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Author Topic: Am I the only one? Seems I'm in the minority that preferred Fallout 3 over NV  (Read 13523 times)

terkiey

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I prefer FO3, that is all.
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Sowelu

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Probably my biggest problem with FO2 was that the writing often put totally inappropriate words in your mouth for the sake of humor (which fell flat).  Redding comes to mind as particularly bad.  I don't mind a badly implemented town that doesn't hold my interest, but very often your own speech lines seemed to imply that you visited the towns in a specific order, going from "ignorant savage" to "worldly savant".  Playing a New Reno gangster and then going to Redding and suddenly becoming a dumb hick was really, really annoying.

The random encounters were terribly written...and while I can appreciate the fanservice in adding a random encounter involving their forumites throwing rocks at a spammer or something, it was seriously "wat...just...wat."

The whole start of the game was terrible.  You can take any approach you want to the game, from a stealthy character to a smooth talker to a melee junkie to a gunslinger!  Oh wait, the starting area is horribly boring for everyone and completely unfair to characters who aren't okay at unarmed combat.  Ugh...ants.  That place made me really dread starting a new character.

The Hubologists could have been a lot less heavy-handed.  Completely rewriting them to not be a Scientology parody would only have improved the game.  The core concept of the cult made sense, but the implementation wasn't believable in-character.

Yeah...it definitely had its good parts, gameplay-wise, but overall I couldn't give it any love.  Sure did like the car though.  So...much...ammo in that trunk.  One of these days, I want to see a game where SOMEHOW, in the endgame content, I have a use for my billions and billions of rounds of every ammo ever.  I mean seriously, I had about ten thousand rounds of 5mm when I never so much as fired a chaingun a single time in the game (and Marcus can't wear armor so he can go screw himself).
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SeaBee

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I just really enjoyed the overall atmosphere and storytelling in NV a lot more than I did in FO3. That's the long and short of it.
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Levi

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I liked fallout 3 more than New Vegas, but I'm not sure if that is because I played Fallout 3 so many times that I might have been burnt out for that style of game.   :D
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nenjin

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Mechanically, I prefer NV to FO3. And even it didn't come close to reaching what I felt was necessary to have a good Fallout experience.

I enjoyed FO3's setting more. (Despite the total under-utilization of the ruins. I too was like "Goddamn, what a waste!" by the time I was through FO3. I would have played a game that was 90% based in the ruins and loved it!)

NV's moral ambiguity was pretty much nonexistent in my book. About the only evidence of it that really hit home was the choice whether or not to attack Caeser's Legions at the site of a massacre. Otherwise they seemed pretty much like every other Wasteland faction. The Rangers, the NCR? Can't really say the had a noticable character. The BoS had more character to me than the NCR.


Both games break about even to me. But I'd pick NV because it has far higher mod potential than FO3.
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Exlo

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 I like Fallout 3 better because of the mods made for it. Things like FO3 Wanderer's Edition and Mart's Mutant Mod really get the heart racing and the stimpaks out the door. It really makes you feel like you're in someplace dangerous rather than the ridiculous excuse for a challenge Bethesda tries to shove down your throat every single game. Sure you could set it to Very Hard, but then it just takes x10 more bullets to kill something. (I feel like this was sort of fixed in Skyrim, but I don't know. I also have Deadly Dragons on, so that's an added dose of fun right there.) So yeah, there are equivalents for NV, but I really just don't get the same sense of danger from it. Which, as you said in the first post, is partly because of the setting and inhabitants of the Capital Wasteland... Even the name for the wasteland sounds cooler over there.

 Oh, one more thing we can't forget. Moira Brown.

 My lightly mustachioed heroine. :D
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scriver

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Hated Fallout 3. The reason?

"Have you seen my father? Middle-aged man, grey hair."
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dogstile

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I liked fallout 3. Didn't really take it too seriously, also didn't like 1 and 2 though.

From a story standpoint, I can see where people are coming from. Gameplay wise, I hated fallout 1 + 2. Especially the first one's time limit. Why oh why did they do that?
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MasterFancyPants

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I agree NV was better, but I did enjoy 3.

