Examine my limiters
They're metal bands on your arms, with small white nodes sticking out of them.
"I'm starting to see a pattern here."
Keep testing the gun.
#0. See if this does anything.
#1.
#2.
#3.
There is no zero.
1 fires a sort of shockwave or blast of physical force
2 Seems to fire a wider shot then normal
3 fires a shot that explodes.
"Mm... eight rooms? Fascinating."
Head over to the theater and take a gander at what's happening on the missions. See if they've got reception for Mission 23 or 21. If not, settle for 24.
Lets see here...Well the guys on 23 aren't even wearing suits. And good luck getting reception for their signals several miles under concrete and steel. And 21 is about to die so far away from us that it would take hundreds of years for their feed to reach us. You'll have to settle for the heph'ers.
(I knew fate would be useful!!!)
hmmm it's not bad definitely not poison....unless he completely failed meh im gonna leave and buy some medical supplies with these tokens Thanks flint your alright Abigail will turn around and start sprinting to the armory master Armory master! I-Id like to buy some medical equipmentStart yelling in the armory masters direction that i want to buy medical equipment
(Edit Flints action was removed nevermind my worry still gonna do above action)
That was actually an end roll you lucked the fuck out on.
Hooray, legs!
Get my Gauss Rifle from my room, then go to the Armory and buy a Repeating Gauss Rifle. Inquire about Gravity Shells.
wiki
Grav shells...I forget if I gave price for them before but they're gonna be like 1-2 tokens a pop.
Glory be to Steve. "I love you, Steve!"
Head to the Chapel. Bask in the glory of the holy statues and artifacts. Pray and reflect. Has anyone been in there at all? Descriptions are cool.
And yes, I know I designed it; don't think everyone else saw that
You head over to the chapel and bask in the glory of your own work.
It's pretty good. Pretty good you think. Probably should put some pants on.
I've been thinking we should get the players on heph out of there, yeah. THe reason for the current lack of posts is the fact that It seemed unmoving since the whole freezing thing.
Well, I have still been posting there, though I can see why you wouldn't want to be doing posts for just 1 guy. A question I have though, is what kind of Hep would be one that you actually like doing? One with more events? The 'tinker: extended edition' it is now? One with more up-and-close testing, like the teleporter gun debacle? And what about mostly-background stuff like the ordering of factories and production and stuff, is that annoying or not?
We have several options really. We could get people off of Hep and make it a purely background thing. We could 'automate' things like factory building and (most) artifact testing and weapons/systems development, but leave the option for people to do things on Hep. The idea would be then that you can just decide what to give us from time to time based on the stuff we bring back, but if people want they can do stuff manually and get things out there faster. So it'd be an 'optional' thing.
How would that work? You'd need a pretty complex mechanism, me thinks.
I dunno, but imagine two knives right next to each other, and when one can't push through, a sensor registrates it, the first knife slides back somewhat so the second knife can slide in and start cutting.
It might, assuming the forcefield material can survive being moved around like that.
... So, can it? You would have a lot of small forcefields with their projectors sitting on the moving part, where they can be cushioned a bit from the shock of the weapon hitting something.
We can always make the forcefield out of a bit more sturdy materials, since that won't influence the sharpness, just the amount of stress it can handle before failing.
My major idea was that it would be people doing experiments. But they very rarely do fun experiments. They just yell increasingly granular questions at the universe. Sean had the right idea with his testing that involved explosions, but it's really hard to insert any sort of mad science fun when you guys just throw 10 item bulleted lists at me every time.
ehhhhh. If you have them right next to each other the slower cutting of the monorazor will prevent you from cleaving well with the force field. Your best bet is probably a double sided weapon with one kind on one side and another on the other, so you can choose the best for the situation.
The problem again is that for you to have a good, strong forcefield the projector material needs to be very weak. So I doubt it will survive high speed vibration.
Fall over off the leg press and puke...alot
You puke an
alot. "Thanks Flint you're alright" Abigail turns around and starts sprinting.
((fixed the section that Lyra could see, removed the rest.))
I watch the odd girl with breathing problems sprint away and reaffirm my decision to not let her touch me, and watch Flint get dragged off to go on his mission, and everyone else scatter.
I then head over to the VR, and Input the situation with the AoP from Lyra's last mission, as of the moment we first got sight of the thing, and pause. watching what happened as best as the VR can reconstruct, from the view of an outside observer. I stop at the moment the team escapes up the elevator shaft. I then go back to the same start point, but put myself in my own position from then, and set the simulation to slow-mo for everyone, so that I percieve what's happening in slow motion but my actions aren't super-fast relative to everyone else. I then see if, assuming that everyone else in the party ran away, and that I dodged everything perfectly, I could theoredically use my mass-manip amp over and over to exhaust the AoP's automanips, or my microwave amp to do the same, and in those cases, just how many times I'd need to successfully attack before the automanips would be exhausted. I'd then reset again, same conditions, and attempt indirectly battering it with surrounding debris. I'd also attempt redirecting its crowdwire system into harming itself. and attempt hitting it with its own club. then another reset and attempt freezing the entire area around the AoP to hold it.
basically, I'd be seeing if, assuming I performed everything perfectly, I'd even have a chance of taking this thing down with what I had for that mission.
Well, the sim doesn't know how many uses the Arbiter's automanips have, but I'll just tell you that yes, you can over power them if you hit them enough.
The other things you could try but I highly doubt you could manage them.
((I hope I don't get missed after these walls of bolded text.))
Yes, I'm sure I want to drink the potion. It's Potion #6, to clarify. Think I might have accidentally said 7 earlier, but I drank that one back on M18. Also, near the Shackle and HEP Pyramid when I drink it.
OK.
Your body turns into a shiny bluish metal and you catch fire. You don't really mind either of these things.