No, I mean you're not just gonna get the blue shard, you're gonna get all the other components in there as well, the metal, the wires the lead shielding, etc. Might make it hard to tell what came from what.
Rimma thinks a little, then speaks again:
- If it is possible to remove the wires, it would be good. I would like to keep the shielding and the metal case around it though. I'm not very good with hardware, I think I'll mess the whole thing up if I try.
...
Do you think the entire blaster pistol could be made in a pill?
Talkity talk
Missed a thing
"Eh, Even if you break the thing the materials going in will be the same."
"As a whole thing? No. Maybe if you broke it up and fed it through in pieces.
Yeah, I don't know shit about this. I mean, yeah, you can create it out of thin air. That would probably be like...couple hundred feet in radius.
So, if I wanted to create one powerful enough to, say, deactivate a battlesuit, in a radius of a hundred feet, I could do that?
Question about manips: in the new system, can you explain how one exactly uses a manip? Do you just input variables (heat to X degrees y metres away) and let 'er rip? If yes, could one 'prepare' a manip action by putting in the variables but not hitting 'execute' until needed? If yes, could this be used to regain reaction shots in a way, but only for a single prepared thing? For example, you prepare the input/calculations for putting up a forcewall, but wait with hitting execute until needed. And if you then need to do something else entirely, you first have to delete the prepared variables, wasting time.
I dunno...I'm not certain if something can be completely insulated against EMP or not. Do you know?
Thats a good question. I'm not sure. From a realistic standpoint you probably should be able to, but I'm not sure from a gameplay standpoint. I'd say that...probably no because the point you enter (20 feet away, whatever) wouldn't be the same point a few seconds later (planetary movement, galactic movement, individual movement, etc)
CHARACTER
Name: TS Cronal
Age: 49
Gender: female
Appearance: White hair, discrete, no-nonsense
Personal information: Diplomat daughter, interest in alien art, loves high profile heists, hates stupid people, has a son, somewhere
Reason assigned to HMRC : High level art thief, got caught by higher level detective
Stats;
STR -1
DEX 0
END -1
CHA 0
MIND 1
FATE 0
INT 1
Skills;
HANDI 0
CONV -1
UNCONV -2
EXOTIC 2
AUX -1
MED 0
GK 1
Hey, another newbie! How ya doing?
Wiki dis guy, Gnomes.
Eddie frowned for a split second. Then his smile returned, but it looked a little desperate this time.
"What? The recruiter talked a lot about going to strange and exciting places for the government. He was a UWM recruiter, you know. I, uh, think there may have been some kind of mistake here. Is this the HMRC? Is there a commanding officer I could talk to?"
Express incredulity. Ask to speak to a commanding officer.
"Yeah, it's been a couple hundred years since then. Times have changed. Welcome to the glorious worker's rebellion. We still go to strange and exciting places, we just do it for fun, profit and war now."
Run and find someone who has experience with this sort of thing, also scream.
ahhhhhhhhhhh
You run out into the hall but you don't get far before the mesh is in your legs and you lock up and collapse.
"STAN 9 sounds interesting. I guess I'm watching that one! Oh, any other ones I should watch? To get an idea of who everyone is around here?"
Watch it. And other missions. IC knowledge gain time!
IC KNOWLEDGE GET
Yeah, just write it as one big block of text describing the experiences in question. There's only so much one can do if one is strapped in and shuts up. I'd really like to get the treatment done someday, you know.
Now are you sure you
Just kidding. I only asked because now you won't get to see your arms start talking to you! Oh well.
You can feel it when the stuff hits your spine; it comes in like ice water across the muscles of your back and seeps into your nerves with a dull ache. You feel odd sensations, tingling, a feeling like you have to move your arms and legs. You strain unconsciously against the bonds of the bed, the burning of the muscles quieting the desire to move. Your arms and legs feel soft and pliable, like taffy, with no bones. Your skin is literally crawling across your body like a wet towel. You begin to hear something. Or perhaps hear is the wrong word. Hearing implies comprehensible noise; this is white noise in your brain stem that carries with it emotions. Alien feelings are bubbling up into your head like foam, feelings for which you have no context. Yearning, hunger, searching, disappointment, desire. There's something missing from you, something gone. You feel it like a hand on your throat, like fire on your heels, like punctured lungs; it's gone and you need it. You're only vaguely aware of the outside world now. Your left arm brakes as it strains against the straps. You jaw is clenched so tight your teeth are cracking. You need out. You need to run free. What you need isn't here. You need to find it. They cut out your heart. The right arm strap breaks.
Your back arches, the strap on your throat biting in. The feelings are growing. Not foam now, no, now it's molten lead. It presses on your brain like a vice. You see stars, real stars, an endless expanse of black and pinpricks of light. You're moving across it so fast, so fast. The stars blaze large and then are subsumed in your wake. You can see it. You can see it. A pinprick of red on a distant galactic horizon. It's there! IT'S THERE! You're so fast but it's so far away.
You reach for it, reach, strain, scream. You stretch so hard you feel like your shoulder will dislocate, so hard that it feels like your arm is being torn away. Your hand catches fire.
You wake up in a different room, still strapped to the bed, but this time with casts on your arms and bandages around your throat and legs.
"STAN 9 sounds interesting. I guess I'm watching that one! Oh, any other ones I should watch? To get an idea of who everyone is around here?"
Watch it. And other missions. IC knowledge gain time!
May I watch this performance too?
go to the theater with a couple rotten apples, when I get bored throw an apple at the stage and scream 'do better!'
Well you're watching a movie so...