It's just that FO:3 constantly annoyed me. My biggest annoyance? It's has been 200 years since the bombs fell in game. What have we, in the real world, done in last 200 years? Electricity, flight, Space Travel, micro-computers, advanced robotics, ect. What have the people in Fallout 3 done? Built tin shacks.
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Levi

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My biggest annoyance? It's has been 200 years since the bombs fell in game. What have we, in the real world, done in last 200 years? Electricity, flight, Space Travel, micro-computers, advanced robotics, ect. What have the people in Fallout 3 done? Built tin shacks.

To be fair, they probably are spending a lot of extra time puking from the radiation poisoning.  Probably puts a damper on progress.
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Virtz

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My biggest annoyance? It's has been 200 years since the bombs fell in game. What have we, in the real world, done in last 200 years? Electricity, flight, Space Travel, micro-computers, advanced robotics, ect. What have the people in Fallout 3 done? Built tin shacks.

To be fair, they probably are spending a lot of extra time puking from the radiation poisoning.  Probably puts a damper on progress.
Unlike the Californian Wasteland, where everything's hunky-dory and radiation free?

No. The people in FO3 are just total fucking morons. They're concerned with stupid shit like bottle collections, history museums, or worshipping a bomb. If they put their heads to it, they could've made the next NCR (which grew out of a primitive farming community, btw.). They could've even moved into one of the more functional vaults, or simply looted them for tech. Instead they just wallow in their own trash and worry about irrelevant crap.
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nenjin

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Maybe lazy is a genetic thing in the Bethesda's Fallout world, and the survivors (with the exception of the main character's dad, of course) are simply to apathetic to do anything more than collect shit, move into half-destroyed buildings or make lean-tos from corrugated sheet metal.
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dizzyelk

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The whole start of the game was terrible.  You can take any approach you want to the game, from a stealthy character to a smooth talker to a melee junkie to a gunslinger!  Oh wait, the starting area is horribly boring for everyone and completely unfair to characters who aren't okay at unarmed combat.  Ugh...ants.  That place made me really dread starting a new character.
A lot of what you said is true, however you can't fault the designers for this. It was a true case of executive meddling. Game's ready and done, about to be shipped, they're told to put a tutorial level in, and a few days later we end up with the Temple of Travesty.

I like Fallout 3 better because of the mods made for it.

As much as I enjoy mods, I want a game that stands on its own two feet. This is the problem with Bethsucka. They create games full of boring, then the fans come and fix it up. I'd rather a good game, then the fans could concentrate on making it better from that stand point.

The people in FO3 are just total fucking morons. They're concerned with stupid shit like bottle collections, history museums, or worshipping a bomb. If they put their heads to it, they could've made the next NCR (which grew out of a primitive farming community, btw.). They could've even moved into one of the more functional vaults, or simply looted them for tech. Instead they just wallow in their own trash and worry about irrelevant crap.

This, the whole setting felt more like 25-50 years after the war, not 200. Shoulda been more civilization floating around 200 years after the war...
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Sensei

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Heh, I played FO2 just a little bit before getting FO1 for free on GoG and deciding t play it through first. Not knowing that I'd start with a gun, I made my guy proficient in melee combat. Of course before long I was putting all my skillpoints into small arms and wishing I had put more attribute points into charisma, because the Brotherhood of Steel refuse to talk to me and I could sure go for some cool armor now that I'm fighting nothing but supermutants.
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Sowelu

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What ruins the games for me is that, after you've played once or twice, you know where all the shiny guns are.  Like, NV it's "Go to that random farmhouse, shoot some mercenaries/aliens, take the rifle, and you win the game".  Or "Get lockpicking 100 and loot a certain box".  And F2 it's "Sneak down to the hubologists, run into a hubologist vs. merc fight, loot some HK-G11e's, and win the game, except for armor I guess".

I dunno, maybe I'm just wishing for a game like that where you got cool junk but it wasn't a constant trip back to your house to stash five billion guns, then a careful loadout to make sure you didn't run out of ammo if you had to shoot scorpions.  Maybe I should try a "no repair" run of NV, where I can't even pay for repairs, can't hold any ammo if I don't have an appropriate weapon in my inventory, and can't stash any weapons.  That + hardcore sounds like fun...constantly scavenging and scrounging.

How is F3 where stupid collectibles are concerned?  I say this as a good thing, btw.  Not game-necessary things, just pointless self-guided collections.  My house in NV has about thirty teddy bears in it, and a small gnome army.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
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