Cerulean Speedway- Turn Twelve 1st 2nd 3rd 4th 5th 6th
Action Phase(I think the radio needs a nerf, it's totally op right now.) "Ha, I'm in second...Ha! Thank you wishing fountain!!!! Then again I did only kinda give the equivalent10 grand to it..." DRIVE DEFENSIVELY
Dry Bones has open road ahead and his worries are far behind- he
Drives Defensively to try and hold his position!
"Tee Hee Hee!"
This mushroom, the source of the power of that insidious plumber.
Now it was his.
But how to use it? Lift it up in the air with his arms? Pull it up from underneath him?
DRAFT AND THEN USE THAT MUSHROOM
Shy Guy tries desperately to close the gap with Dry Bones, [4]
+0-1vs[5]
+5+1 but the skeletal Koopa is simply too far ahead! Shy Guy wilts as the last slot in the Star Cup remains as far out of his grasp as the Moon Zone.
....wait. When did Shy Guy get this Mushroom?
He ponders it a moment- he's seen Mario use the damn thing plenty of times, but he only seemed to touch it before growing enormous. Everyone in this race had been behind Shy Guy when they used theirs. What, do you eat it? Maybe it's like those stars Mario's always catching, you just pick it up and it works...
Shy Guy lifts the Mushroom up in the air, and waves it like he just don't care! The shroom jostles the side of the Kart, and the Stardust Operating System recognizes the exciting new fuel source, immediately dematerializing the Mushroom and routing the raw energy to the engine! Shy Guy surges forward with
TWO Momentum, clearing himself of Ink and blazing toward Dry Bones!
[1]
+2vs[6]
+5+1 ...dang Dry Bones really is far ahead, isn't he? Well that's depressing.
(Fuck.)
Drive aggressively, bridge.
Vaati the Wind Mage of Hyrule finds himself beside MonkeyKong, and the vengeful simian looks
angry. He puts the pedal to the metal, [5] gaining
TWO Momentum, heading to the bridge with
-1 Penalty to Hazard Checks and trying to stay out of MonkeyKong's way!
OOOOOOOOOOOOK!
Monkey was red with rage. If the sequence of hits and crashes werent enough, now his kart was damaged and he had lost another place. An angry ape knew only one way to act: RAM VAATI!
MonkeyKong prepares to Ram Vaati, and is somewhat disconcerted when the Hyrulian zips away. He follows over the bridge- hopefully an opportunity will present itself!
...connection lost...
Boss Form Amadeus ignores the combatative drivers ahead as he takes a nice long loop around the pond.
1st 2nd 3rd 4th 5th 6th
Movement PhaseDry Bones [1] is startled by the charging Shy Guy behind him, swerving wildly to deny passage and losing
ONE Momentum!
Shy Guy [5] takes a rather good racing line, gaining a
+1 bonus on Pass Checks! Regrettably, he does not have the Momentum to press his advantage!
Vaati once again braves the bridge, [5]
+1-1 this time easily dodging the Goldeen splashes as he gains
TWO Momentum! His quick driving gives him the chance to Pull Ahead and leave MonkeyKong in his dust, [6] and he succeeds
MOST READILY blazing downhill and nearly catching up to Shy Guy as he loses
FOUR Momentum!
MonkeyKong [3]
+1 barely manages to evade the Water Guns of the pool, and gains
TWO Momentum, but is dismayed as his potential playmate zooms off into the distance! [1] He does not follow, losing ONE Momentum ....ook?
Boss Form Amadeus does nothing.
Cleanup PhaseDry Bones holds on for
Second Place! He pulls into the winners circle beside Zelda before the Cerulean City Gym, having earned a slot in the Star Cup!
Shy Guy falls short in his charge, settling for
Third Place and earning back his entrance fee.
Vaati, the Great Wind Mage of Hyrule tears up the track, races downhill and blazes across the finish line... for
Fourth Place.
Since we haven't heard from adwarf for a while, I'm gonna go ahead and call the race at this point- MonkeyKong rumbles across the finish line for
Fifth Place.
Boss Form Amadeus rounds out the lists at
Sixth Place.
1st 2nd 3rd 4th 5th 6th
Momentum- 7
Item- None
Status- Normal
Segment- Entering
GREENModule Installed-
Speedy,
FeatherweightKart Damage-
Sticky Wheel Momentum- 3
Item- None
Status- Normal
Segment- Entering
GREENModule Installed-
Speedy,
Rubber Band BackKart Damage-
Faulty Weapons Momentum- 0
Item- Blue Shell
Status- Normal
Segment- Entering
GREENBasic Kart
-
First Place, bitches!
Momentum- 5
Item- None
Status- None
Segment- Entering
BLUEBasic Kart
Momentum- 0
Item- Mushroom
Status- Normal
Segment- Entering
BLUEModule Installed-
Speedy,
Faulty WeaponsRed ->
Purple ->
Green ->
BlueRED +1 Drive Aggressively, +1 Item Boxes- each success imposes -1 Penalty on following drivers, +0 FIB Hazard
PURPLE Hazard (+1) or flip, Item Boxes (+0)
GREEN- Long Way- +1 Powerslide, Item Boxes (+2)
GREEN- Bridge (Short Way)- TWO Momentum, Hazard (+1) or flip, spin out or flip make Hazard Check (+2) to avoid Falling Back
BLUE- Powerslide +0, Automatic Racing Check (Movement Phase,) success gets +1 Passing Checks. Spin out or Flip, make Hazard Check (+2) to avoid Falling Back
And there we go! I'll be heading to bed on my end shortly, so tomorrow we'll get a post-race wrapup and start up the Meta phase before getting into the long-awaited Star Cup. This Meta phase will probably be a bit longer than usual since I need to catch up on other things I've been neglecting- maybe a week. I'll address that with my next post.