Christopher slumps in disbelief at the short attention spans of his fellow union members, and the short attitudes of the commanding officers on ship, not bothering to reply that the denial of the need for a union is often an indicator of one being needed. He slowly begins to realise the hopelessness of his entire life and situation, and decides that fifty-six reasonably happy years is enough.
After a quiet cry over where he has ended up, he purchases the force monosword from the armoury, as well as a set of uncon battlestimms, making the latter into a pill in desparation using the pill machine.
He composes the following will on his wristpad:
I have already reliquished all claims on any property not on-ship at this hour, and do bequeath my sword and armour, and my room, as well as any other tokens or things of use that I have gathered, to the foundation of the Common Soldier's Union on board this ship, that fewer poor souls should suffer and die, with this meagre fund controlled democratically by the few who attended our first meeting, and all subsequent members ready to prove faithful members of the CSU.
Finally, he takes a glass of whisky from the bar into a testing chamber, and, all alone in the vast empty echoing space, downs it in one, and the pill with it.
He then sits quietly in horror at the choice he has made, waiting for it to take effect.
Making the uncon stims into pills won't really do anything beyond what they already do, so I'll save you a token. I'd suggest something in addition to that.
1.The first test I'm not sure exactly what you're looking to find out.
2.Yeah, it survives none of those.
3.Well platelets don't heal do they? All they do is prevent bleeding. And they stop the bleeding basically instantly.
4.The standard venom is a Tetrodotoxin that inhibits sodium channels. Prevents neuron firing by not allowing them to form electrochemical gradients. Alternatively, you can get an Amatoxin, which inhibits mRNA production. Neither are terribly fast, but the Amatoxin has a fatality rate of nearly 100%. Takes a long time to work though. We're talking over a week.
5.The bladed nails are sharp, very sharp, like an obsidian knife, but they won't make it through armor.
You want the Kisame model?
The first test is intended to test just how invisible the cloak makes the wearer - ie. how effective it actually is.
Auriel checks how long it takes for the Tetrodotoxin to take effect - and whether it's a "local" effect or affects the entire body.
Yes, sure, let's take a look at the Kisame model.
Additionally, Auriel will take a closer look at the invisibility cloak, to see the mechanism it uses to actually make the user invisible - more specifically, if it's possible to work the same effect into actual armor. If it is possible, I'll switch over to the Tinker thread.
Furthermore, she tests the effects of bladed nails both on unarmored and armored targets - to see what kind of damage it does to unarmored targets (ie. "comparable to monorazor, or a sword, or?"), and to see if they would "break" upon hitting armor, if they're like obsidian.
Depends. As long as the background and the person are relatively static, it's basically almost 100% effective. If either the person or the background moves a lot, it loses effectiveness.
Effects entire body. Takes several minutes at least.
The Kisame model is just the one Morul has. Just a lithe robotic body that loses strength and endurance in favor of being faster and more dexterous.
I'm pretty sure Lyra already did that.
They're basically like standard knives. Nothing special but very robust and sharp. They won't shred and explode stuff like a monorazor, but they'll easily cut through flesh, rubber, plastic, etc.
You would have to send messages through steve.
Depends what you consider big enough to move around in. They're about 12 by 12. Is that enough?
((Curses.))
Better play it safe. On movement room, not structural and fleshbeing damage; find a nice open room without a lot of people in it. Didn't we have a cursed boxing ring or something?
Then off we go:
Either way, begin testing berserk mode:
-How aware do I remain while berserking? Can I still think and change my mind on things, or does it focus me pretty much entirely on KILL MURDER MAIM?
-Related to the above, say I decide to destroy a certain chair in a different room, berserk mode, and then attempt to change my mind while in berserk mode. Does that work or fail, and why and how? (Also, preferably set berserk timer for short enough that I can't reach the chair in time)
-How badly does it stress out my body and mind?
-Related, how annoyed does the medical staff get when I show up with minor wounds asking to be treated despite not having been on mission at all?
-Does repeated short-term use seem to have any effects, either on its own (stress, agitation, exhaustion) or in relation to itself (better control, more severe rage, Eric assuming direct control)?
Depends on the Mind roll. Might be totally in control, might just completely lose it and hulk out.
Again, depends on the roll. On better rolls you could change your mind, on lower ones you wouldn't, on lowest you'd be too busy team killing to think about chairs.
Depends what you do. If you just stand there, nothing really. Maybe a bit tired.
None. They know this place.
HEHEHE I'LL NEVER TELL.
Push B3, C4, F4, H8, H1.
Recall results of last turns science.
okay new testing.
place my homemade weapons equidistantly around the deathcube, shurikens front and back, knives on the left and right. patterned versions are on the right and front.
push B2, C4, F4, H8, H1.
check which weapon changes colour.
Gold shuriken is not part of the testing.
As per that first one, how equidistant we talking? Like, are you measuring this out so that each one is perfectly 5 feet from the cube or just doing it by eye?
Oh it doesn't matter. B2 can't be pushed right now.
You get b3 and c4 in but F4 isn't pressable.
Milno decides to check how Rookie's going with that new, sahred body - and whether something ridiculous happened to it already - when he notices it's nowhere to be seen. He goes through the camera feeds and notices the thing disappearing into the infirmary. He sighs and decides to ask questions later; for now, he has a few other experiments to do.
Go to the test room, as long as no one is there testing something dangerous - if so, then just get an airlock. Check if I can simply make the gauss rifle float at about chest height using the gauntlet. Whether it works or not, and still using the mechanist gauntlet's powers, try to a) make the gun disengage/eject its magazine then b) press the trigger/make the weapon try to fire after being unloaded just to see whether it's feasible (if "a" fails then perform a manually, consequently saving ammo and making the test safer).
It can do all these things. Assuming you roll well.