1st 2nd 3rd 4th 5th 6th
Player ActionWoo! Go team Gloomba!
Take the outer loop to hit the dash panels and Drive Defensively to Pull Ahead!
Crank is very confused about where he is right now- the drivers are entering the
Red segment of the track, not the curve! Fortunately there is a line of Dash Panels up ahead anyway. Crank
Drives Defensively, gaining a
+1 bonus to avoid passes and attacks until end of turn- unfortunately, drivers who drive defensively cannot Pull Ahead!
Well, then, I'm definitely driving offensively.
King Harkinian's haunting laughter echoes across the track as he begins pushing his Kart to its limits! [3] Try as he might, though, he is unable to make up any ground on Crank!
Drive aggressively!
Link follows closely in the wake of his King, trying to find an opening! [4] He gains
ONE Momentum, closing the gap- they're neck and neck!
((Sorry guys!))
Fox McCloud was one with the control-panel of his... Kart, his eyes locked on the track ahead as he mumbled listlessly into his headset, which incidentally hadn't actually transmitted to anything in years. His mind filled with traumatic flashbacks to his past in the Star Fox team, he activated boost, shouted something about 'Evasive action,' and attempted a barrel roll to avoid the enemy craft surrounding him.
>Drive Aggressively!
"I have to get through... boost... counting on me... I Have To Get Through"[6] Fox McCloud begins expertly weaving through the specters of his troubled past, finely honed piloting instincts propelling him forward! He gains
THREE Momentum and is in prime position to pass!
Aggro drive!
[6] Kirby finds an easy path in the wake of Fox's mad dash, gaining
THREE Momentum!
Alright, I'm going to start out by
Driving Aggressively
Here's hoping that my luck is a little better next turn. :/
Slamming the side of the Poltergust 4000 in frustration at his poor start, Luigi's High Acceleration kicks in, pushing him forward with
ONE Momentum! [3] Unfortunately, the madcap pace of the rest of the pack is difficult to match, and Luigi yet trails behind!
1st 2nd 3rd 4th 5th 6th
Movement PhaseAs the racers surge forward, they hit a broad line of Dash Panels vaulting them forward with
ONE additional Momentum!
Crank is guarding his lead, getting a +1 bonus to avoid being passed!
King Harkinian, try though he might, does not have the Momentum to edge past Crank!
Link completes the conga line at the front of the pack, a breath behind both Harkinian and Crank!
Fox McCloud is flying down the track, and attempts to Pass Link! [1]+6 vs [2]+4 Although he swerves around a long-dead foe, his breakneck pace allows him to complete the Pass, moving ahead into Third and losing
ONE Momentum! His furious driving rapidly brings him up behind King Harkinian, and he attempts another Pass! [6]+5 vs [2]+4 He breezes past the mad King, taking hold of Second and losing
ONE Momentum! Fox
just lacks the Momentum to make a move on Crank, but the crazed glint in his eyes betrays neither mercy nor quarter for the Gloomba!
Kirby follows Fox's mad dash, trying to Pass Link for Fourth! [1]+5 vs [6]+4 Unfortunately, the Hyrulian is too wily to give up any more ground, holding on to his position!
Luigi keeps pace with the pack, planning his own charge up the leaderboard!
Cleanup PhaseBoring Cleanup phase this turn, so let me take the opportunity to remind you that the next segment of the track has 2 paths- the inside loop and outer loop. Details in Course Info below. This is not a shortcut, so it doesn't take an action to choose which way to go- just indicate your choice when you post your action.
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Momentum- 4
Item- None
Status- Normal
Segment- Entering Purple
Module Installed-
Rubber Band Forward,
Faulty Weapons Momentum- 5
Item- None
Status- Normal
Segment- Entering Purple
Momentum- 2
Item- None
Status- Normal
Segment- Entering Purple
Poltergust 4000-
High Acceleration,
Rubber Band Back Momentum- 4
Item- None
Status- Normal
Segment- Entering Purple
Module Installed-
High Acceleration,
Sticky Wheel Momentum- 4
Item- Fake Item Box
Status- Normal
Segment- Entering Purple
Module Installed-
Free Item,
Not Aerodynamic Momentum- 4
Item- None
Status- Normal
Segment- Entering Purple
Module Installed-
High Acceleration,
Not AerodynamicPretty Map courtesy of freeformscholarRed ->
Purple ->
Green ->
Blue ->
Red+1 to Power Slides throughout Course
RED and
GREEN- Dash Panel provides ONE Momentum to all racers, can target both
RED and
GREEN segments with weapons.
PURPLE has a Chain Chomp Hazard- +2 to avoid it, if hit driver flips.
PURPLE and
BLUE have 2 paths- inside path has Item Box and Powerslides allow immediate Pass Attempt, outside path has Dash Panels that provide ONE Momentum.
Wait a second, since critically failing a rocket start just gives you zero momentum, and I have a high acceleration module, shouldn't I actually be tied with Kirby momentum-wise, and roll to see who's in fifth? (That said, I suppose it doesn't matter too much, since I'll just get the high acceleration boost next turn, although starting somewhere other than last would be nice.)
Also, when rolling a pass check, does having higher/lower momentum affect the check at all, or is it just a straight up "Whoever rolls higher" deal?
Rocket Start is a special Race Check, which means that 6's give additional +1 and 1's give additional -1. So the nat one itself gave -1, and the result of a 1 on Rocket Start is +0, for a net -1. Then factor in the High Accel and you're at even zero- not that it matters much since you can't Fall Back at the start for want of someplace to fall back to.
Pass Rolls are different from Racing Checks and are explained under The Rolls tab. To answer your question, Pass Checks are modified by Momentum- you automatically try to pass when you have higher momentum than the Kart ahead of you, and certain actions and track segments let you make a Pass Check during the Action Phase, sometimes even if you couldn't normally pass. Yoink just gave a nice demonstration of the Passing rules in action
Is it too late to join?
This race and the next are full up, but there are 4 slots left in the Third Race (winner automatically qualifies for the fourth Cup Race.) And even if those slots were full, technically there is no maximum player number- you'd get in a race sooner or later and have a career and all that fun stuff. And if you don't want to be a driver, I'm currently polishing up some rules for Sponsor CEOs which will feature prominently in the metagame between races.
In a private air conditioned box situated at the top of the stands the CEO of Silph Co kept a close eye on the proceedings. "Make a note. Research in stronger starting boosters is to be considered a top priority." Now who will become the face of Silph Co on the track? The man tapped his fingers slowly, keeping time with the throb of engines down on the track.
----
Keeping an eye on this for whenever sponsor/driver interaction is finalized.
Waluigi takes advantage of the distracted people and goes take over WaluigiWare Inc!
Waaaa! :>Σ(
And speaking of CEOs, I'll throw you down for dibs on your respective Sponsors. Their Coin might not be the same since I've overhauled how that is determined, so I won't force you to stick with them if you don't want to.