Update 0.17 is now live! I am uploading the dev video now.
http://youtu.be/fxEfE5W9IewPlease re-download the entire package! the patch wont work for this change!
http://kineticvoid.badlandstudio.com/the-ship-builder/Ships from previous builds are not guaranteed to load in current build.
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Changes
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- Classification now changes based on ship total mass
- The scroll wheel only affects throttle if the mouse is NOT over a GUI element
- Travel mode has been removed, you can now use ‘T’ to turn off your maneuvering thrusters and enter a no-drag, Newtonian flight mode. Make sure you start to decelerate before your destination, or you may not like the arrival!
- Renamed modules and reorganized the database that holds the modules - this may break all previously built ships.
- Normalized all mass ranges based on size tier - this will change once we begin balancing.
Size 1 - 10m, Size 2 - 20m, Size 3 - 40m, Size 4 - 80m, Size 5 - 160m /per module
- Normalized all subsystem slots based on size tier - this will change once we begin balancing.
Size 1 - 2x2, Size 2 - 3x3, Size 3 - 4x4, Size 4 - 5x5, Size 5 - 6x6 /per module
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Addition
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- Weapons Manager - default key “G”
- Turrets can now be fired at targets that have been ‘locked’ keys 1 - 0 mirror the weapons groups, pressing these key will issue an attack order shift+# will issue a cancel attack order to all weapons in that group (weapons may be assigned to multiple groups) Size 3 and higher weapons may not fire just yet, the conduit system needs to be overhauled, right now they are so big, they are not getting power.
- Module - Size 3 Bridge
- Module - Size 4 Bridge
- Module - Size 5 Bridge
- Modules - size 3 versions of all size 2 hulls, engines and weapons
- Modules - Size 1 versions of all size 2 hulls, engines and weapons
- Modules - Size 4 versions of all size 2 hulls, engines and weapons
- Modules - Size 5 versions of all size 2 hulls, engines and weapons
- SubSystems menu (does not function yet)
- SubSystem inventory per module (does not function yet)
- By popular demand Cockpit view! While in mouse flight zoom all the way in to enter cockpit view.
- Asteroids are now targetable / attackable! Watch out though, when they explode the chunks can cause other asteroids to explode as well! The particle effect and sound is placeholder for now.
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Fixed
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- Base build block should no longer disappear if there are no other blocks in the shipyard
- GUI quality will no longer degrade with overall texture quality on lower settings.
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Work In Progress
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- Weapon Systems
- Ship Modules
- Sub Systems
- User Interface
Enjoy!