he could pass that funny looking lady in front of him... Powerslide around the wide curve, hoping to get a banana an item box
MonkeyKong swings into a powerslide, [3]
+1 surging forward with
+1 to Passing as his engines ignite! He tries to outrace Zelda, [1]
+2+1vs[5]
+1 but he's too far off his line!
1st 2nd 3rd 4th 5th 6th
Movement PhaseShy Guy is racing through the narrow switchbacks and curves of
BLUE! [6] He takes an excellent racing line, efficiently moving down the slope, gaining
+1 to Pass Checks and picking up
ONE Momentum! He attempts to Pull Ahead once more, [3] but can't quite muster the speed!
Vaati is cautiously crossing the bridge before Bill's Seaside Cottage in
GREEN! He gains
TWO Momentum as he swerves to dodge the Goldeen-launched blasts of water, [3]
+1+1 having no trouble as he completes his crossing!
Dry Bones lacks the Momentum to pass Vaati, but at least he has a shot at some Item Boxes!
Boss Form Amadeus is driving defensively, moving toward the Item Boxes!
Zelda drives onto the bridge, gaining
TWO Momentum as a volley of Water Guns toward her! [5]
+1 She skillfully picks her way between the bursting balls of water, zipping onto the main track! She activates her Mushroom, bursting ahead with
TWO Momentum and moving to pass Boss Form Amadeus! [6]
+5vs[6]
+3+1 He drives valiantly, but cannot beat Zelda as she takes Fourth Place and loses
ONE Momentum!
MonkeyKong lacks the Momentum to pass Amadeus, but he's in prime position for an Item Box!
Cleanup PhaseDry Bones aims for one of the Item Boxes, [6]
+2 hitting one with no problems. [1]
+2+1 He begins dragging a
Green Shell behind his Kart!
Boss Form Amadeus [6]
+2+1 has an even easier time hitting an Item Box, [6]
+4+1 receiving a powerful
Star!
MonkeyKong [5]
+2 finally gets an Item Box, [4]
+5+1 drawing a
Blue Shell!
Shy Guy passes before Cerulean Gym, crossing the finish line and starting
Lap 2/3!
1st 2nd 3rd 4th 5th 6th
Momentum- 6
Item- None
Status- Normal
Segment- Entering
BLUEModule Installed-
Speedy,
Featherweight Momentum- 2
Item- Blue Shell
Status- Normal
Segment- Entering
BLUEModule Installed-
Speedy,
Rubber Band Back Momentum- 3
Item- Star
Status- Normal
Segment- Entering
BLUEBasic Kart
Momentum- 4
Item- None
Status- Normal
Segment- Entering
BLUEModule Installed-
Compensator Momentum- 5
Item- Green Shell
Status- Normal
Segment- Entering
BLUEBasic Kart
Momentum- 6
Item- None
Status- Normal
Segment- Entering
REDModule Installed-
Speedy,
Faulty WeaponsRed ->
Purple ->
Green ->
BlueRED +1 Drive Aggressively, +1 Item Boxes- each success imposes -1 Penalty on following drivers
PURPLE Hazard (+1) or flip, Item Boxes (+0)
GREEN- Long Way- +1 Powerslide, Item Boxes (+2)
GREEN- Bridge (Short Way)- TWO Momentum, Hazard (+1) or flip, spin out or flip make Hazard Check (+2) to avoid Falling Back
BLUE- Powerslide +0, Automatic Racing Check (Movement Phase,) success gets +1 Passing Checks. Spin out or Flip, make Hazard Check (+2) to avoid Falling Back