Luigi Circuit- Turn Eleven 1st 2nd 3rd 4th 5th 6th
Player ActionDefensive driving around the outside! Don't let him get a chance to pass!
Eat my dust, Mr. Green!Crank flies around the outer path of
BLUE, watching Luigi in his rear-view, hoping to
keep him there! He Drives Defensively, gaining a
+1 bonus to avoid being passed!
Powerslide around the dash panels for the win! (Hopefully)
Second's not bad... it's where I've lived all my life, and it gives me a shot at the star cup, but I can take first. If I can just nail this power slide...[4]
+1 Luigi succeeds on his powerslide! Unfortunately, his Momentum is not higher than Crank's, and he doesn't get the immediate Pass Attempt! If only he had cut to the
inside of the path!
...establishing connection...
King Harkinian seems dazed by the performance of Crank and Luigi, and is uncharacteristically withdrawn! He drives defensively, gaining a
+1 bonus against being passed and a
+1 bonus against attacks!
Use item! Drive aggressively!
"Scrub THIS, you fat fool!"Link unleashes the
THUNDERBOLT, shrinking all other drivers! They lose
THREE Momentum, any items, and suffer a
-2 penalty to Racing Checks until the end of next turn!
He follows up with some good, old-fashioned Reckless Driving, [6] and
BOY HOWDY does he take advantage! Link gains
THREE Momentum and tears after his stunned King!
...Powerslide on inside. Again.
Kirby goes into his powerslide right as Link brings the THUNDER! [4]
+1-2 His suddenly-tiny engine can't push him forward with any appreciable speed!
((Oh, right, I missed that bit.))
>All-or-nothing time! Fox will drive aggressively! Not doing a barrel roll this time though, that didn't work out so well.
With nothing to lose, Fox McCloud drives aggressively despite his small stature, [6]
-2 and somehow makes headway! He gains
ONE Momentum!
1st 2nd 3rd 4th 5th 6th
Movement PhaseCrank hits the Dash Panels and boosts across the finish line!
CRANK HAS WON THE RACE! Fame, riches, notoriety- he's the hottest commodity in MKL, for this week at least!
Luigi follows Crank across the finish line,
PLACING SECOND! He consoles himself with the knowledge that his gain in Coin and Fame will likely bring Sponsors knocking, and gives him an excellent shot at qualifying for the Star Cup!
King Harkinian hits the Dash Panel in
GREEN, surging forward with
ONE Momentum! His tiny Kart has no chance of Pulling Ahead!
Link barrels through the Dash Panel in
GREEN, gaining
ONE Momentum and pulling up fast on King Harkinian! [6]
+7vs[5]
+1+1 He cruises past the King as his incorporeality fades, seizing
Third Place and a chance at the last money position in this race!
Kirby [2]
+2 evades the Chain Chomp by
PURPLE, but has no Momentum! [4] Fortunately, he manages to putter on through the inside and avoid Falling Back!
Fox [6]
+2 breezes past the Chain Chomp as he comes up behind Kirby! [1]
+1vs[6]
+0 Kirby's fierce driving keeps him at bay, however!
Cleanup PhaseLink slows to his cruising speed of 5.
Kirby scoots toward an Item Box, [3]
+1 and manages to get one! [2]
+2+1 He gets a
Bob-omb- may it be more useful than the one Fox had!
Speaking of Fox, [3]
+1 he also snags an Item Box, [3]
+3+1 and gets a
Red Shell!
1st 2nd 3rd 4th 5th 6th
Momentum- 1
Item- None
Status- Shrunk!
Segment- Entering Blue
Module Installed-
Rubber Band Forward,
Faulty Weapons Momentum- 0
Item- Bob-omb
Status- Shrunk!
Segment- Entering Green
SECOND PLACE
FIRST PLACE
Momentum- 5
Item- None
Status- Normal
Segment- Entering Blue
Module Installed-
Free Item,
Not Aerodynamic Momentum- 1
Item- Red Shell
Status- Shrunk!
Segment- Entering Green
Module Installed-
High Acceleration,
Not AerodynamicPretty Map courtesy of freeformscholarRed ->
Purple ->
Green ->
Blue ->
Red+1 to Power Slides throughout Course
RED and
GREEN- Dash Panel provides ONE Momentum to all racers, can target both
RED and
GREEN segments with weapons.
PURPLE has a Chain Chomp Hazard- +2 to avoid it, if hit driver flips.
PURPLE and
BLUE have 2 paths- inside path has Item Box and Powerslides allow immediate Pass Attempt, outside path has Dash Panels that provide ONE Momentum.
...I call bullshit. Seriously, how many rolls have I actually made successfully? I demand to know which RNG you are praying to.
No denying, you've had some baaad luck. If I was more motivated, I'd have kept track of how well everyone rolled like I did in Roll to Deathmatch, but that was kindof a pain in the ass. My RNG of choice for this race has been whatever d6 I happened to pluck out of my dice bag- it probably hasn't been the same die each time. If it makes you feel better, in the aforementioned Deathmatch Gatleos had a run of 1's that resulted in his self-decapitation within 3 turns. And Toaster had a nasty bit of luck in that same Round that lead to his elimination- good on ya, Crank!
Partly it's related to the high speed of the course, and partly it's related to the relative dearth of Items that reduce Momentum- we've had what, a Green Shell and an ineffective Bob-omb? Link is gonna unleash a Thunderbolt soon, but for Mario Kart there should really have been more items in play.
That said, even with the changes in course design the next few speedways will introduce I think the Segment Warping we've seen the last few turns could still happen too easily. I'd like it to be really difficult to Pull Ahead two turns in a row, even with favorable conditions- this give the laggers more chance to Pull Ahead themselves, or to get some Item help. I'm leaning towards upping the requirement to 5 Momentum and the loss to 4- we'll see where I end up when I think about it some more.
Perhaps change the Item Get roll to succeed on a three?
Perhaps even enforce a 1-segment cooldown on pulling ahead?
Yeah, future Item Boxes will be easier to hit- a mere +1 will be poor odds on most courses.
I'm generally against having a mandated Pull Ahead cooldown, since I don't mind if it is technically possible and it's one more thing I'd have to track.
Congratulations to Crank and Luigi for taking home some Coin and Fame- Third Place will win the Coin they need to cover the entrance fee, and then it'll be all about the Points for Fourth and Fifth. When the race finishes in a couple turns here we'll be hitting the metagame portion of the RTD, and that's when Sponsorship deals and what all else will come into play. We should be stirring up some intrigue for the next race and the Star Cup!